Europa Universalis IV

Europa Universalis IV

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AgeOfBacon Jul 20, 2014 @ 10:08am
Any way to become a republic?
I'm looking for a way to become a republic, but i can't find any, except revolutions. Is there any way for it? Any DLC that allows any kingdoms to become a republic?
The last one, Res Publica just give a republican dictatorship.
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ShadoWwolF Jul 20, 2014 @ 11:00am 
the recent patch also added decisions for a monarchy to change to a republic but you cant be too big. i believe you have to be less than 10 provinces. otherwise you can do it just by letting noble rebels enforce their demands
AgeOfBacon Jul 20, 2014 @ 11:12am 
Thanks, i'll check that.
Funsize Jul 20, 2014 @ 11:12am 
Most players let revolutionary rebels win or declare a counterrevolutionary war on republic and let them win. Basically, let republican rebels or troops occupy your kingdom.
Shin Jul 20, 2014 @ 3:05pm 
You can become a republic by being under 10 provinces in size and adopting the Influence and Aristocracy Ideas groups or Trade and... I think it's administrative (But I'm not sure) to get republics.

The one with aristocrats is a noble republic and the one with trade is a merchant republic.
AgeOfBacon Jul 20, 2014 @ 4:33pm 
Originally posted by Shin:
You can become a republic by being under 10 provinces in size and adopting the Influence and Aristocracy Ideas groups or Trade and... I think it's administrative (But I'm not sure) to get republics.

The one with aristocrats is a noble republic and the one with trade is a merchant republic.

Does it works for everyone, or just some specific countries?
ShadoWwolF Jul 20, 2014 @ 4:46pm 
Originally posted by Guan:
Originally posted by Shin:
You can become a republic by being under 10 provinces in size and adopting the Influence and Aristocracy Ideas groups or Trade and... I think it's administrative (But I'm not sure) to get republics.

The one with aristocrats is a noble republic and the one with trade is a merchant republic.

Does it works for everyone, or just some specific countries?

its a pair of decisions (the ones i mentioned actually) and im pretty sure they're available to everyone under 10 provinces. ive seen them when playing small european nations post patch. they disappear after you reach 10 provinces. you can mouse over them and see the full requirements as long as your small enough for them to show up

edit: you have to be in the western, eastern,muslim or ottoman tech group also
Last edited by ShadoWwolF; Jul 20, 2014 @ 4:50pm
AgeOfBacon Jul 23, 2014 @ 7:36pm 
I tried, and it didn't work.
ShadoWwolF Jul 23, 2014 @ 7:40pm 
Originally posted by Guan:
I tried, and it didn't work.

what didnt work exactly?
AgeOfBacon Jul 23, 2014 @ 7:41pm 
Originally posted by Shin:
You can become a republic by being under 10 provinces in size and adopting the Influence and Aristocracy Ideas groups or Trade and... I think it's administrative (But I'm not sure) to get republics.

The one with aristocrats is a noble republic and the one with trade is a merchant republic.

That. I tried both aristocracy and trade, and none of them give me access to the republic.
ShadoWwolF Jul 23, 2014 @ 7:44pm 
Originally posted by Guan:
Originally posted by Shin:
You can become a republic by being under 10 provinces in size and adopting the Influence and Aristocracy Ideas groups or Trade and... I think it's administrative (But I'm not sure) to get republics.

The one with aristocrats is a noble republic and the one with trade is a merchant republic.

That. I tried both aristocracy and trade, and none of them give me access to the republic.

its trade and economic for merchant republic and its aristocracy and influence for noble republic. if you hovered over the decisions for each you would see which idea groups you need for it. the decisions show up in the decisions list just for having less than 10 provinces and being in the correct tech group so you can easily look at them and see which requirements you need to meet
AgeOfBacon Jul 24, 2014 @ 4:06pm 
I tried, and there is no opportunity to become a republic. I want to be sure, do I need the new DLC for it?
Dreamers Jul 24, 2014 @ 4:13pm 
In short stability, number of cities, trade income percentage, no heir/heir below 50 claim and ideas(seems to require you to have completed?) are likely the ones which you are missing.

Or check for yourself, from the game files:
plutocratic_administration_rep = { major = yes potential = { NOT = { government = merchant_republic } OR = { technology_group = western technology_group = eastern technology_group = ottoman technology_group = muslim } government = republic NOT = { num_of_cities = 10 } } allow = { stability = 1 NOT = { num_of_cities = 10 } trade_income_percentage = 0.4 full_idea_group = trade_ideas full_idea_group = economic_ideas is_at_war = no is_subject = false } effect = { change_government = merchant_republic add_stability = -1 } ai_will_do = { factor = 1 modifier = { factor = 0 num_of_cities = 5 } } } plutocratic_administration = { major = yes potential = { NOT = { government = merchant_republic } OR = { technology_group = western technology_group = eastern technology_group = ottoman technology_group = muslim } government = monarchy NOT = { num_of_cities = 10 } } allow = { stability = 1 NOT = { num_of_cities = 10 } OR = { has_heir = no NOT = { heir_claim = 50 } } trade_income_percentage = 0.4 full_idea_group = trade_ideas full_idea_group = economic_ideas is_at_war = no is_subject = false } effect = { change_government = merchant_republic add_stability = -4 } ai_will_do = { factor = 1 modifier = { factor = 0 OR = { adm = 2 dip = 2 mil = 2 } } modifier = { factor = 0 num_of_cities = 3 } } } aristocratic_administration = { major = yes potential = { NOT = { government = merchant_republic } OR = { technology_group = western technology_group = eastern technology_group = ottoman technology_group = muslim } government = monarchy NOT = { num_of_cities = 10 } } allow = { stability = 1 NOT = { num_of_cities = 10 } OR = { has_heir = no NOT = { heir_claim = 50 } } NOT = { trade_income_percentage = 0.2 } full_idea_group = aristocracy_ideas full_idea_group = influence_ideas is_at_war = no is_subject = false } effect = { change_government = noble_republic add_stability = -4 } ai_will_do = { factor = 1 modifier = { factor = 0 OR = { adm = 2 dip = 2 mil = 2 } } modifier = { factor = 0 num_of_cities = 3 } } }
Last edited by Dreamers; Jul 24, 2014 @ 4:14pm
AgeOfBacon Jul 24, 2014 @ 4:17pm 
Well damn. I'll keep my monarchy.
VoiceGS Jul 24, 2014 @ 6:09pm 
Hey

These new decisions came with the new DLC (I think). Check the 1.7 Patch notes for certain though. You can google it easily enough. But Shadowwolf is right for any country under 10 provinces you can either change to Merchant or Noble Republic after meeting the requirements.

Voice
ShadoWwolF Jul 24, 2014 @ 7:36pm 
Originally posted by Guan:
I tried, and there is no opportunity to become a republic. I want to be sure, do I need the new DLC for it?

are you checking the list of decisions? i can promise you they are there. in that code that Chrnno posted just meeting the "potential" part is enough for them to show up in the list with the other decisions. then the "allow" section are the requirements that will be visible after hovering over it. i dont think you need the dlc for them. in the patch notes for 1.7 the decisions were included in the free features.
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Date Posted: Jul 20, 2014 @ 10:08am
Posts: 17