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Nope. Trust of 80 or greater prevents them from rivaling you, but it doesn't block them from wanting your land. It's best to have allies that don't border you and to expect to lose your alliance with them if you grow large enough to do so. That's fine by me, since I plan to betray and consume any ally that I border anyway, lol.
I thought I could keep them as a long term ally to PU them in the future as Karrabakh > Armenia, They started hating me as soon as I took 5 provinces in the Azov and Astrakhan states since they were part of my mission and permaclaims.
100 don't mean s... to bot's.
at 100 they can try and instal dynasty at your throne or break aliance just ti add you as rival , that's just plain stupid ai with out reason.
No, it isn't. Here's the exact quote from the wiki:
AI will not rival countries with more than 80 trust under any circumstances, and are less likely to rival countries with high (but still below 80) trust. They will not ally countries with 30 and less trust
ai is ai , instaling heir / geting imperialism ambition is more important than aliance , add up agresive expansion and bom , now you don't have allay and get penalty to trust + hostile that turns to rival few days later.
Unless the latest patch broke something, they don't. Check out the quote from the wiki I posted earlier.
Which doesnt mean ♥♥♥♥, lol. Actually if the AI puts THEIR dynasty on YOUR throne it just makes it easier to PU them.
Not to mention that all favor interactions (aside from increasing trust) need confirmation of the ally. They cant put their dynasty on your throne without you accepting it.
Also, what Marquoz said is correct. Trust over 80, they wont rival you. So at least you have that insurance. This can be quite important especially for newer players since the AI looooves to fill its rival slots and this could backfire quite hard for the player.
Another thing to mention is that if the AI calculates its desire to maintain the alliance, trust also plays a role. So lets say your ally allied all 3 of your rivals for whatever reason - that could make them break the alliance. Trust helps preventing that.
Except you are wrong about this and Marquoz is correct. He has 6x your playtime, if he claims something you gotta be pretty damn cocky to claim otherwise lol - and IF someone with such a high playtime claims a mechanic exists and you disagree on that simply test it with console commands. "No u" arguments (which is how i call the "i am right you are wrong" statements) are silly and pointless, if not backed up by anything at all.
Tech 2 nations to mil tech 32 via console and integrate some lands so absolutely nobody can rival you except this specific other nation (Funny enough, if you tech nogai to 32 and uzbek is still 3 they can STILL rival you).
Add 100 trust for both sides.
Unpause and wait 1-2 months so the AI adjusts everything
Now pick 1 of the 2 nations and check the other's desired land. Integrate a lot of it and they instantly break the alliance.
Now, trust decays over time if not allied - but it will stay over 80 for quite some time. And guess what? The AI doesnt rival you.
https://steamcommunity.com/sharedfiles/filedetails/?id=3282688950
https://steamcommunity.com/sharedfiles/filedetails/?id=3282689003
Except until you drop to 79 trust. If you dont want to wait use the "trust x -21" command to instantly get to 79 from 100. And they will INSTANTLY rival you IF they are at peace.
https://steamcommunity.com/sharedfiles/filedetails/?id=3282695258
Playtime means nothing anyway. Authority arguments are always fallacious.