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Several tags get non-idea group colonists from missions or something similar.
It'd be a weird fringe case, but, you can also get a colonist from a parliament outcome, though I think that can only come up in parliament if you already possess a colonist. However, hypothetically, if you had Exploration Ideas and got that debate issue in parliament, and obtained the additional colonist from parliament, you wouldn't lose that additional colonist if you then changed the Exploration Idea group to something else... it's not at all likely that an AI would jump through that specific set of hoops, but it is at least a possible case of an AI having an active colonist working on a colony when they don't have any Ideas which grant a colonist and have no mission or event related reason why they should have a colonist outside of Ideas.
They do not.
What about the colonial range???
Or do you mean that they get more colonial range? The 25% bonus to colonial range was removed from the AI modifiers in version 1.8 and I found no evidence that they still get any bonus when I checked it in version 1.36.2
It is just ridiculous that Denmark is colonzing like Portugal without even getting the ideas... like where is the balance?
In general I would say that the game would be more balanced if two countries can colonize equally well. But the game does not really try to be balanced anyway and Portugal gets plenty of bonuses to colonization which allows them to be much better than Denmark(if everything else is equal).
I think I used the wrong word, but you can see I exactly complain about that because Denmark can colonize so well without taking the idea, it basically makes the exploration ridiculous, so I wanted to say something like the ideas vs no idea ability are not balanced well, like without the colonization ideas I think the nations should not really get such chance to colonize so easily as Denmark does in my game without taking any expo or expansion idea.
The purpose of the Exploration idea group is to get a jump start on everyone else. Diplo tech will give you colonial range and buff your settlers all by itself--but slowly. Knowledge of provinces revealed by other nations' explorations will spread to you as well--but again, that takes time. Even if your national ideas or missions give you a colonist, you'll be way behind nations that take Exploration as their first idea group. Taking Exploration late is a bad choice. It's an "early or not at all" group. Many players ditch it after they've explored as much of the world as they care about and replace it with something more useful.
I don't see this as an issue.
Yup. In my campaigns, Denmark often creates a small colonial nation in Canada. It also likes to colonize the Ivory Coast. But in 7000 hours of play, it's never come close to equaling the kinds of colonial empires that Portugal, Spain, France, and England build.