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Your situation is too specific, because your capital is not on mainland europe. The AI has to use ships to defeat you and you might have realized by now how the AI handles that. There is a reason why England is the safest nation to play as.
Heck, in 1.29 it was even a proper tactic to just let the Maine war play out as England without any alliances. You just stay on your island for 20 years and white-peace out Frances allies one after another until only you and France are left.
I know my example situation was quite specific, but that's the situation I came across in game so I thought best to use that to demonstrate the problem as I see it.
Yes England is easy to defend, perhaps that's something else that could be improved in EU4. But that's getting a bit off topic for the point I'm trying to make about peace settlements.
Thanks for the suggestion but as I said I don't think it should be necessary for me to take an army and sail all the way over to do that.
Realistically, if you imagine such a scenario in the real world, England wouldn't be there thinking "Yikes, we can't possibly treat Scotland as ours now, because we haven't got agreement from the Livonian Order. We must wait and make sure the Livonian Order are happy for us to do this, and if they say we can't have certain territories of Scotland then we'll just have to give them back" ....
That would just be silly.
England would say to Livonian Order "Alright look, we control Scotland now, there's nothing you're going to be able to do about it. We don't want your land so let's agree peace as it stands and move on."
That's what I mean when I say it needs to be more realistic and based on common sense.
But that doesn't entirely solve the problem, as it's still a silly, arbitrary mechanic.
It would be much cooler if the game was able to appreciate the power balance in the circumstances and adjust accordingly (i.e. allow the issue to be settled as soon as the situation is helpless rather than forcing the victor to wait an arbitrary length of time).
It might be far from perfect but this mechanic is there so you cant just steamroll a nation and instantly annex them without their allies doing anything.
Downside is that it leads to wacky situations.
In my current game, I (as Castile) was at war with France with Scotland as France's ally. I had occupied nearly every province in France and reduced them to an army of 12k troops with no manpower reserves and no money for mercenaries. Scotland had never sent troops nor ships to France's aid, and while France was more than ready to negotiate peace, Scotland was still willing to fight on (so to speak, since they hadn't really fought at all.) (And yes, I know I could have sent blockades to Scotland.)
OTOH, isn't there a negative modifier with your ally if you peace out early? And also, since in theory you could benefit from negotiating separate truces, perhaps if there was a mechanic that caused low participation allies to leave the field, so to speak, maybe there would also have to be a separate whiter-than-white truce that wouldn't let you benefit from these absentee enemy combatants.