Europa Universalis IV

Europa Universalis IV

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Ale is Yum! Aug 15, 2022 @ 5:35am
Extended timeline plus random new world
So it seems you can't have a random new world if you play the Extended Timeline mod, because it can't do the randomisation after 01 January 01 and you can't start the game before then.. This is a big bummer. Does anyone know how to fix and/or workaround this?
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Showing 1-15 of 17 comments
grotaclas Aug 15, 2022 @ 1:12pm 
The author of the mod intentionally disabled the random new world by changing the maximum date to 1.1.1. You could change that in common/defines/et_defines.lua, but there was probably a good reason to do this.
Ale is Yum! Aug 15, 2022 @ 5:16pm 
Ah, okay. Thanks for your help.
Ale is Yum! Aug 15, 2022 @ 5:17pm 
There's some principles about someone's wall, apparently, that you shouldn't knock it down until you know what it was built for. Good advice.
RCMidas Aug 15, 2022 @ 6:12pm 
I imagine there's a LOT of under-the-hood events and checks for the Americas and Pacific taking place in the Extended Timeline. Simply cutting out all of that in favour of the Random New World could cause massive breaks in all sorts of places.
Nukoolamukmuk Aug 15, 2022 @ 8:01pm 
I looked at the Extended Timeline mod which seems to be a lot of mods together in one.
I was astonished at the monolithic number of subscribers and so aligned too.

471,471 Current Subscribers
26,973 Current Favorites

But a ton of posters say the AI never moves armies so it kind of gimped. I wonder how the population of a medium city use that mod but don't mind the AI never moving? Does anyone here in this forum use the mod? How is it?
Ale is Yum! Aug 15, 2022 @ 9:47pm 
Originally posted by Goopasloppababookaba:
I looked at the Extended Timeline mod which seems to be a lot of mods together in one.
I was astonished at the monolithic number of subscribers and so aligned too.

471,471 Current Subscribers
26,973 Current Favorites

But a ton of posters say the AI never moves armies so it kind of gimped. I wonder how the population of a medium city use that mod but don't mind the AI never moving? Does anyone here in this forum use the mod? How is it?

I was struck by this, too. I suppose subscribing doesn't mean they're using it. Maybe the armies not moving thing only affects some people.
I have another problem, too. I like to start with small states, so I chose one with only a couple of provinces on the Red Sea, but you can even see the immediate neighbourhood without explorers and/or conquistadors, and who knows how that'll take? They don't even show up in the Early Ideas groups as far as I can see. I'd be stuck in those to provinces, no diplomacy, no nothing. I did play it a few years ago and I remember it working fine, so I don't know what I'm missing.
grotaclas Aug 16, 2022 @ 3:10am 
Originally posted by Goopasloppababookaba:
But a ton of posters say the AI never moves armies so it kind of gimped. I wonder how the population of a medium city use that mod but don't mind the AI never moving? Does anyone here in this forum use the mod? How is it?
Somebody who says that the AI never moves, is vastly exaggerating the issue. From what I have heard, it only happens on later dates and not to always to all AIs. And it is a new issue(maybe only in eu4 version 1.33). It might be caused by a bad interaction between the AI changes and something in the mod(e.g. maybe some higher military values in the mod causes an integer overflow when the AI calculates the threat level in a province and the AI is coded to not move to a province with a negative threat level). The author of the mod seems to be aware of the issue, but unable to solve it.


Originally posted by Ale is Yum!:
I have another problem, too. I like to start with small states, so I chose one with only a couple of provinces on the Red Sea, but you can even see the immediate neighbourhood without explorers and/or conquistadors, and who knows how that'll take? They don't even show up in the Early Ideas groups as far as I can see. I'd be stuck in those to provinces, no diplomacy, no nothing. I did play it a few years ago and I remember it working fine, so I don't know what I'm missing.
Did you start earlier than the default start date? Especially the very earliest start date is bugged
Ale is Yum! Aug 16, 2022 @ 4:56am 
Originally posted by grotaclas:
Did you start earlier than the default start date? Especially the very earliest start date is bugged
Yes, I did, but I don't know how that affects it. How long before you can get explorers and conquistadors? Or do you mean that you can see your region and neighbours? I'll check it out. Thanks for the tip.
grotaclas Aug 16, 2022 @ 5:01am 
Originally posted by Ale is Yum!:
Originally posted by grotaclas:
Did you start earlier than the default start date? Especially the very earliest start date is bugged
Yes, I did, but I don't know how that affects it. How long before you can get explorers and conquistadors? Or do you mean that you can see your region and neighbours? I'll check it out. Thanks for the tip.
I mean that you can see your neighbors if you start on the default date. IIRC it is a bug in eu4 that you can't see anything at the earliest possible date
vandurlast Aug 20, 2022 @ 6:46pm 
Im playing the Extended Timeline mod right now and the "AI not moving armies" thing just ruined my game.
Start date Victorian Era. Everything has been fine for a while and my resurgent Spanish Empire has beaten USA with help from a very powerful Mexican AI ally a few times.
Now its the third time USA is attacking me and my Allies are all paralyzed. Even as USA armies swarm across Mexico they make no effort to defend their own lands. Simultaneously some of the Indonesian vassals refuse to move in order to stamp out even small rebel stacks.
Sucked the fun right out.
Nukoolamukmuk Aug 20, 2022 @ 10:21pm 
thanks vandurlast. I better pass on that extended time mod.
That problem (AI ally and vassals not moving during war) happens even with the normal game (no mods).
Sometimes exiting and loading again solves it so AI vassals and allies move again, but not always. The only way around is, once you finish the war\s, exit the game and run it again. You play normally and things should work correctly, if you keep playing without exiting probably they won't move next time neither.
Last edited by Dante_Deepdarkness; Aug 21, 2022 @ 4:33am
Ale is Yum! Aug 22, 2022 @ 10:16pm 
Originally posted by Dante_Deepdarkness:
That problem (AI ally and vassals not moving during war) happens even with the normal game (no mods).
Sometimes exiting and loading again solves it so AI vassals and allies move again, but not always. The only way around is, once you finish the war\s, exit the game and run it again. You play normally and things should work correctly, if you keep playing without exiting probably they won't move next time neither.

What do you mean by 'run it again' here?
Dante_Deepdarkness Aug 22, 2022 @ 11:05pm 
Sorry, bad use of english (not my home language). I mean exit the game and start it again.
Ale is Yum! Aug 23, 2022 @ 11:50pm 
Originally posted by Dante_Deepdarkness:
Sorry, bad use of english (not my home language). I mean exit the game and start it again.

Oh, right, thanks.
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Date Posted: Aug 15, 2022 @ 5:35am
Posts: 17