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回報翻譯問題
They aren't worth anything which is different. If I make a hundred colonies that yielded the same than these two I'd only be multiplying 100 by 0.
When you have your colonial nation as a vassal, it will start to expand + build up + develop their regions.
The income you get is from their existence. You need 5 colonised regions to get your fledgling colonial nation.
As for DLC I can't remember what they brought to the table. I usually just buy everything.
So once I colonize five tiles I should release them as vassala?
I was taking a look at the missions and it seems they direct you to both, Africa and Brazil. I was trying to do both at the same time though I don't know if I should prioritize one over the other
Once you fully colonize five provinces in the same colonial region, they will form a colonial nation automatically with no action on your part required.
You get lots of very valuable land in the Spice Islands and India with great trade goods, then you funnel it all back to Europe around Africa, next patch the SEA development will be increased and the new trade good cloves will make this even more valuable.
New world colonial nations are mostly a bonus, you get so little money from tariffs but they can give decent income via trade and Gold fleets (think this is El Dorado DLC) once they're fully built up, Asia is usually better though.
No, there is no magic DLC to make colonization better. I would pick up El Dorado DLC for improved exploration in naval and land regions, but the process of building colonies remains same.
Also, remember that only handful of nations actually colonize (Castile/Spain, Portugal and England), everyone else can easily ignore it as they have no way to reach any new land until everything valuable has been taken and they also lack ideas to boost colony growth. For most nations it is always easier to conquer land.
The basic idea of european colonisers is that Europe itself is already full. You can not easily expand anywhere as there are other nations claiming the land. So, you can fight and conquer and do wars and then core the new lands. But for some nations there is another option, colonize. Colonizing means you barely do any actual fighting, you can take some lands from natives but mostly you simply colonize. Once you have 5 provinces in one colonial region, you will get colonial nation there. Colonial nation is kind of subject, it will help you fight wars and usually starts to colonize too so the pace increases even more.
Large colonial subjects provide you with extra merchant, trade power and force limit. If you have multiple large colonial nations, all sending trade to you, this can be very profitable.
What does properly managed mean?
Also I did get the five provinces in Brazil and that turned them into a colonial nation but I did the same in Africa and nothing happened. I read that only certain lands can be turned into colonial nations so I don't know if there's anyway for me to use this land. The trade companies thing is a DLC implemented feature, right?
https://eu4.paradoxwikis.com/Colonial_nation
Basically Americas and Australia.
Colonies in Africa turn into normal provinces for you. Not very useful.
For Trade Companies you need Dharma DLC or Wealth of Nations DLC.
Colonial Regions are in America (without some islands like Bermuda, Falklands, ...) (11 Regions in total) and in Australia/New Zealand (1 Region).
Colonial Nations only form in that places. There is a mapmode to see Colonial Regions (and Trade Company Regions).
Colonial Nations act like vassals: They are controlled by the AI, have their own armies/fleets, etc. You get some of their income ("Tariffs", usually negligible) and, if you own El Dorado or Golden Century, all of their Gold income ("Treasure Fleets").
The main benefit is Trade: You automatically get 50% of their Trade Power which you can use to Steer Trade to your Home Node and Collect. With Trade Goods like Cocoa, Cotton, Sugar and Tobacco there can be quite some Trade Value.
In addition each Colonial Nation which has 10 or more provinces grants additional bonuses to the overlord (most noticable +1 Merchant).
Trade Companies (enabled by both Wealth of Nations and Dharma) work completely differently:
Trade Companies are not created automatically but provinces have to be added to them manually. A Trade Company is not AI-controlled subject. Instead TC provinces remain part of your nation. Think of "X is in a TC" as a province modifier (like e.g. a Center of Trade or Dalaskogen's +Goods Produced) which only effects that single province.
This "TC province modifier" basically increases the province's Trade capabilities at the cost of reducing nearly everything else (e.g. Tax income, Manpower gain, ...).
As a nice addition TC provinces also ignore maluses from wrong religion/wrong culture.
If one nation's Trade Company provinces' Provincial Trade Power is greater than 50% in one Node the nation gets +1 Merchant.
Those provinces (or at least some of those provinces) can still be useful or even critical. Owning the Centers of Trade along the African coast is important for Portugal (Trade Power to Steer to Sevilla, else the Trade may be Steered to English Channel or Bordeaux), no matter whether they are in a TC or not.
Not just Portugal, any nation that collects in Genoa, English Channel, or one of the other western European nodes should be looking to dominate the Ivory Coast node.
1) Deny the enemies area
2) The colonies help in war. However, completely unreliable, and only valuable when they are large
3) You get more trade power in that area and that makes merchants more efficient.
4) colonies with 10 provinces or more, provides an extra merchant and allows larger fleets and armies.
It does not provide any direct money from the colonies. It's more just a cost, especially in the beginning. The reward comes later when the colonies become large. Mexico and Peru are the strongest and can in themselves be so strong that they are in the top 15 list. Then they are good to have as a help.