Europa Universalis IV

Europa Universalis IV

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AlienWired Feb 6, 2024 @ 3:50pm
No plagues or diseases...... and lots of other missing stuff......
I was sitting here thinking about the game and all of the DLC they have included...

But there is no science discovery, there are no plagues, there is very little historic feel that could be included with new DLC.

There is no transition feel between the history of the 1400's vs the late 1700's .

A time period of immense changes in all aspects of society, from art to the sciences to human rights and so fourth.
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Showing 1-9 of 9 comments
Narrowmind Feb 6, 2024 @ 4:09pm 
Are we playing the same game? There's a common event that I believe even has Plague in the title. The ages and institutions are exactly what I would suppose you were referring to not being in the game. Trade good prices fluctuate with scientific discovery. There is even an AGE of discovery, which is directly about technological advancement and mastery of the numbers that allowed for international sea travel.
AlienWired Feb 6, 2024 @ 4:23pm 
Originally posted by Narrowmind:
Are we playing the same game? There's a common event that I believe even has Plague in the title. The ages and institutions are exactly what I would suppose you were referring to not being in the game. Trade good prices fluctuate with scientific discovery. There is even an AGE of discovery, which is directly about technological advancement and mastery of the numbers that allowed for international sea travel.

Opinions vary.

The age of discovery panel is weak and lacks any real content to make me FEEL more immersed in a new age.

Throwing a bunch of paragraphs at something and claiming "This is the future" also lacks any type of game play immersion.

There is no change in scenery from the beginning to the end of the game.

Ships all stay the same, cannons the same, horses the same. same same same.

SAME....

Putting lipstick on a pig, it's still a pig and that is essentially what any current DLC does that tries to make a stab at it.

It's probably time to bring a new EU..... but the only way they do that is to mess it up like they did Victoria, which will make it virtually unplayable.
Last edited by AlienWired; Feb 6, 2024 @ 4:24pm
endymionologist Feb 6, 2024 @ 4:41pm 
I still have no idea what you are talking about. Are you saying that the *graphics* in this computerized boardgame are not dynamic enough? That would be an accurate criticism, although I'd still be confused why you're taking the time to make it.
AlienWired Feb 6, 2024 @ 4:44pm 
Originally posted by endymionologist:
I still have no idea what you are talking about. Are you saying that the *graphics* in this computerized boardgame are not dynamic enough? That would be an accurate criticism, although I'd still be confused why you're taking the time to make it.


Wow, like.... the entire point of "Discussion"...

WHO WOULD HAVE THOUGHT?!?



What I stated is not that confusing homey.

Yes, graphically and some mechanic implementations, like when a plague hits a city and spreads. In Crusader Kings they show a green cloud over the entire city, spreads from city to city - country to country.

It'd be cool to see little rats on the map spreading from China into Europe, bringing the plague with them.... for example.

There is no FEEL of whole populations being wiped out, there is no feel of sickness or of war hitting a city...

Just a graphic of smoke over a city in a side panel...

it hits economically... just numbers.. there's no feel that anyone is poor...

When you click on a city that is in turmoil there should be a very clear and abundant immersion through graphics and alerts that makes you feel that the city is in a particular turmoil.

It just doesn't have that, it just seems like it should.
Last edited by AlienWired; Feb 6, 2024 @ 4:57pm
ChaffyExpert Feb 6, 2024 @ 5:01pm 
If you want to try out a mod with this stuff and a unique 4X experience try out my mod

https://steamcommunity.com/sharedfiles/filedetails/?id=3144844282
AlienWired Feb 6, 2024 @ 5:17pm 
Originally posted by ChaffyExpert:
If you want to try out a mod with this stuff and a unique 4X experience try out my mod

https://steamcommunity.com/sharedfiles/filedetails/?id=3144844282

Thank you, sir. *Sub'd*

I noticed that in the CK3 update currently they are talking about adding in Black death and legendary ancestors, etc etc...

That is what should be added here to EU4..(Yes I know, special characters do pop up, usually underwhelming and it's just another panel to click off that really has no effect or subtance.)

Guess we will have to wait until EU5. Hopefully soon.

Until then we got your mod.

Thanks Chaffy.
Last edited by AlienWired; Feb 6, 2024 @ 5:18pm
ChaffyExpert Feb 6, 2024 @ 5:25pm 
Originally posted by AlienWired:
Originally posted by ChaffyExpert:
If you want to try out a mod with this stuff and a unique 4X experience try out my mod

https://steamcommunity.com/sharedfiles/filedetails/?id=3144844282

Thank you, sir. *Sub'd*

I noticed that in the CK3 update currently they are talking about adding in Black death and legendary ancestors, etc etc...

That is what should be added here to EU4..(Yes I know, special characters do pop up, usually underwhelming and it's just another panel to click off that really has no effect or subtance.)

Guess we will have to wait until EU5. Hopefully soon.

Until then we got your mod.

Thanks Chaffy.

CK2 already had plagues, which actually affected the provinces and could kill your leader, so it's funny they had to add it back to CK3.

Also this mod is more of a Civilization with EU4 mechanics than just EU4 with plagues btw.
endymionologist Feb 6, 2024 @ 6:26pm 
Originally posted by AlienWired:
What I stated is not that confusing homey.

Yes, graphically and some mechanic implementations, like when a plague hits a city and spreads. In Crusader Kings they show a green cloud over the entire city, spreads from city to city - country to country.

It'd be cool to see little rats on the map spreading from China into Europe, bringing the plague with them.... for example.

There is no FEEL of whole populations being wiped out, there is no feel of sickness or of war hitting a city...

Just a graphic of smoke over a city in a side panel...

it hits economically... just numbers.. there's no feel that anyone is poor...

When you click on a city that is in turmoil there should be a very clear and abundant immersion through graphics and alerts that makes you feel that the city is in a particular turmoil.

It just doesn't have that, it just seems like it should.

This feels like a pretty aggressive agreement, but I'll take it.
However, I don't agree. This is a Grand Strategy game, which means it's a kind of villainy simulator. Wide players are simulating building global regimes of terror, tall players are drilling away local character in service of centralized power (and often also abetting global theft).
Also lots of slavery.
I can see why it might be good for us to be confronted with enough graphical cues about the consequences of player actions (or rather what those consequences would be in the real world) that we can't pretend we're playing as heroes, but beyond a certain level how can it remain play? How can it still be fun?
Did you see the study published last year about epigenetic effects in South East Asia in the present day continuing to show features caused by British colonial famines? I need the graphics to be abstract enough that I can understand intellectually that I'm portraying bad things happening without like giving myself light PTSD.
Is your experience that you need a stronger depiction of consequences on the screen in order to engage intellectually with those consequences? If so, I apologize for not expecting that.
Narrowmind Feb 6, 2024 @ 7:00pm 
Originally posted by AlienWired:
... it just seems like it should.
And why should it? Do you believe rulers were given daily updates on how other humans were adversely affected by their insatiable desire for expansive conquest?

Do you feel as this would have changed any of their minds or shifted at all the things they've done?

Do you believe the average gamer should be thinking about the civilian blood on the hooves of his champion's warhorse as they carried your flag over a province's courthouse?

I don't think so. In grand strategy games, it is a simulation that comes closer to real life in some ways where others like yourself may be offended, because to the average conquerer up until very recently, regional, and even global warfare was exactly the same as this game represents - a flat map with movable pieces atop it, and ledgers of NUMBERS. Even today, that's how people see each other. As numbers.

I have to say, Paradox had done its work well.
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Date Posted: Feb 6, 2024 @ 3:50pm
Posts: 9