Europa Universalis IV

Europa Universalis IV

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Aksolotli Oct 17, 2024 @ 5:53am
Are Naval Batteries worth it?
Simple. Are they? Let's like say in Sicily and Sardinia?
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Showing 1-15 of 20 comments
Narrowmind Oct 17, 2024 @ 6:19am 
Roleplaying, maybe.
grognardgary Oct 17, 2024 @ 6:35am 
Put it this way it costs more to build fortifications than it does a ship and you can't move a fortification.
Last edited by grognardgary; Oct 17, 2024 @ 6:35am
Eddi Oct 17, 2024 @ 6:45am 
As the player is usually the most offensive country, defensive features are usually more effective against the player than against AI countrys.

Without a strong navy to hunt down enemies, it won't stop them from landing on your island. The best defense is a good offense, they say.

Since i sprinkled my naval defense along the baltic coast, nobody has even come close to blockading anything. Hard to say whether the defenses or the fleets scared them away.
Last edited by Eddi; Oct 17, 2024 @ 6:46am
Under normal circumstances the AI is actively immune to naval attrition; their behavior simply "encourages" them to avoid areas where their boats ordinarily would take attrition... well, most of the time, at least. Not sure whether that also applies to the attrition inflicted by Naval Batteries or not.
Marquoz Oct 17, 2024 @ 7:48am 
I never build them unless a mission forces me to. And then I tear them out the moment the mission is complete and replace them with actually useful buildings.
bri Oct 17, 2024 @ 9:23am 
Originally posted by Marquoz:
I never build them unless a mission forces me to. And then I tear them out the moment the mission is complete and replace them with actually useful buildings.

This (it also applies to docks and shipyards).
Vengeance Oct 17, 2024 @ 9:45am 
I use them a lot since they increase the disenbarkment time. Often enough so that your fleet can arrive and strike. AI don't play marines so is a good bonus. But they are just good for that, not for the attrition to enemy fleet.
Mason Oct 17, 2024 @ 9:57am 
Feels like they should get Courthouse treatment, i.e. no buildling slot.
Aksolotli Oct 17, 2024 @ 12:35pm 
Originally posted by Mason:
Feels like they should get Courthouse treatment, i.e. no buildling slot.
I herd EU5 has no building slots but the buildings now cost stone or wood. Could be interesting.
cayenne_spicy Oct 17, 2024 @ 3:31pm 
Originally posted by bri:
Originally posted by Marquoz:
I never build them unless a mission forces me to. And then I tear them out the moment the mission is complete and replace them with actually useful buildings.

This (it also applies to docks and shipyards).

Also agreed with these guys (I do like shipyards, though, but only if the province has 3+ building slots, because slots 1 and 2 will be a workshop and manufactory and it isn't even remotely worth skipping either of those for the sake of a shipyard - but for my playstyle I like a lot of army mobility which means a lot of transports and a prioritization of taking coastal provinces in peace deals so I can easily land armies en masse where I want them).
Last edited by cayenne_spicy; Oct 17, 2024 @ 8:36pm
Marquoz Oct 17, 2024 @ 6:56pm 
Originally posted by bri:
Originally posted by Marquoz:
I never build them unless a mission forces me to. And then I tear them out the moment the mission is complete and replace them with actually useful buildings.

This (it also applies to docks and shipyards).

Yup. Although I'll keep the occasional shipyard (like the one in Toulon you build for the French tree) if a mission gives it a nice bonus.
bri Oct 17, 2024 @ 7:26pm 
Originally posted by cayenne_spicy:
Originally posted by bri:

This (it also applies to docks and shipyards).

Also agreed with these guys (I do like docks, though, but only if the province has 3+ building slots, because slots 1 and 2 will be a workshop and manufactory and it isn't even remotely worth skipping either of those for the sake of a dock - but for my playstyle I like a lot of army mobility which means a lot of transports and a prioritization of taking coastal provinces in peace deals so I can easily land armies en masse where I want them).

You can pretty easily do that without docks though, and naval maintenance on transports is negligible so blowing way past your force limit isn't even noticeable in that regard until you start getting dozens of heavies...
I like building Shipyards in provinces where the nation I'm playing historically had major shipbuilding operations. Especially in Japan.
cayenne_spicy Oct 17, 2024 @ 8:36pm 
Originally posted by bri:
Originally posted by cayenne_spicy:

Also agreed with these guys (I do like docks, though, but only if the province has 3+ building slots, because slots 1 and 2 will be a workshop and manufactory and it isn't even remotely worth skipping either of those for the sake of a dock - but for my playstyle I like a lot of army mobility which means a lot of transports and a prioritization of taking coastal provinces in peace deals so I can easily land armies en masse where I want them).

You can pretty easily do that without docks though, and naval maintenance on transports is negligible so blowing way past your force limit isn't even noticeable in that regard until you start getting dozens of heavies...

Flub on my part - I meant shipyards, haha! Docks are about as useful as just having an empty slot.
Originally posted by cayenne_spicy:
Originally posted by bri:

You can pretty easily do that without docks though, and naval maintenance on transports is negligible so blowing way past your force limit isn't even noticeable in that regard until you start getting dozens of heavies...

Flub on my part - I meant shipyards, haha! Docks are about as useful as just having an empty slot.
Hey now, they do have one legitimate use... getting the "Sailor Mon" achievement without conquering half the world or playing an extra couple of hundred years!
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Date Posted: Oct 17, 2024 @ 5:53am
Posts: 20