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Rapporter et oversættelsesproblem
Well, there's a bit of revisionistic glossing over there he's doing, although I don't doubt he's convinced himself that was how it happened to make himself feel better. He didn't just "not listen to feedback", he practically gave the community the middle finger and told them to eff-off in the most condescending way possible, multiple times. One of the better remembered lines of his was "then this game won't be for you", right up there with "Rome doesn't need 2 consuls".
Looking at the analytics of how negative community reaction was, and how participation dropped like a rock after several key dev diaries and his responses to criticism practically foretold the future arc Imperator would take. It wasn't until it completely bombed that he was forced to eat crow and face the reality of how badly he screwed up, which he still only grudgingly did before be shipped off the project team.
CK3 was actually pretty well recieved but agree with you about the other titles. Cities Skylines 2 however was Paradox's biggest failure in recent years and perhaps ever as it's one of the most popular franchises and it's an absolute mess. HOWEVER this hurt Paradox hard and so the misfortune of this title means that EU5 may end up benefitting from a Paradox who don't want to re-create the same mess. It's clear with Tinto Talks that Paradox really want to get this title right and want to listen more.
But hey maybe the make age of discovery more interesting.
Depends on how populated the Americas are, and how much there is for natives to do before Europeans show up.
Fighting to claw your way back from the brink would be a fantastic challenge, perhaps akin to deliberately triggering the Mingsplosion AS Ming to return to your former majesty. So long as the difficulty of such is properly telegraphed and explicated, so that only the whiniest of players need be ignored, I see no issue there.
It may be 1331 - the start of the black death (in China).
Must have missed it. I do like that we will have pops instead of arbitrary dev. Maybe at last an oasis of peace and prosperity can grow into a mighty country, instead of being a stupid move that leads to being blobbed out. Of course, this is assuming that the country is big enough to begin with (for example 1444 Lithuania, as opposed to HRE OPM).
Yeah. The main problem was the "press the button, turn the province into a giant metropolis". The main reason why HRE is such a slog to conquer later on is due to the number of OPMs using mana to dev their provinces. Soon you see plenty of 30 dev provinces. Add to this the AE in HRE and you can't just eat them up or you will be swarmed by 10-15K armies - many of which will have discipline and CA bonuses from their national ideas.
Simulating the population should resolve this issue. Considering the effect that war will likely have on population it will also make it less viable to go to constant wars of conquest (or any other wars for that matter). It should also make it viable to become a great power just by staying peaceful and developing yourself. It would also penalize not fortifying borders.