Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But...+20 may not be enough. If you ally is too far away, or has no manpower, or is in debt, or has a malevolent ruler, or has a combination of these and other factors, +20 won't overcome the cumulative negative modifiers by itself.
When allies are so used-up that they won't help you any more even with "Prepare for War" and Trust, it's time to betray them, get new allies, and eat your former friends.
(Also, never go camping with Marquoz)
The time you want to use that feature is exactly this moment: you go to declare war, and you see that they have less than 20 reasons short of being willing to join you. Hey, you can use Prepare For War to add 20 reasons and bump them over the line so they'll agree to help. But if you go to declare war and they have 20 or more reasons deficit for helping you, yeah, they're still not gonna help you.
Though, depending on how many favors you've built up and what their trust is, you might still be able to push them over the line burning favors to raise trust, because trust also adds reasons. Situational.
+20, but otherwise, yes.
Tired brain did the "10 favors? 10 reasons!!" math I think. Fixed.