Europa Universalis IV

Europa Universalis IV

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swilhelm73 Jul 28, 2024 @ 7:52am
Angevin capital?
I formed the Angevin Empire as England and I'm considering moving the capital to Paris because the state Paris is in has more development then the state that London is in and Governing capacity is a real concern. Any downside?
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Showing 16-30 of 30 comments
Marquoz Jul 31, 2024 @ 8:06am 
Originally posted by Kapika96:
Originally posted by Malvastor:

The Emperor can't add provinces now? That's... weird.
Well they can if they're in the HRE, but I believe they can't anymore if they're not a member.

Right. I'm playing a France-as-Emperor campaign right now, and I can add eligible provinces to the Empire at will. But first I had to join. Which is simple for France since it can easily trace a land connection through its territory to the borders of the HRE. Nations like Spain and England have to jump through some hoops first.,
swilhelm73 Aug 1, 2024 @ 8:21pm 
So I'm working on the "Influence the Lowlands mission".

I have a vassal with 14 provinces. I see that to get the achievement I either need to have a vassal with 15 provinces or own 15 provinces in the lowlands myself AND my capital in the lowlands AND a Dutch group primary culture.

Getting one more province for my vassal would be easier clearly. If I choose that I get +1 Dpl Relation and +10% Trade Efficiency which is really good but "until one side breaks the alliance" which I assume includes diploannexing said vassal.

The benefit to getting the mission myself is much lower just getting Dutch and Flemish culture as accepted cultures for free but....I need to much around with my main culture which is a pain.

So...feed my vassal a province and just accept the bonus doesn't last long I guess?
Originally posted by swilhelm73:
So I'm working on the "Influence the Lowlands mission".

I have a vassal with 14 provinces. I see that to get the achievement I either need to have a vassal with 15 provinces or own 15 provinces in the lowlands myself AND my capital in the lowlands AND a Dutch group primary culture.

Getting one more province for my vassal would be easier clearly. If I choose that I get +1 Dpl Relation and +10% Trade Efficiency which is really good but "until one side breaks the alliance" which I assume includes diploannexing said vassal.

The benefit to getting the mission myself is much lower just getting Dutch and Flemish culture as accepted cultures for free but....I need to much around with my main culture which is a pain.

So...feed my vassal a province and just accept the bonus doesn't last long I guess?
You read that mission a bit wrong, it's you or a subject having 15 provinces in the region, or having an ally whose capital is there, who has Dutch, Flemish, Frisian, or Walloon primary culture, and who has 15 provinces in the region. With a vassal you're still just getting the accepted cultures. Don't need to flip your own culture at all.
Last edited by Totally Innocent Chatbot; Aug 1, 2024 @ 8:47pm
swilhelm73 Aug 3, 2024 @ 7:40pm 
Does the Dutch revolt still work like the wiki says?

It's before 1650, the Protestant Reformation has happened, the Flag of Netherlands Netherlands don't exist, nobody had this disaster yet and this country:

did not release the Flag of Netherlands Netherlands in the event Dutch Nobility demands General Estates.
has at least 5 provinces in the Low Countries region of the Dutch, Flemish or Frisian culture.
does not have Dutch, Flemish, Frisian or Walloon as their primary culture.
does not have their capital in the Low Countries region.
has at least 6 provinces.
is not a subject nation other than a tributary state or a cultural influenced state.
does not have the government reform Great Council of Mechelen


I meet all these requirements and...I don't see it in my list of disasters. I did *NOT* move my capital to the mainland so it isn't in the Lowlands and my primary culture is still Anglois. The one interesting thing here is I did get Dutch and Flemish culture to be accepted cultures, not primary, due the Lowlands Mission and I have less then 5 Frisian provinces.
Last edited by swilhelm73; Aug 3, 2024 @ 7:45pm
If you don't have any provinces in the Low Countries region with an incorrect religion or un-accepted culture, the disaster won't start ticking.
swilhelm73 Aug 3, 2024 @ 7:59pm 
Originally posted by Totally Innocent Chatbot:
If you don't have any provinces in the Low Countries region with an incorrect religion or un-accepted culture, the disaster won't start ticking.

Blois le duc has reformed religion and center of reformation and I'm still catholic but I accept the culture there (Dutch)

Frise orientale is catholic but it has Frisian culture which I don't accept.

The netherlands doesn't exist and it is before 1650.
Last edited by swilhelm73; Aug 3, 2024 @ 8:03pm
swilhelm73 Aug 3, 2024 @ 8:22pm 
For further investigation I started a new non-ironman game as Spain in the 1540. I do see the Dutch Revolt in the disaster list and it says when I hover over it that at least one province has to not be Catholic and Spain has not completed humanist ideas or owns a Dutch, Frisian, or Flemish province without accepting the culture.

But...that's true in my Angevin game as well.
swilhelm73 Aug 4, 2024 @ 9:04am 
So I guess I'll just assume I won't get the disaster...It doesn't make sense to move my capital to the mainland yet either since I'm in the league religious war period and I have to wait for it to end to pass reforms anyway...

So moving on I can start on the colonial missions and take expansion as my 4th idea (so far diplo, admin, and influence). I favor expansion over exploration since my PU Castile has explored a bunch of the world for me. I could even skip it honestly since I conquered some north American provinces from Norway and I can just conquer natives to get the 10 provinces but then I get no value from the bonuses from this series of missions.

I could take religious ideas as well but...I only have one protestant province for now.

I can already trigger the vote on the Spanish, Italian and Empire Crowns already so I don't really NEED any other other idea group beside Expansion (or Exploration) or Religious.
Server Jester Aug 4, 2024 @ 9:31am 
Gunna ask in here since its relevant so I dont make another thread.
1) will forming Angevin Empire break any of England/Britain's achievements
2) If I get the Burgundian Inheritance but I want to go Anglican (so no moving capital to Holland or Den Haag) what can I do to prevent the Dutch Revolt
swilhelm73 Aug 4, 2024 @ 10:12am 
Originally posted by Server Jester:
Gunna ask in here since its relevant so I dont make another thread.
1) will forming Angevin Empire break any of England/Britain's achievements
2) If I get the Burgundian Inheritance but I want to go Anglican (so no moving capital to Holland or Den Haag) what can I do to prevent the Dutch Revolt

For #1 some achievements are GB only and some are Angevin only. I think there are no England events that you can't get if you convert to one of the two but check the wiki if you want o verify for each one individually.

For #2 perhaps use a vassal for your low country provinces?
swilhelm73 Aug 8, 2024 @ 7:02am 
I had chosen exploitation instead of religious for my fourth idea which means as Emperor I need to be smart about how I find CB to go to war with heretic princes.

Until protestant Friesland, allied to a bunch of other protestants, decided to send me an insult.

Thanks guys!
swilhelm73 Aug 22, 2024 @ 7:39am 
So I have almost all of the Angevin missions now. The remaining one requires me to get the English channel up to 500 ducats. Its 1624, I control most of the provinces in the trade node and most of the colonial regions feeding into it. I also have 15 merchants almost all pushing trading. I've built manufactories in most of the channel provinces as well.

And all this gets me to 170.4 ducats. Do I just need to wait to get more techs?
Rabob Aug 22, 2024 @ 9:09am 
Originally posted by swilhelm73:
So I have almost all of the Angevin missions now. The remaining one requires me to get the English channel up to 500 ducats. Its 1624, I control most of the provinces in the trade node and most of the colonial regions feeding into it. I also have 15 merchants almost all pushing trading. I've built manufactories in most of the channel provinces as well.

And all this gets me to 170.4 ducats. Do I just need to wait to get more techs?

Conquer more West, South and East Africa. Also Indonesia is a good money maker that has a lot of nodes leading into it. Combine it with some trade companies in India to steer towards Europe. This will boost up your trade income a lot.

Tech gives production bonuses, but tech alone won't get you there. Furthermore get anything that helps with production and trade power. More production = more trade.

Another thing is to steer trade the longest route where you have trade power. For instance if you own NA trade nodes, Caribean and West Africa 90%. Then steer from West Africa to Caribean and then the North American trade nodes, into North Sea and then the English Channel. Every time it hops from one trade node to the next, it adds like 10% IIRC. So more hops = more trade.

Since you are England and probably have a chunky amount of sailors and naval force limit, you can also make a huge amount of light ships to steal trade elsewhere like in the Denmark trade node or other places where you don't have much trade power.

Enable the increase trade power edict on your main provinces with a trade center. The money spend on that will be compensate by more trade. More trade in the English Channel also means that you propagate more trade power to all the nodes leading up to it. So even if you own 100% of the English channel trade power, it still makes sense to do it to get more trade power in North Sea/Denmark/France/West Africa/Caribean
Mr.M Aug 22, 2024 @ 9:16am 
Manufactories, goods produced modifiers, trade steering. getting your navy tradition up gives you more trade steering.
Marquoz Aug 22, 2024 @ 11:46am 
Originally posted by Rabob:
Conquer more West, South and East Africa. Also Indonesia is a good money maker that has a lot of nodes leading into it. Combine it with some trade companies in India to steer towards Europe. This will boost up your trade income a lot.

Yup. You can have more than 10x your current amount by the early 1600s if you expand your trade network, swilhelm. Take over Africa, India, southeast Asia, and Indonesia and send all that trade home. Build manufactories and brokers exchanges everywhere, and watch the money roll in.
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Date Posted: Jul 28, 2024 @ 7:52am
Posts: 30