Europa Universalis IV

Europa Universalis IV

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Rebellions are not fun, it's an excuse for bad AI
Time and again, ragged little peasant armies kill 1/3 of my national manpower, even if I outnumber them 3-1 with a good general.

It's really ridiculous, especially because they seem coded to strike more often in peacetime. You can't ever recover from wars, especially when because of high peasant morale they never shatter until 1/3 of your manpower is dead.

The size and strength of the rebels needs to be tied to the development of the region. Why in the hell are massive armies spawning everywhere?
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Beiträge 115 von 31
CidDaBird 12. März 2016 um 22:22 
Ursprünglich geschrieben von Crustus Dominus:
Time and again, ragged little peasant armies kill 1/3 of my national manpower, even if I outnumber them 3-1 with a good general.

It's really ridiculous, especially because they seem coded to strike more often in peacetime. You can't ever recover from wars, especially when because of high peasant morale they never shatter until 1/3 of your manpower is dead.

The size and strength of the rebels needs to be tied to the development of the region. Why in the hell are massive armies spawning everywhere?

Play longer then and learn how to stop them from revolting.
Lol, I have played at least 200 hours in every single Paradox game, I know what I am doing. It's just ridiculous. I constantly have no manpower and the mercenaries are stupid expensive to recharge, plus everything runs on admin points instead of the other two. In trying to make it more fun to play small countries, they've wrecked playing large nations.

I wanted to match the historical conquests of the Ottomans, but you cannot in this game anymore without cheating.
CidDaBird 12. März 2016 um 22:27 
Ursprünglich geschrieben von Crustus Dominus:
Lol, I have played at least 200 hours in every single Paradox game, I know what I am doing. It's just ridiculous. I constantly have no manpower and the mercenaries are stupid expensive to recharge, plus everything runs on admin points instead of the other two. In trying to make it more fun to play small countries, they've wrecked playing large nations.

I wanted to match the historical conquests of the Ottomans, but you cannot in this game anymore without cheating.

200 hours is nothing, we both know that in strategy games. To learn the core of the game isn't cheating, the mechanics aren't perfect yes but you can restart if you had a bad game. I have never finished a game of EU4 because I have a busy life but I know I could from what I have learned over the 800+ hours I have into it.
Skyman100 12. März 2016 um 22:38 
No offense but you need to play more to learn the game. Each paradox game is different and EU4 is it own game. You can easilly surpass hiistroical Ottoman borders way before the game ends if you take the right ideas, have a good army composition, and know how to manage a country in general. For example for the Ottomans, Take all your cores back which should not casue revolt or any other problems. Take Admin ideas which will speed up and make your cores cheaper by 25% plus the 33% from your ideas effeectivly making your cores 58% cheaper and faster to core. ALWAYS increase autonomy when taking land and ALWAYS watch your rebels so that you can put armies where there will be rebelion. Keep piety as haigh as posisible to convert any lands needed, and if you have to take an Inquisator. After Attacking the Mamaluks, QQ and other minors you should be able to take Quantity. This will sync with your Otto ideas very well. If you eat the Mamluks, QQ, and other small gains, you can easily after finishing your ideas and Quantity have 300+ force limit. If you manage trade right at this point you can also be rich. From here you simply expand without worry and go far beyond the Ottos borders.
Hope this helps and hope you can play without cheats in the future as it will make you feel a lot more fufilled at the end of a campain :).
Really dumb changes including how you can't block straits unless you control one side. What's the point of having a huge navy?
But thanks for the very thoughtful responses. It just turns the game into less of a history simulator and into more of spreadsheet management. It's not for me, but I appreciate that people enjoy it.
CidDaBird 13. März 2016 um 21:07 
Ursprünglich geschrieben von Ultrix Prime:
2) straight blocking areas like the Bosphorus was unrealistic because fixed canon with sufficient range to cover such straights existed at the time and any number of ships would not be sufficient to succeed for long

This was very true, greek fire ftw.
Pretty much everything was said and there are many ways to deal with rebels in the game.
Local autonomy, cyceling advisors, stationing troops, ideas, harsh treatmenst and so on.

I just wanted to remind all of you how stuipid the system was before the rework.
1% risk? Better spawn 4 different rebel groups on the first :D
LuKaS 14. März 2016 um 3:43 
Kinda skimmed your post a tad. If your struggling with 2/3rds of your national manpower being left your using your armies all wrong,I used to send in 20-30 k stacks (Talking about 1444-1600s) but I found it far more cost and militarily effective to split my armies up into division of only 10 units per stack and simply keep them very close together but in neighboring provinces, if you get attacked you just chuck all the reserve units on top of the one thats getting hammered and presto, due to the ai rarely improving their development to improve the supply limit this limits the attrition losses to your forces. (This is unrelated to the Rebels I suppose but my point being that you don't need 100% of your national manpower to be successful, just need to work the mechanics of the game to your advantage, if there were no rebels in the game at all as a human being you would slaughter the AI almost every single time)
Zuletzt bearbeitet von LuKaS; 14. März 2016 um 3:43
Yeah I always do that. For peacetime garrisoning, I start with stacks of 20, ready to split into "corps" of 10 for military action. That number grows as supply limit and technology necessitates.
jack 17. März 2016 um 13:20 
Mercs are good you just gotta merge them after a costly battle they are simply not worth to recharge.

You can easily stop revolutions if not you can still join a war just for it and let your enemies or allies take care of that.
No, it's ridiculous. As the Timurids, I have 3 stability and 65 tribal unity, and I STILLLLLLLLLL get overpowered ridiculous rebellions. I just had a 25000 man army with a decent general get WIPED OUT COMPLETELY by 14000 rebels.
Even winning a fight against the peasants costs me 5-7000 casualties, which is approximately 1/6 of my manpower reserve. A 4 year war against Qora Qoyunlu's professional retainer army is nowhere near as costly as a 6 month rebellion by angry peasants.
CidDaBird 17. März 2016 um 20:07 
Ursprünglich geschrieben von Crustus Dominus:
No, it's ridiculous. As the Timurids, I have 3 stability and 65 tribal unity, and I STILLLLLLLLLL get overpowered ridiculous rebellions. I just had a 25000 man army with a decent general get WIPED OUT COMPLETELY by 14000 rebels.

Okay, want to know why that usually is the case? If you have turkish rebels for example, they base themself off the ottomens or if its a culture rebel movement. The main holder of that culture that is revolting and that culture if there main it will defect to that country also rebels are spawned with mil tech to who has the most provs in that culture or relatable culture.

So be careful and make vassals if you are having culture issues.

Edited v

If you are having peasent revolts then just stack units in your high developed provs and easy winning dot dot dot.
Zuletzt bearbeitet von CidDaBird; 17. März 2016 um 20:14
Rabob 18. März 2016 um 6:53 
Hmm for large countries I dont have any real problems with rebels. I just hate it when they spawn on an island in the middle of nowhere during a war. I'm looking at you St Helena! :steamfacepalm:

For small countries it is a big disaster having even a 15k rebel stack can be enough at the wrong time. Especially in the HRE I often see the AI struggling with it as well. Because they took a province, have WE and unlawful territory. And some nations just seem to get a lot of rebels from events as well.

The notification for rebels was also changed. It was 50% before and now 70% if I am not mistaken. So I know more often dont realize rebels are spawning when I play on speed 3/4.
Zuletzt bearbeitet von Rabob; 18. März 2016 um 6:54
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Geschrieben am: 12. März 2016 um 22:19
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