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Ein Übersetzungsproblem melden
*so none at all.
also, historical events of countries pop-up in events or decisions. So you might choose a different decision other than the historical one and alter history.
Funny thing is, that the very first game (not called EU of course, the one before that) these guys made was indeed made for teaching students history in school in Sweden. lol
The only really helpful thing to know from history (which works here) is that armies of this period relied heavily on mercenaries at the start and then phased them out in favor of a regular standing army as centuries passed (Even Friedrich The Great relied on mercs when ♥♥♥♥ hit the fan).
Everything else you will learn on your own when playing the game, so it's more like an incentive to learn history, rather than a test.
with EU, it is a bit like this, but with countries. and instead of the movie/comic/book you refer to history. The time that EU starts - 1440 - was a pivotal time, and you can change a lot. the expulsion of Granada from Spain (the name of the region of Spain when Spain was muslim), the fall of constantinople, the end of the 100 year war, the apex of the Holy Roman Empire, the conguest of Wallachia, Moldova, Serbia and Croatia by the ottomans.
sooooo, if you wish, open up a book about medieval Europe - or better yet, open one about the renaissance (it started in Italy at around 1400).
a sweet example is England. when you start the game in 1440, you start with a king with the incredible starts of 0/0/0. also known as King Henry VI of England.