Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
95% this happens
My byzantine army are at galipoli>Georgia are usually being punished at the same time
The other part of it is simply to make sure that your alliance web is so strong that nobody who would normally join a coalition against you will DARE to. Plus making use of strategic vassal release for later Reconquest wars (avoiding most of your usual AE) and the ubiquitous Big Three idea groups (plus Exploration if you're an early coloniser like Portugal, Castile, maybe England).
Check this post for some further writeup on it:
https://steamcommunity.com/app/236850/discussions/0/4338734745073411159/
But in a broader sense RCMidas is spot on. Expansion rate is a balancing act between four constraints: Regency, Manpower, Monarch Power, and Aggressive Expansion.
Regency is what it is, you can't really control if the game's RNG will make your rulers and heirs have inconvenient deaths, so sometimes you're forced by bad luck to just have to chill awhile (unless you alt-F4).
Manpower is what your economy is ultimately for. You're perpetually either using ducats to generate future ducats, or using ducats to increase your maximum manpower. If your manpower is depleted, you don't have much choice but to chill awhile... except if you have either strong allies, or a vassal swarm (and Byz can do both - leaning on the former until the latter occurs, and then the latter exclusively). If you have that, then you can often wage wars and just keep your own direct armies in your home territory to deter enemy Hannibaling.
Monarch Power largely is what it is, you can't really control how good your rulers will be. But if you have a good economy you can afford better advisors, and if you're thoughtful with choosing your rivals you can stockpile a lot of power projection, and if you're thoughtful with how you set your national focus you can often avoid hitting spots where you're having to chill and wait for MP to stockpile. But this is also where the pronoia system shines hard for Byz, which you can read more about in the linked post. By the time you've hit 1500 you won't have much pressure on your MP.
Aggressive Expansion is good to balance how RCMidas mentioned. Toggle between multiple expansion fronts based on religion, culture, and geographic distance, and try to maintain a high Improved Relations bonus since that escalates the decay rate of Aggressive Expansion. But the main reason you even care about AE is to avoid getting a coalition called on you, which only matters to a point. If the AI doesn't think it could win, it won't form a coalition to begin with, so if you have strong allies, strong vassals, and your country itself is strong, you can roll thick AE and it doesn't matter in the slightest.
I suppose a possible fifth constraint might be rebel-slapping, since if you have a lot of unrest issues you'll need to keep your armies on your home turf to manage rebellions. But there's lots of ways to mitigate that and I don't find I have hardly any issue with it at all as Byz due to using the pronoia system to its fullest and converting everything to Orthodox. You get a whole flock of missionaries and you'll tend to run high on Clergy estate loyalty and influence, and one of the estate privileges reduces missionary cost, so it's effortless to keep the conversions flowing. I almost never had directly owned provinces that weren't Orthodox after awhile, my missionaries were just always converting subject provinces (just make sure to force your subjects to be Orthodox if they aren't already, otherwise your missionaries will convert to the subject's religion, which is no use to you).
I don't agree. I'm swimming in manpower by the mid 1500s as pretty much any nation and can't spend it as fast as I generate it. Blobbing + the right buildings + mercs solve the manpower problem early and permanently.
Your economy is really for:
1) Monarch points. You want to be able to have +5 advisors in all three categories as fast as possible.
2) Maxing out any new monument you capture in three days by throwing 1K + 2.5K + 5K base cost + 1.25K + 2.5K + 5K speed construction cost at it instantly (a total of 17,250).
3) Reducing governing cost to the absolute minimum possible by building statehouses in every state and courthouses/townhalls in every province that's not in your capital state.
And to do that, you of course construct all the normal and TC buildings that produce more money from your investments.
As a normal form of Republic (not really relevant for Byzantium, but still worth mentioning), the goal is to get Term Length down as low as possible, and repeatedly re-elect each ruler for as long as they live, increasing each of their stats by 1 each term and turning every one of them into a top-tier 6/6/6 over time. If you start running too low on Republican Tradition or a ruler rolls a particularly bothersome negative stat, then just cycle through new rulers for a couple terms then start re-electing the next guy.
Theocracies, as stated earlier, are the main exception here, as you cannot disinherit heirs normally, nor can you see your potential heirs' stats prior to selecting one until a later government reform. The best you can hope for is the ability to make them generals in order to maximize the chances of death for "undesirables".
Yup. I do this frequently.
Agreed I oversimplified on economy = manpower, but, my point wasn't that manpower is all that matters. The question was about expansion rate, and if you're out of manpower your options to spread your borders decrease significantly (excepting as noted, if you have strong allies or lots of vassals who can do the war on your behalf). If you're swimming in manpower, then sure, of course, divert economic resources to something else that you find important to what you're doing.