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This stupid game notifies me every time my neighbor trips on a pebble or if I fart too loud... You think it would give you a flag or something to let you know your siege isn't doing anything at all.
It does, in two separate places.
Specifically, 3000 besiegers per 1000 garrison. And at minimum one extra regiment for the inevitable losses from attrition.
Nothing ruined video games more than Luck
1. There will be no more "click this button to instantly create a wall breach" mechanic to speed things up
2. Assaulting a fort will be much less effective, as it eats through your army's Morale much more rapidly than it does currently
3. You will now furthermore have to manage trucking food to your sieging army, else when they run out of food you will be forced to either abandon the siege or watch your entire army evaporate to starvation and desertion.
Johan has directly stated, in no uncertain terms, that he wants the sieges to be entirely RNG-based, both to "simulate the mindgames" involved in an actual siege and to make it possible for the besieger to actually fail the siege altogether. In regards to the siege systems of other Paradox games, the head of development had this to say:
"tbh. the one in ck sucked. it was the same in v2. it just makes it guaranteed to win, and is just a progress bar ticking, which is purely unrealistic.
yes, i designed the ones in ck1/2 and vicky1/2."
Lol, yeah. You'd better stick with EU4, Alice. EU5 will be much worse in the ways you hate.
Yeah, EU4 diverges from reality in a lot of ways, but it's definitely not for having too many forts.
Wikipedia has a list of cities with defensive walls[en.wikipedia.org] (which probably doesn't include all the non-city castles and fortresses out there). By my count the number just for France is over 320. If even 10% of those were reflected in the game by default, it would be a tremendous slog.
^Source for the above btw, in case anybody thought I'm just making stuff up here. Already filtered to show only developer responses in the comments as well - there's as much information contained there as there is in the actual Dev Diary itself more often than not.