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Larian did that move with their Divinity games when DoS1&2 had their success. They're now a major company in the RPG landscape. Paradox could use it to join Blizzard and Firaxis on the top of the RTS one.
As for Firaxis, my bad, I didn't mean to made it a successful RTS producer, but a strategy one. Not that Gettysburg was bad, but that's not Civ (on a personal note, Alpha Centauri is still far above any 4X turn-based game, not for its mechanics, but the overall ambiance and writing).
I still believe that if they can and it's not a nightmare to program, a remaster EU4 with all the changes that people have wanting but can't be implemented in this engine. and then keep releasing more dlc to that version. Obviously it depends of EU5 success because sometimes devs want to try other challenges.
I enjoy a lot MuHa games, but remastering Master of Magic was a waste of time in my opinion. But hey, the video gaming industry is following a trend that is commercially successful in cinema and series, bringing back iconic old names. Good money, no need for high creativity, that's business. I just don't think it can work on an evolving serie like EU or Civ.
I thought you were a Doctor?
A man of many talents, or stories?
About this dlcs, it's going to be much easier for new players to get into the game, because the biggest issue with EU4 is that QOLs are all over the places.
For example for, me "Places of interest" from The Cossacks is so freaking GOOD! Because my biggest issue in most of this games is that you can't read or imagine the ambitions of the others nations. So not only makes the diplomacy more interesting, but also I understand what's going on and why they could want to backstab me.
And I don't say it's useless. But that's a cost without much profit behind it. It's usually not good for the workers' evolution within the company.
Well Rialm, that's why I said that's a first move, that aimed well. The next should be a pretty nice bundle for the whole content for a cheap price. That's a good way for making the game go above 10 millions copies sold and reach Starcraft heights. For a game of that complexity, supposed to be more a niche within the RTS genre, that'd be a huge deal. And that'd probably be more money from Tencent, a company that made Baldur's Gate III possible. It could make the next games even more ambitious.
Its common knowledge that Steam sales generate more revenue for games companies than non sales.
To be able to sell legacy games that have no ongoing costs is a lucrative thing
Not only ongoing costs, but also dematerialization allowed us to get many games for a cheaper price. There're so many games below 30-35€ at launch now that I find it silly to buy them above it, outside the sales period. Also, being cheapskate is also sending a signal to companies: continue to decrease structural costs (which are a bigger cost than workers in most companies). That's the initial capitalist spirit, very environment-friendly on the long run, and that's where I shined in management, and analytic accountancy is there to help us making good production strategies and tactical moves to achieve it.
To maximize our well-being in a monetary society, spending less is always the best long term strategy to get enough savings to do what you want, or to be OK in time of crisis without relying on the collective.
I would prefer a compensation for CK3 anyway.