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Opinions vary.
The age of discovery panel is weak and lacks any real content to make me FEEL more immersed in a new age.
Throwing a bunch of paragraphs at something and claiming "This is the future" also lacks any type of game play immersion.
There is no change in scenery from the beginning to the end of the game.
Ships all stay the same, cannons the same, horses the same. same same same.
SAME....
Putting lipstick on a pig, it's still a pig and that is essentially what any current DLC does that tries to make a stab at it.
It's probably time to bring a new EU..... but the only way they do that is to mess it up like they did Victoria, which will make it virtually unplayable.
Wow, like.... the entire point of "Discussion"...
WHO WOULD HAVE THOUGHT?!?
What I stated is not that confusing homey.
Yes, graphically and some mechanic implementations, like when a plague hits a city and spreads. In Crusader Kings they show a green cloud over the entire city, spreads from city to city - country to country.
It'd be cool to see little rats on the map spreading from China into Europe, bringing the plague with them.... for example.
There is no FEEL of whole populations being wiped out, there is no feel of sickness or of war hitting a city...
Just a graphic of smoke over a city in a side panel...
it hits economically... just numbers.. there's no feel that anyone is poor...
When you click on a city that is in turmoil there should be a very clear and abundant immersion through graphics and alerts that makes you feel that the city is in a particular turmoil.
It just doesn't have that, it just seems like it should.
https://steamcommunity.com/sharedfiles/filedetails/?id=3144844282
Thank you, sir. *Sub'd*
I noticed that in the CK3 update currently they are talking about adding in Black death and legendary ancestors, etc etc...
That is what should be added here to EU4..(Yes I know, special characters do pop up, usually underwhelming and it's just another panel to click off that really has no effect or subtance.)
Guess we will have to wait until EU5. Hopefully soon.
Until then we got your mod.
Thanks Chaffy.
CK2 already had plagues, which actually affected the provinces and could kill your leader, so it's funny they had to add it back to CK3.
Also this mod is more of a Civilization with EU4 mechanics than just EU4 with plagues btw.
This feels like a pretty aggressive agreement, but I'll take it.
However, I don't agree. This is a Grand Strategy game, which means it's a kind of villainy simulator. Wide players are simulating building global regimes of terror, tall players are drilling away local character in service of centralized power (and often also abetting global theft).
Also lots of slavery.
I can see why it might be good for us to be confronted with enough graphical cues about the consequences of player actions (or rather what those consequences would be in the real world) that we can't pretend we're playing as heroes, but beyond a certain level how can it remain play? How can it still be fun?
Did you see the study published last year about epigenetic effects in South East Asia in the present day continuing to show features caused by British colonial famines? I need the graphics to be abstract enough that I can understand intellectually that I'm portraying bad things happening without like giving myself light PTSD.
Is your experience that you need a stronger depiction of consequences on the screen in order to engage intellectually with those consequences? If so, I apologize for not expecting that.
Do you feel as this would have changed any of their minds or shifted at all the things they've done?
Do you believe the average gamer should be thinking about the civilian blood on the hooves of his champion's warhorse as they carried your flag over a province's courthouse?
I don't think so. In grand strategy games, it is a simulation that comes closer to real life in some ways where others like yourself may be offended, because to the average conquerer up until very recently, regional, and even global warfare was exactly the same as this game represents - a flat map with movable pieces atop it, and ledgers of NUMBERS. Even today, that's how people see each other. As numbers.
I have to say, Paradox had done its work well.