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This. I'll never understand players who come raging to the forums when something doesn't work the way they think it should. A much better approach in a game as complex as EU4 is for them to ask themselves "What did I do wrong? What do I not understand?" That's how you really learn the game.
If that doesn't work, come to the forums and ask for the help of more experienced players. If they agree there's a problem, then go post about it on the official Paradox boards.
Because you'd think that basic common sense would be overlords joining their colonial wars defensively when this isn't the case for the AI and the player. It's a massive fail in Paradox's logic. Play any native or colonial nation and watch how stupidly easy it is to conquer everything in sight. This is an intentional design choice by Paradox, how did something so basic become overlooked?
Somebody attacks your vassal? You join in automatically.
Somebody attacks your tributary? You get a call to arms.
Somebody attacks a nation inside the HRE? You get a call to arms.
You/They attack a colonial nation? Ergh... nothing?
You can see how this would confuse newer players and make the colonizer AI look absolutely stupid in comparison. The way they've designed it like this is terrible. Telling people to learn the game because of failed mechanics is pretty silly tbh.
One of the very few reasons to use 'Enforce Peace' is because of this. And does the AI natives calculate this before they declare war on the colony? Of course they don't. That's why these wars happen; and why they *shouldn't* happen.
No, it's proof that Paradox knows history better than you do. Colonial nations went to war with native tribes many times without the mother country being involved, both defensive and offensive conflicts. The most famous American example of this is King Philip's War. As wiki says:
Paradox implemented a colonial nation model that is historically accurate. Overlords have the option to join, but not the obligation. Following history is good. Options are good. The Paradox approach is good.
While not flawless they do a good job toward that goal. And all their historical games have their specificities toward that goal. Which makes all of them enjoyable even though we all have our preferences in term of game design.
Right, because as French Louisana, I can conquer the entire continent without repercussions from the AI Europeans. The reason these natives declare war on colonies in the first place is because they don't check for the overlord, I can't remember the last time an AI enforced peace. A player? Sure, it's like the only use this button has.
It goes against the logic of subjects being defended, and is the only instance where this occurs in the game. It allows natives and colonial nations alike to expand wherever they want on the European continent without Europeans intervening and gives the player playing on this continent an absurdly easy time.
It's even more interesting than the great power button to intervene in a conflict. Especially if the power you threaten has an ally close to you that isn't call into the war. You just have to declare on it after wise and engage the same power into another war and it won't bother your expansion for decades, even more if other smaller powers take advantage of it to prey on its weakness.
The colonial mechanic needs a rework because it's sure way too easy to get Americas extremely fast. But the mechanic itself is just an attempt to be faithful to what happened historically.
Personally I think it's better if the natives can calculate the overlords power. This almost reminds me of the Burgundian Inheritance where France would get destroyed as they didn't calculate the Emperors allies.
The natives on the American continent really shouldn't stand a chance; the natives shouldn't be declaring war on something that is so superior to them; And the only reason they win is because this mechanic allows them to. Making the AI enforce peace doesn't prevent this calculation first. It just gives the option of suicide or fight another day.
The AI relies on calculation everywhere else, so why can't it be true here?
And that could go with anything else in the history. There have been countless of battles where the game would never simulate properly. Battle of Agincourt, Various battles involving Skanderbeg... yadda yadda
The game is trying to simulate something that can't be simulated; And it hurts the core element that subjects are defended; When this is clearly not the case. On both sides, the Europeans, their subjects and the natives are all split brained and don't communicate on the calculation that happens pretty much everywhere else.
This also applies to other situations. I'm not sure if it was fixed, but in recent versions, the AI did not seem to take into account that an AI overlord can call his allies when one of his non-colonial subjects gets attacked.
ENFORCE PEACE