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What exactly would you have left to do with most of the automation you propose being implemented? You aren't controlling your armies, you aren't making event choices, you aren't using your envoys, you aren't engaging with diplomacy...
You're going to sit there, waiting until someone (maybe even yourself) declares war, and then sit there waiting until the war is over - with the famously capable AI doing all the work - and every half hour or so you get to click the button to advance technology or an idea group.
Presumably you can automate that as well. I'm being snide. Of course you can automate that as well. You can set it up so that your nation picks the same idea groups as you would at the same time.
What you're looking at here, my lad, is you starting a game and using the Spectator console command to watch the AI do whatever it wants. Because that's the only thing you'll be getting out of this with the automation you suggest, and not even any of my extrapolations.
Warfare being such a huge part of the game will only end in tears if you hand over control to the AI. You ever notice how bad your allies are at doing what you want them to during war? Well, now that's YOUR army doing that badly. You ever notice how crap the AI is at managing navies? Well, now that's YOUR navy doing that badly.
More and more automation in a game like this is, to put it bluntly, lazy. The automated missionaries of last update are not the worst, but you will still need to micromanage them to get the best results - dealing with the Reformation, for instance, you DO NOT want them to work on the provinces that can be converted the quickest, but those with hostile Centres of Reformation.
A recent dev diary showcased a mod for automatic colonisation. Very clever. Very lazy. Those colonists will move according to principles set down before the game begins, and will not respond as intelligently as a player to its evolution. Maybe that automation will send a colonist to a province I don't need to worry about, because my junior partner Portugal will be able to grab it in a few more months and my colonist would be better served going elsewhere, to give but a single example.
This game benefits from less automation. Willingly giving up your agency so that you don't have to think so much in a game of this kind? What's the point? What's the rush? Set the game to speed 1 or 2, take a couple of Real-Life months per war, and develop your capacity for long-term focus and planning.
But if the op wants to give 100 k of his armies to the ai to have them fight a war against an enemy with 10 k troops let him do that.
What even are you arguing here for?
I am sure there are a lot of people that loved the new missionary automation and some more automation in other categories would probably also be well received. You dont need to use it if you dont want to after all.
Regarding the AI I'm ready to take the gamble at some points. Especially if I'm fighting multiple small enemies like natives nations.
"Lazy"? Yes, of course. Games are supposed to be fun, not a job. Unless they are intended like that by game design like "Papers, please". I have fun with EU4 but my are suggestions to make the game even more fun, especially late game.
To be honest you seems like a perfectionist. I tend to do that too but it's better to finish a game not perfectly than just starting multiple perfect ones. But hey, it's a matter of taste.
My opinion is that I would never use these features if they were optional and that I would quit the game forever if they weren't. The key to my success at EU4 is that I'm better than the AI at literally everything. I'll never give up that edge. In addition, if I want to watch the AI play itself, I can do a hands-off run. Your version of the "game" would be boring beyond belief.
I'm now totally lost with what you actually want out of this.
EDIT: You know what, I think I'm going to default to: "I'm too old to receive what you're trying to transmit".
There isn't a single reason for not having an OPTIONAL automation system during paradox grand strategy end game. EU4 endgame is a delirium of micromanaging, and the paradox (lol) is that the final part of the game - where you are tipically ready for snowballing everything - is the slower. Even the game itself shows his lower propension for the endgame stage, which is in fact a lag fest.
"Effort" is exactly what I put into it. Effort and the underlying thought are why I excel at this game.
Yes, because I'm constantly using the "provoke rebels" tool to ensure that they pop up between my wars instead of during them and in provinces where I already have a waiting army that therefore gets any terrain defensive bonus. Rebel management is an area in which I am far superior to the AI. Just like all other areas.
The "boring no-brain stuff" is neither if you want to truly optimize your results. It's only boring and no-brain if you're happy with mediocre to bad play.
By the time there is a lot of "boring no-brain stuff" there's very little, if any, "challenging part" left and it's time to restart...