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Сообщить о проблеме с переводом
EDIT: And whilst I normally hate to be that guy, please lose the "L" for cav. Calvary is not mounted horsemen, it's an outdoors depiction of the crucifixion (or apparently a cavalcade of emotional anguish, which I didn't know).
His armies aren't at combat width
Doesn't really matter if his enemy armies aren't either. As long as you have inf+cav greater than the enemy's you want cav for flanking. Honestly in most parts of the world combat width=manpower & ducat waste even without any artillery...
Ottomans though, unless they're weak they probably have 25k stacks or higher
They are stacked. They are the strongest nation in the game in my opinion with a possible exception of what I have seen austria do and spain recently.
...
As I said, when you have more than the opponent then adding more so you have combat width s just asking for attrition. Not to mention the whole thing with units not directly engaged still take morale damage and other such stuff that encourages micro-managing your armies rather than just chucking the lot in to start the fight...
The Ottomans aren't even close to being the strongest single player nation. The god-tier countries are:
--Oirat into Yuan keeping horde mechanics
--Timurids into Mughals
--Austria with the vassal swarm
--England with the immediate French personal union
Every other nation is far weaker than those four, and that includes the Ottomans. They're just another strong starting nation that experienced players smack down at will. For example, here's a screenshot of my 1.33 Mughals run. I'm about to crush the Ottomans in a war for my vassal Syria's cores:
https://steamcommunity.com/sharedfiles/filedetails/?id=2774441098
They're utterly doomed. If I kept on with this campaign (unlikely; it's far too easy and boring now), a few more wars would wipe the Ottomans off the map.
Inexperienced and unskilled players fear AI Ottomans and overrate their abilities. But they're not impressive and need to be massively buffed, not nerfed. To address some of your points:
--Janissaries cost 10 military mana per regiment and are a total noob trap. Hire generals and spend points on tech instead.
--The Ottoman government form gives above-average rulers but is pathetic compared to the incredible power of hordes or the Mughal Diwan.
--Ottoman unit pips start strong but get weak. If you're not skilled enough to beat them early, beat them late.
--The "lucky" nation bonuses are given to more than just the Ottomans. If you can't deal with lucky nations, don't play ironman and turn them off.
--You don't have to "drill all day" to get to 100% army professionalism. I never take military ideas and spend those points on generals instead. For the cost of completing one military idea group, you can hire enough generals to get almost 50% professionalism.
Half the size is a very open ended thing. Does he have 50k men against 25k ottomans? Or does he have 25k against 12-13k? These are very important differences.
And yes, in most situations just chucking men in is a dumb idea, but judging on OP's post, he is probably newish to the game and *possibly* doesn't know when to reinforce a battle, or how much to send into a battle.
These are very situational. This is regarding the average player that doesn't understand know all the meta
Right. The situation is "an average or better player selects that nation." You have to seriously suck at EU4 to not stomp all over the game with the god-tier countries.