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No, they won't. You need to learn to grow faster than the AI--to play the game better than it does. India in particular is a colossus. If you start in India and expand well, you can complete an extremely easy world conquest, which includes wiping the Ottomans totally off the map.
How?
1) Idea groups. The Big Three (Diplo, Admin, Influence) enable you to grow fast and efficiently. Take them first. Add Religious or Humanism, one or the other. Expansion is also a great choice. Avoid military groups like the plague they are until late in the game.
2) Let trade guide your expansion. Take over your entire collection node. Then take over every scrap of the nodes that feed it. Then take over the nodes that feed those nodes. And so on. Set up trade companies and/or colonial nations everywhere for extra merchants and get insanely rich. If your starting node is a bad one, conquer your way to a good one and then follow these steps.
These two steps alone, properly applied, allow every nation in the game to conquer the entire world. You can wipe out the Ottomans (and everyone else) starting as the smallest, weakest, most pathetic one province minor.
I'm legit scared to even try because I feel like I'll waste 15 hours and be in too weak a position that causes me to restart. Feels like I need to learn how to play meta to stand a chance.
I only crush them early if I border them early. Otherwise yes, I outscale them.
The other two are just as good as Admin. In fact, Diplo is my favorite group in the entire game. Its most important power is a 20% warscore cost reduction for provinces. This makes all of your wars 25% more effective because you can take 125 warscore cost for 100 points (125 * 0.8 =100). It also gives you more diplomats to forge claims (which saves monarch points) and to prevent coalitions. On top that, you get a better Improve Relations modifier, which makes aggressive expansion go away faster. And on top of that, you get another relations slot! Etc. It's amazing.
Influence is also amazing. You want to spend as much Diplo mana annexing vassals as you do Admin mana coring. This literally doubles the rate at which you expand and is a CRITICAL component of learning how to blob harder. In combination with Admin, the Influence idea group reduces the cost of vassal annexation by 40% (25% for an idea in the group and 15% more for a policy you can enact when both groups are completed).
In short, the Big Three enable EU4 players to outgrow the AI and perform a world conquest with literally any nation in the game.
1. Be sure to have good strong vassals. That's free manpower, and they'll bait Ottomans.
2. Same with allies.
1&2 are there so Ottomans will lose some time defeating them. If an ally is weaker than you, Ottoman will likely focus on it, spent time on it and eventually forcing it to peace out, which is good for you if you focus on taking forts and highly developed provinces. Simply because the warscore will be "reset" without taking into account that poor ally of yours that made the warscore go in the negative.
3. Be rich. Being rich solves all the game problems you can have.
On that specific matter, it allows you to spam mercenaries. Mercenaries will fight Ottomans so their manpower will suffer. Mercenaries will assault forts after you created a breach in it so you'll spend less than a month sieging (great for your wars ore). And if you bait their armies far away from the forts you take, by the time they siege it again the garrison will have time to recover (so AI will spend months on it where you spend days). Have some mercenaries support big armies in big battles.
4. Be rich. You can go above your force limit past the first years of war when the Ottomans begins to be low in manpower, which should happen because you own some of their provinces, and they spend a lot of time sieging and suffer attrition, as well as rebuilding their army after each battles.
Also, being rich means you have buildings to increase your force limit and your manpower limit. This is the top priority if you intend to focus on warfare, after buildings that make you rich of course.
5. Be sure to have up to date forts on all your borders with Ottomans and another line of forts behind it on provinces with defense bonuses.
6. Your main troops wait until Ottomans manpower is close to 0. Then you enter properly into the war and begin to use your own manpower. Focus on taking forts with mercenaries while your troops wait on safe provinces with no attrition.
7. Be sure the war is long enough so Ottoman will likely accept peace deal you offer. It is very unlikely you'll reach 100. If at any moment you feel like the Ottoman recover to fast for your taste, peace out taking important provinces.
You're in for a tedious war. But AI is so smart a 10 years old can defeat it by being cunning enough. AI always make the same mistakes over and over again in all Paradox games (making the last FIFA entries much better in term of strategy and tactics). It doesn't learn. You do.
Now the idea is to outgrow every nation in the game so you can focus on whatever you wish. And the best way to do so is by taking the three ideas set mentioned. I prefer Influence as a first because I prefer to have strong vassals and save admin points early. Diplomatic is great for quick expansion, which is required for "speed run", which included some of the hardest achievements in the game like conquering India by 1550 with a Timurid vassal, taking over all Asian grain provinces by the Age of Absolutism... Not only it allows you to take more (and better) provinces the entire game, but it is perfect to have for the Age of Reformation as you can get another warscore reduction cost against other religious groups, which literally allows you to take over the world quickly during that era. No need to wait for imperialism or nationalism cassus belli. I'm not into speed runs because it bores me, which is why I prefer Influence. I have great use of strong vassals when engaging into warfare.
With that in mind, you can understand why you shouldn't have to "deal with Ottoman late game", it should be already settled.
In my Anglophile run as Britain when I warred against the Ottos for Cyprus, I was melting their stacks like crazy cause I was Western with perma mods and good Army Comp vs their Anatolian badly comp'd "doomstacks" (more like doodoo stacks)
Same thing happened when I had to fight a Giga Mughals, guess Indian units also fall off hard
Thanks for the advice. Been a while since I played in Africa so I think I'll have to restart a quite a few times.
Plus, if they get really big its likely that late game theyll struggle with keeping up in tech, since big nations dont know how to dev for Institutions.
See: Ming not embracing Renaissance while all of Europe has Colonialism