Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I agree with D-Black Catto that culture conversion in eu4 is mostly ahistoric and already too fast.
Yup. Vastly too simple, cheap, and quick.
Well, another approach could be to remove this ability from the game. All cultures are green and give no maluses on their own. Local resistance to conquest is simulated via other mechanics such as separatism and local autonomy. There may still be events related to cultures. The cultures may spread and change on their own, but the player has no (or very little) direct influence on them. This way you may conquer Egypt, but you cannot make it Norwegian. I would be happy with that.
But with the current setup you need to convert (or accept, but there's a hard limit on that). And it needs to be faster. If it were any slower, the mechanic would become pointless at that point. I think most people would have to learn to ignore it and forget culture mapmode exists.
there are examples of successful culture conversions tho like polonization in commonwealth or russification in russia and of course in new world colonies
a lot of them happened naturally, but some like russian were facilitated by the state such as circassian genocide in 18th century and replacement of tatars in crimea with ethnic slavs. that's what I imagine is happening every time I culture convert.
Instead of converting cultures, you can use the dip points to annex subjects which has a lower dip cost per dev(without modifiers) and gives you much more per dev.
Right. I only do it when a mission or estate agenda requires it.
What effin logic is that? Just because you cant convert faster, it shouldnt be in the game at all? Not at all Black/White...
If something they should smack a time penalty for distance to closest culture on top of the current one...
And you definitely dont NEED to convert, are you Siu King in disguise?
I should probably clarify something: there are different types of players and different types of playthroughs. You certainly don't need to convert culture. When you go for big conquest, it is indeed a "waste of points". It's not a secret knowledge acquired with experience, it is simply the optimal way to play for huge expansion.
There are many players who only play that way and that is fine. They won't understand the struggle as they don't use this feature in the first place. I imagine that people suggesting that conversion time should instead be longer never actually click the convert button.
However, some of us play for RP or play tall and want to have a single culture and religion. If you don't get it, then you don't get it.
If you want to culture convert for role-playing purposes, you can do it of course. But there is no need to do that for gameplay goals. The only exceptions would be if the culture conversion itself is the gameplay goal. But then there is no reason to make it any easier. One-culture runs are interesting because they are difficult to do.
What are gameplay goals? What is the gameplay goal of playing tall? not what you call roleplaying?
some people's gameplay goal might be to culture convert, why not?
...and for RP and playing tall, what exactly is the problem of "long" culture conversions? Which is only 10 months per dev anyway?
WHAT struggle? Not instantly having the culture you want...?
Then... get a single culture...? "Tall" means not getting many provinces in the first place...
And yeah... nice of you to assume that "people" dont use that button...
https://steamcommunity.com/sharedfiles/filedetails/?id=3158152350
Of course, other game mechanics like religious conversion are also already completely busted (getting conversion of uncored territories down to 4 months) but i dont really see any logical reason as to why reduced culture conversion times should be added.
The opposite would be roleplaying where you do things because they fit your role even if they would be counter to good gameplay. You could for example do roleplay based on the traits of your ruler and recall all your missionaries if you get a tolerant ruler, even if your gameplay goal is a one-faith. I think a common roleplaying is to do things which happened in our history.
Playing tall would be more of a restriction to make the game more difficult instead of a goal. And then you try to optimize to still have a strong army or a lot of development, despite that restriction.
My point was that culture converting is seldom useful unless you have a specific goal which requires it or because your role requires it(e.g. because you roleplay as a genocidal maniac).
When discussing if something is good in eu4, it is usually implied that the goal involves conquering a lot of land, because it is the most common goal. If you play with specific self-imposed restrictions(e.g. for role-playing) or have a very different goal, it has to be mentioned, because otherwise the discussion is useless. Even the most useless thing in eu4 is required if that thing is your goal for the campaign
Of course, outside of Scandinavia in that era you had a lot worse things going on; I expect the Tinto team has a very different understanding of culture conversion than the original Paradox devs.