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Once you get the hang of it you can move on and play smaller tags successfully.
Also, the perfect army composition does not matter that much here, the most important thing is that you don't attack into mountains, hills or forests.
You also don't need to immediately rush into foreign territory, you can remain behind your forts and wait for the enemy soldiers to die a bit (due to attrition) before engaging.
The next problem is that not all countries have troops of the same strength. 1 Infantry unit of the ottomans will handily beat a french infantry unit in 1444.
First, the combat in this game can definitely be mastered. But to do so, I recommend you play powerful, forgiving nations like the Ottomans, France, and Vijayanagar for a few hundred hours. You need to learn in easy settings before you try much tougher ones like QQ.
Second, forming an alliance web stronger than that of all possible enemy combinations is your first job in any campaign. The AI will never attack you if you + your allies are more powerful than they are. It's been many real-life years since I have heard the "AI declares war" sound effect, with the exception of events like the Surrender of Maine.
Third, some of the things you said in your rant post aren't accurate. For example, "I know artillery is usless in combat before mil tech 16" is false. It starts becoming helpful at 10 and by 13 becomes valuable. I field full backrows of artillery by tech 13 as a result.
Fourth, in addition to a strong alliance web, you want to grow as large as possible as fast as possible so that you rely primarily on your own troops. Your allies have terrible AI. Your enemy has terrible AI. Your enemy's allies have terrible AI. Once you learn what you're doing, you will have the only competent military force on the planet. This is an ENORMOUS edge. You will go entire campaigns without losing a single battle when you master EU4 combat.
Finally, here's a copy-paste of my standard combat advice:
Battle results are determined by the following factors:
--Relative tech levels. Even a difference of one point can have a huge impact. Make sure you are the one in the lead. The key to this is to avoid early military idea groups. I never take one before 6th and I often skip them altogether. Spend your military points on a tech lead + hiring many generals (some of which will be great) + the army professionalism hiring generals provides. That combo is stronger than any single military group.
--The terrain you fight on. Always attack in plains. Always try to defend in hills, mountains, or forests. Don't cross rivers to attack. Make your enemies cross one to attack you.
--Generals. But not just any general will do. Siege pips are wonderful against forts but do nothing in a battle. Fire pips are almost useless until infantry develop good fire values and cannons advance a few levels. Shock pips are critical in the early game. Etc.
--Combat width and army composition. You want a front row of infantry + cavalry equal to your combat width. For most nations, a small number of cavalry (2 to 6, depending on combat width) is optimal. Your rear row should be exclusively artillery. At tech 7, when artillery first unlocks, you only care about the siege bonus they provide, but by the time you reach military tech 13+, you want a complete row if you can afford it.
--Sending in a second army to reinforce the first in large battles after significant damage has been done to your side.
--Making sure your troops are fully funded in wartime and have time to reach max morale.
--Drilling. The AI loves to drill, and the bonuses it provides are powerful. Once you can afford it, drill your armies in peacetime.
--Advisor and ruler bonuses
--National and military idea groups--but note that you can do VERY well in combat without either of these.
Feel free to ask any follow-up questions you may have.
https://eu4.paradoxwikis.com/Army#Army_professionalism_and_drilling
Drilling does two things:
Now Marquoz pretty covered the essential strategy to win without a sweat. You can win using other moves but it requires some observations you'll need to make by yourself, and it's just if you intend to focus on other things than just crushing AI. It's better to play that way when you'll know how to crush AI and more importantly if it suits your playstyle.
Nym: name
Pseudonym: fake name
In this case, their Steam name. Your parents did not name you atomic71597, for instance, but online here that is your name.