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1) Make useful allies
2) Call them into war after war and give them nothing
3) Ruin their economy and run their debt through the roof fighting for me
4) Break the alliances
5) Eat my former allies
So yes, I plan to betray my allies. But not "almost from the first month." I plan to betray them before I ever form the alliance in the first place.
Same, I rarely even have allies unless Im small,
Il go ally hunting when ive build a huge coalition against against myself. Lithuania Uzbek timmrids etc who have lots of returnable cores or releaseable tags. Then you just have to trigger the war and hold your own border till they get seiged and you give away all their land instead
In my Baltic Crusader run, Riga was this ugly dot in the middle of my paint, but i let them live because they were plucky allies who never let me down.
I rarely boil this game down to the point where there is only one course of action and it is whatever is optimal.
Everyone has different moral standards.
Observing others' morals will usually allow us to judge their general character.
A relevant observation in regards to morals is when others enforce them but dont observe them personally.
This is defined by the word hypocrite.
Unfortunately those who are quick to judge others usually dont accept judgement on them selves.
Commonly this is due to their own self esteem.
Morals are similar to something like forum moderation, they require consistency between all parties to actually have any meaningful purpose.
The AI generally lacks any moral judgement.
The closest modifier I can recognise in the game that may influence AI morals is the Historical Friend modifier
1) to vassalize them or set up a PU / BI
2) to use them as hammer against common foes
3) to reduce the ae you get with them
4) to use them as a deterrent against enemies / possible coalitions
Pragmatism determines when an ally is no longer useful for any listed purpose and should be discarded and replaced with a better option...