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In my experience, since the last update (1.37.2) they don't take Constantinople despite occupying all Byzantium land.
So, if you add to the bunch of nerfs that they have been getting in every major update for a long time, the fact that their most important point of keeping a growth disappears because they get every province but the most important one...
Without my intervention, in 6 runs after 1.37.2, Ottomans have eaten a hard beat by the Mamluks, and Byzantium is alive, standing on Constantinople of all the places. And I know how important is Constantinople to Ottomans, because I restarted my second ironman as the Mamluks (a few years ago) because despite I won them the first war, I couldn't understand why the second war was theirs, and the reason was (a part from my inexperience) ... EXACTLY Constantinople. The second war came after they took it, so they were better than the first time without it.
They pretty much never are the threat they were historically. In a game based on history, that's a problem. The Ottomans shouldn't be that dangerous every time, of course, but they ought to reach those levels frequently. They don't, and they're far too easy to defeat.
They've been intentionally nerfed into relative mediocrity so the large number of average to bad players that love Byzantium can succeed. As a consequence, good players or nations that are moderately strong can easily smash them, making the game much less challenging than it should be.
He said "the gameplay for the Ottomans is NOT playable"
And for the player, They have been buffed beyond belief. Same with Russia.
Also in terms of AE being able to gobble up Catholic, Orthodox, Sunni and Shia clay is an inherently strong advantage. And then we just get started with national ideas, 10+ rulers through events, claims, etc.
Second, the Ottomans do have unique National Ideas, and quite strong ones at that. For single player, the early -25% Core Creation Cost is insane, and the other ideas, while not as powerful, are all fairly useful. For competitive multiplayer, they have 15% Cavalry Combat Ability and 5% Discipline for military quality, as well as 25% Land Force Limit and 20% Manpower Recovery Speed for quantity, all of which are quite useful modifiers. The Anatolian unit pips leave something to be desired for the mid and late game, but that's just how it goes.
The Ottomans do have missions, in fact they have quite a lot of them. With the Domination DLC released alongside update 1.35, the Ottomans received a full unique mission tree complete with 57 missions, plus an additional 11 that become available if you enter into the unique "Internal Power Struggle" disaster.
Finally, the game is not, and has never been designed for competitive multiplayer balance. Nations are not designed to be on even footing against one another, they're designed to have mostly historical starting positions and some combination of history and historical fantasy for their content - missions, events, National Ideas, etc. Persia may indeed be significantly stronger than the Ottomans in competitive MP with an unmodded game - the vast majority of the Ottomans' missions are designed around conquering far and wide, from the Maghreb to Khorasan, something which you generally can't do in MP without a huge coalition of other players seeing you as a threat and ruthlessly tearing your nation to pieces. If you want the game to be more balanced in competitive multiplayer, or "leagues" as you put it, you and your lobby need to agree upon a multiplayer rebalance mod to use - several of them exist and change the world map in various ways to create more "even" starting situations around the world.
One last thing - most competitive players know how powerful the Ottomans can become if left unchecked. As a result, usually, most of the players bordering the Ottomans tend to end up allying or forming various defensive agreements to keep the Ottoman player in check, then wipe him out when he eventually stagnates. To play the Ottomans successfully in MP, you need to be a diplomatic whiz (in real life, not via game mechanics), or simply be blessed with incredibly stupid neighbors.