Europa Universalis IV

Europa Universalis IV

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Very serious person 2021 年 4 月 20 日 上午 10:46
Do I need DLC to make colonizing worthwhile and fun?
Picked up the base game for 3 euros with no DLC and I started playing as Portugal as I wanted to play a good colonial nation. Granted I am very new player and perhaps I've missed some of the mechanics but so far I got all the ideas necessary for colonizing and I've started settling some of the land in Brazil and murdering the native nations over there. It's been several years I've had two of these colonies and so far I don't see anything profitable coming out of them. When I read the modifiers I'm getting zero of everything because of Autonomy which is at 90% and when I read more about it says that it won't go below 90% because of territory.

I tried seeing lets plays but so far all I see is people who must have some sort of DLC because they are pressing buttons and menus I don't even have.
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目前顯示第 1-15 則留言,共 17
Inardesco 2021 年 4 月 20 日 上午 10:58 
2 colonies aint worth much
Very serious person 2021 年 4 月 20 日 上午 11:03 
引用自 Inardesco
2 colonies aint worth much

They aren't worth anything which is different. If I make a hundred colonies that yielded the same than these two I'd only be multiplying 100 by 0.
Inardesco 2021 年 4 月 20 日 上午 11:14 
Any region with 1 1 1 and no buildings is worthless.

When you have your colonial nation as a vassal, it will start to expand + build up + develop their regions.

The income you get is from their existence. You need 5 colonised regions to get your fledgling colonial nation.
Invisible 2021 年 4 月 20 日 上午 11:30 
It's about what you want to achieve. As Portugal you are primed to go around africa to india and participate in the lucrative spice trade. You need to steer the trade around the cape and to sevilla trade node. You and castille can get flichy rich that way.

As for DLC I can't remember what they brought to the table. I usually just buy everything.
最後修改者:Invisible; 2021 年 4 月 20 日 上午 11:31
Very serious person 2021 年 4 月 20 日 下午 12:56 
引用自 Inardesco
Any region with 1 1 1 and no buildings is worthless.

When you have your colonial nation as a vassal, it will start to expand + build up + develop their regions.

The income you get is from their existence. You need 5 colonised regions to get your fledgling colonial nation.

So once I colonize five tiles I should release them as vassala?



引用自 Invisible
It's about what you want to achieve. As Portugal you are primed to go around africa to india and participate in the lucrative spice trade. You need to steer the trade around the cape and to sevilla trade node. You and castille can get flichy rich that way.

As for DLC I can't remember what they brought to the table. I usually just buy everything.


I was taking a look at the missions and it seems they direct you to both, Africa and Brazil. I was trying to do both at the same time though I don't know if I should prioritize one over the other
Marquoz 2021 年 4 月 20 日 下午 12:58 
引用自 Very serious person
引用自 Inardesco
Any region with 1 1 1 and no buildings is worthless.

When you have your colonial nation as a vassal, it will start to expand + build up + develop their regions.

The income you get is from their existence. You need 5 colonised regions to get your fledgling colonial nation.

So once I colonize five tiles I should release them as vassala?

Once you fully colonize five provinces in the same colonial region, they will form a colonial nation automatically with no action on your part required.
Lasagna 2021 年 4 月 20 日 下午 1:31 
The real money from colonisation is trade companies in Africa and Asia, which is a Wealth of Nations (And I think also Dharma?) DLC feature.

You get lots of very valuable land in the Spice Islands and India with great trade goods, then you funnel it all back to Europe around Africa, next patch the SEA development will be increased and the new trade good cloves will make this even more valuable.

New world colonial nations are mostly a bonus, you get so little money from tariffs but they can give decent income via trade and Gold fleets (think this is El Dorado DLC) once they're fully built up, Asia is usually better though.
tonypa 2021 年 4 月 20 日 下午 9:42 
引用自 Very serious person
Picked up the base game for 3 euros with no DLC and I started playing as Portugal as I wanted to play a good colonial nation. Granted I am very new player and perhaps I've missed some of the mechanics but so far I got all the ideas necessary for colonizing and I've started settling some of the land in Brazil and murdering the native nations over there. It's been several years I've had two of these colonies and so far I don't see anything profitable coming out of them.

No, there is no magic DLC to make colonization better. I would pick up El Dorado DLC for improved exploration in naval and land regions, but the process of building colonies remains same.

Also, remember that only handful of nations actually colonize (Castile/Spain, Portugal and England), everyone else can easily ignore it as they have no way to reach any new land until everything valuable has been taken and they also lack ideas to boost colony growth. For most nations it is always easier to conquer land.

The basic idea of european colonisers is that Europe itself is already full. You can not easily expand anywhere as there are other nations claiming the land. So, you can fight and conquer and do wars and then core the new lands. But for some nations there is another option, colonize. Colonizing means you barely do any actual fighting, you can take some lands from natives but mostly you simply colonize. Once you have 5 provinces in one colonial region, you will get colonial nation there. Colonial nation is kind of subject, it will help you fight wars and usually starts to colonize too so the pace increases even more.

Large colonial subjects provide you with extra merchant, trade power and force limit. If you have multiple large colonial nations, all sending trade to you, this can be very profitable.
最後修改者:tonypa; 2021 年 4 月 20 日 下午 11:03
Cyberpunk Falangist 2021 年 4 月 20 日 下午 10:31 
just be careful once you get to the age of revolutions since very powerful colonies will want to break off if not properly managed
Very serious person 2021 年 4 月 21 日 上午 2:55 
引用自 Neko_Heresy
just be careful once you get to the age of revolutions since very powerful colonies will want to break off if not properly managed

What does properly managed mean?

Also I did get the five provinces in Brazil and that turned them into a colonial nation but I did the same in Africa and nothing happened. I read that only certain lands can be turned into colonial nations so I don't know if there's anyway for me to use this land. The trade companies thing is a DLC implemented feature, right?
tonypa 2021 年 4 月 21 日 上午 3:45 
Yes, only colonies in colonial regions turn into colonial nations, as shown in this map:
https://eu4.paradoxwikis.com/Colonial_nation
Basically Americas and Australia.

Colonies in Africa turn into normal provinces for you. Not very useful.

For Trade Companies you need Dharma DLC or Wealth of Nations DLC.
Tulduil Iphukiir 2021 年 4 月 21 日 上午 3:49 
引用自 Very serious person
引用自 Neko_Heresy
just be careful once you get to the age of revolutions since very powerful colonies will want to break off if not properly managed

What does properly managed mean?

Also I did get the five provinces in Brazil and that turned them into a colonial nation but I did the same in Africa and nothing happened. I read that only certain lands can be turned into colonial nations so I don't know if there's anyway for me to use this land. The trade companies thing is a DLC implemented feature, right?

Colonial Regions are in America (without some islands like Bermuda, Falklands, ...) (11 Regions in total) and in Australia/New Zealand (1 Region).
Colonial Nations only form in that places. There is a mapmode to see Colonial Regions (and Trade Company Regions).

Colonial Nations act like vassals: They are controlled by the AI, have their own armies/fleets, etc. You get some of their income ("Tariffs", usually negligible) and, if you own El Dorado or Golden Century, all of their Gold income ("Treasure Fleets").
The main benefit is Trade: You automatically get 50% of their Trade Power which you can use to Steer Trade to your Home Node and Collect. With Trade Goods like Cocoa, Cotton, Sugar and Tobacco there can be quite some Trade Value.
In addition each Colonial Nation which has 10 or more provinces grants additional bonuses to the overlord (most noticable +1 Merchant).

Trade Companies (enabled by both Wealth of Nations and Dharma) work completely differently:
Trade Companies are not created automatically but provinces have to be added to them manually. A Trade Company is not AI-controlled subject. Instead TC provinces remain part of your nation. Think of "X is in a TC" as a province modifier (like e.g. a Center of Trade or Dalaskogen's +Goods Produced) which only effects that single province.
This "TC province modifier" basically increases the province's Trade capabilities at the cost of reducing nearly everything else (e.g. Tax income, Manpower gain, ...).
As a nice addition TC provinces also ignore maluses from wrong religion/wrong culture.
If one nation's Trade Company provinces' Provincial Trade Power is greater than 50% in one Node the nation gets +1 Merchant.
Tulduil Iphukiir 2021 年 4 月 21 日 上午 3:52 
引用自 tonypa
[...]
Colonies in Africa turn into normal provinces for you. Not very useful.
[...]

Those provinces (or at least some of those provinces) can still be useful or even critical. Owning the Centers of Trade along the African coast is important for Portugal (Trade Power to Steer to Sevilla, else the Trade may be Steered to English Channel or Bordeaux), no matter whether they are in a TC or not.
bri 2021 年 4 月 21 日 上午 6:51 
引用自 Tulduil Iphukiir
引用自 tonypa
[...]
Colonies in Africa turn into normal provinces for you. Not very useful.
[...]

Those provinces (or at least some of those provinces) can still be useful or even critical. Owning the Centers of Trade along the African coast is important for Portugal (Trade Power to Steer to Sevilla, else the Trade may be Steered to English Channel or Bordeaux), no matter whether they are in a TC or not.

Not just Portugal, any nation that collects in Genoa, English Channel, or one of the other western European nodes should be looking to dominate the Ivory Coast node.
IceSquirrel 2021 年 4 月 23 日 上午 6:29 
I have no DLC and I always colonize. The benefits are
1) Deny the enemies area
2) The colonies help in war. However, completely unreliable, and only valuable when they are large
3) You get more trade power in that area and that makes merchants more efficient.
4) colonies with 10 provinces or more, provides an extra merchant and allows larger fleets and armies.

It does not provide any direct money from the colonies. It's more just a cost, especially in the beginning. The reward comes later when the colonies become large. Mexico and Peru are the strongest and can in themselves be so strong that they are in the top 15 list. Then they are good to have as a help.
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張貼日期: 2021 年 4 月 20 日 上午 10:46
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