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Right. I'm playing a France-as-Emperor campaign right now, and I can add eligible provinces to the Empire at will. But first I had to join. Which is simple for France since it can easily trace a land connection through its territory to the borders of the HRE. Nations like Spain and England have to jump through some hoops first.,
I have a vassal with 14 provinces. I see that to get the achievement I either need to have a vassal with 15 provinces or own 15 provinces in the lowlands myself AND my capital in the lowlands AND a Dutch group primary culture.
Getting one more province for my vassal would be easier clearly. If I choose that I get +1 Dpl Relation and +10% Trade Efficiency which is really good but "until one side breaks the alliance" which I assume includes diploannexing said vassal.
The benefit to getting the mission myself is much lower just getting Dutch and Flemish culture as accepted cultures for free but....I need to much around with my main culture which is a pain.
So...feed my vassal a province and just accept the bonus doesn't last long I guess?
It's before 1650, the Protestant Reformation has happened, the Flag of Netherlands Netherlands don't exist, nobody had this disaster yet and this country:
did not release the Flag of Netherlands Netherlands in the event Dutch Nobility demands General Estates.
has at least 5 provinces in the Low Countries region of the Dutch, Flemish or Frisian culture.
does not have Dutch, Flemish, Frisian or Walloon as their primary culture.
does not have their capital in the Low Countries region.
has at least 6 provinces.
is not a subject nation other than a tributary state or a cultural influenced state.
does not have the government reform Great Council of Mechelen
I meet all these requirements and...I don't see it in my list of disasters. I did *NOT* move my capital to the mainland so it isn't in the Lowlands and my primary culture is still Anglois. The one interesting thing here is I did get Dutch and Flemish culture to be accepted cultures, not primary, due the Lowlands Mission and I have less then 5 Frisian provinces.
Blois le duc has reformed religion and center of reformation and I'm still catholic but I accept the culture there (Dutch)
Frise orientale is catholic but it has Frisian culture which I don't accept.
The netherlands doesn't exist and it is before 1650.
But...that's true in my Angevin game as well.
So moving on I can start on the colonial missions and take expansion as my 4th idea (so far diplo, admin, and influence). I favor expansion over exploration since my PU Castile has explored a bunch of the world for me. I could even skip it honestly since I conquered some north American provinces from Norway and I can just conquer natives to get the 10 provinces but then I get no value from the bonuses from this series of missions.
I could take religious ideas as well but...I only have one protestant province for now.
I can already trigger the vote on the Spanish, Italian and Empire Crowns already so I don't really NEED any other other idea group beside Expansion (or Exploration) or Religious.
1) will forming Angevin Empire break any of England/Britain's achievements
2) If I get the Burgundian Inheritance but I want to go Anglican (so no moving capital to Holland or Den Haag) what can I do to prevent the Dutch Revolt
For #1 some achievements are GB only and some are Angevin only. I think there are no England events that you can't get if you convert to one of the two but check the wiki if you want o verify for each one individually.
For #2 perhaps use a vassal for your low country provinces?
Until protestant Friesland, allied to a bunch of other protestants, decided to send me an insult.
Thanks guys!
And all this gets me to 170.4 ducats. Do I just need to wait to get more techs?
Conquer more West, South and East Africa. Also Indonesia is a good money maker that has a lot of nodes leading into it. Combine it with some trade companies in India to steer towards Europe. This will boost up your trade income a lot.
Tech gives production bonuses, but tech alone won't get you there. Furthermore get anything that helps with production and trade power. More production = more trade.
Another thing is to steer trade the longest route where you have trade power. For instance if you own NA trade nodes, Caribean and West Africa 90%. Then steer from West Africa to Caribean and then the North American trade nodes, into North Sea and then the English Channel. Every time it hops from one trade node to the next, it adds like 10% IIRC. So more hops = more trade.
Since you are England and probably have a chunky amount of sailors and naval force limit, you can also make a huge amount of light ships to steal trade elsewhere like in the Denmark trade node or other places where you don't have much trade power.
Enable the increase trade power edict on your main provinces with a trade center. The money spend on that will be compensate by more trade. More trade in the English Channel also means that you propagate more trade power to all the nodes leading up to it. So even if you own 100% of the English channel trade power, it still makes sense to do it to get more trade power in North Sea/Denmark/France/West Africa/Caribean
Yup. You can have more than 10x your current amount by the early 1600s if you expand your trade network, swilhelm. Take over Africa, India, southeast Asia, and Indonesia and send all that trade home. Build manufactories and brokers exchanges everywhere, and watch the money roll in.