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It means they'll probably make blobbing harder which will limit great powers threat too. With the starting date, it'll probably hard to see historical borders to appear.
Plus it sounds like if they are possible in EU5, they'll just be made significantly more tedious and annoying than they already are.
But i do still think if you play as Kilwa and have access to your 7 Gold Mines in Africa and able to punch a hole in to Europe and Ottomen.
You'll either end up with your outermost territories being turned into half-loyal vassals to keep them from rebelling outright, or have to expend constant resources in keeping them under control.
Conditions such as: "Territory adjacent to state = >%rebellion chance"; and "Territory adjacent to territory = <%rebellion chance" and so forth could help.
Obviously, it all depends on how fun the gameplay loop is.
If you would play eu4 as france and only be able to conquer all of Europe by 1820 obviously it wouln't really work, it would be too boring in eu4. Then theres the DLC policy aswell, they still have to do something crazy to make people put money in to the game.
Yep will be $30 dollars for the WC Dlc
That's kind of the point of a sandbox. People will make goals that suit what they want; And I guarantee you most map games equate to players that want to expand as much as possible. I get what you're saying, but there's no real point to developing a bunch of provinces for money when you can just wipe out the world.
no, you don't get what I am saying. if I am building a trade empire, WC and stacking goods produced through the roof shouldn't be the best way to do that.
You can already easily do what you’re saying through TCs. It’s just that WC always wins because it removes competitors.