Europa Universalis IV

Europa Universalis IV

İstatistiklere Bak:
How the f*&#k do you play this game?
This is the most confusing ♥♥♥♥ I've ever seen in my life. I don't even know where to begin expressing my troubles, so please don't ask me what in particular I'm struggling with.

Just... how does it even work? What is this game?
< >
22 yorumdan 1 ile 15 arası gösteriliyor
Slowly... And it's brilliant.
En son Narrowmind tarafından düzenlendi; 2 Oca 2024 @ 5:31
Thinking back to when I first started playing, here are a few basic hints.

First, learn how to pause and unpause the game. It can be a life saver. Also, you will be overwhelmed with pop up messages. Some just don't matter. Others you want the game to pause automatically when they pop. For example, I set the siege fort complete message to pause. Another one is colony complete. Anything, that requires your attention, should pause the game. The first couple of times you play, look at each message and decide is this important or does it even need to be a pop up.

Easiest starting nations? I would say Portugal except there is a chance that Castille will get an early restoration of union CB on you. If that happens, just make sure you have good allies and they will likely never attack.

Some recommend the Ottomans. They are relatively strong, but universally hated by many European major powers.

I think England can be smooth sailing for the first 50 years if you avoid war with France by letting them have Maine. Focus on consolidating Ireland. Don't attack Scotland directly, wait until they ally one of the Irish minors and then attack the minor.

I realize there is a lot to learn. Set the game speed to a slower setting, read the messages, look at the mission trees and the requirements for complete, pause if too much is happening in real time.

There are several YT play throughs. Pick a country and search EU IV Portugal for example.
Also, find the EU iV wiki page. A good source to many basic questions.

Good luck.
İlk olarak WindBlownLeaf tarafından gönderildi:
This is the most confusing ♥♥♥♥ I've ever seen in my life. I don't even know where to begin expressing my troubles, so please don't ask me what in particular I'm struggling with.

Just... how does it even work? What is this game?
I have 100 hours and I still hardly know what I'm doing, love it.
don't worry, i have over 2k hours in the game and i still learn new stuff from time to time, you really have to take your time with this game, lose a bunch, learn from losing, talk to others about the game and look up tips on youtube
Start with the tutorial. It's not great--it's rather out of date and wasn't at all comprehensive even when it was released. But, it will teach you how to click around on the map and perform some important functions. After that, try reading my beginner guide. I'm posting it below:

EU4 is a game that is both complex and deep. You won’t be able to master it quickly. It will take hundreds of hours of experience before you actually get good at it. And that’s fine! Make mistakes! Watch them wreck you! Lose! But learn from the process. It’s a fun experience.

Also, note that I strongly recommend you play the Ottomans for your first campaign. They aren’t the game’s most powerful nation, but they are the easiest to learn with. They have a simple start and are most forgiving of the mistakes a new player is going to make. They have no dangerous immediate neighbors, the ability to almost ignore religion, a strong ruler, a solid economy and military, and many options.

Before you even unpause the game, you should customize your message settings. Pretty much every message in the game is customizable, and many of them should be set to "Pop up and pause." Army reaches destination? Pop up and pause. Fleet reaches destination? Pop up and pause. Battle begins? Pop up and pause. Battle ends? Pop up and pause. Siege ends? Pop up and pause. War starts anywhere? Pop up and pause. Etc. etc. etc. Letting the game sail on while your military sits without orders will cost you wars, and being ignorant of what’s going on around you will cost you the game.

Another thing to do before you unpause is to decide on what your goal is for the campaign you’re about to start. Are you trying to get a specific ironman achievement? Do you want to learn about colonization? Unify the Holy Roman Empire? Show Europeans that Japan can beat them at their own game? Having a goal will provide focus to your game.

Your most important resource is your monarch points. You get these from your ruler’s stats, from your advisors, from estate privileges, and from power projection. These are complex topics that I won’t describe in detail here, but some high points are appropriate. First, note that monarch points come in three categories, Admin, Diplo, and Military. All three categories of points buy technological advancement and ideas, and all three also have additional uses. Admin is used to establish control of newly conquered land—to “core it” in game parlance. Diplo is used to peacefully integrate vassals and to hire naval leaders. And Military is used to hire army leaders. There are other functions, too, but those are most important. Getting as many monarch points as you can is crucial.

Advisors provide between +1 and +5 to their category every month. Small, poor nations can’t afford any. Strong starting nations like the Ottomans can hire +1’s immediately and soon grow to +3’s. And global powerhouses can afford +5 in all categories.

Estate privileges can provide an additional +1 to each category. Estates represent the great internal power blocs of your realm—the church, the nobles, the merchants, and so on. Estate privileges and crownland are also not a simple topic and I won’t go into great detail here. As a beginner, focus on keeping your crownland above 30% to avoid penalties, and increase that value by “seizing crownland” whenever you can. Be careful with the privileges you grant. In addition to the ones that boost monarch power, focus on those that increase estate loyalty at least as much as estate influence. The most important single privilege is probably “Supremacy over the Crown,” which is usually but not always a nobility privilege. It boosts all estates’ loyalty equilibrium by 10% at the cost of allowing them to call periodic diets (legislative sessions). These diets will force you to choose between three missions to keep your estates happy—but many of these missions are great and provide useful bonuses.

Speaking of missions, each nation has a mission tree that can guide your playthrough. You don’t have to follow it if you don’t want to, but the rewards for doing so are powerful. I recommend looking at it frequently as your game position changes to see if an available mission is near completion. Then you can focus your efforts on it.

The most important thing you can do on a strategic level is create a good alliance web. If you and your allies are stronger than your potential enemies, those enemies will be too afraid to attack you. If you’re weaker, you’re going to be a target. Pick your allies carefully, with an eye towards future expansion. Tunis makes a good ally for the Ottomans, for example. They have a good fleet, a decent army, and a good geographic position. They aren’t an early target of yours, but they’re close enough to help you against nations that you’ll fight soon (like the Mamluks). Also, note that alliances will shift during the course of the game. Today’s ally is tomorrow’s conquest target.

Speaking of conquest, warfare is a complex topic. But some general tips will be helpful. Battle results are determined by the following factors:

--Relative tech levels. Even a difference of one point can have a huge impact. Make sure you are the one in the lead.
--The terrain you fight on. Always attack in plains. Always try to defend in hills, mountains, or forests. Don't cross rivers to attack. Make your enemies cross one to attack you.
--Generals. But not just any general will do. Siege pips are wonderful against forts but do nothing in a battle. Fire pips are useless until infantry develop good fire values and cannons advance a few levels. Etc.
--Combat width and army composition. You want a front row of infantry + cavalry equal to your combat width. For most nations, a small number of cavalry (2 to 6, depending on combat width) is optimal. Your rear row should be exclusively artillery. At low tech, you don't need many, but by the time you reach military tech 10 to 13, you want a complete row if you can afford it.
--Sending in a second army to reinforce the first in large battles after significant damage has been done to your side.
--Making sure your troops are fully funded in wartime and have time to reach max morale.
--Drilling. The AI loves to drill, and the bonuses it provides are powerful. Once you can afford it, drill your armies in peacetime.
--Advisor and ruler bonuses
--National and military idea groups--but note that you can do VERY well in combat without either of these.

Once you really learn how combat works, you will go entire campaigns without losing a single battle.

Finally, I want to mention idea groups. As you move through the tech tree, you will unlock a series of eight idea groups. The groups you pick will play a big role in defining your playthrough. As the Ottomans, in order, I recommend Admin/Diplo/Influence as the first three that you choose. I call those groups “The Big Three” because they’re so useful. The reasons why won’t make much sense to you yet, but trust me, you can’t go wrong with them. Humanism makes a good 4th pick for the Ottomans. After that, it gets more complicated, but Expansion and Trade should be on your radar (if your game gets that far).

I hope this is of use. Feel free to ask specific questions on these forums as you learn the game. And remember the point I made at the beginning: EU4 is complex, and you’re going to be bad at it for a long time. Enjoy the learning process.
With regards to drilling where do you do that in the interface? It’s one of the things I haven’t figured out yet. I would assume it’s somewhere on the military panel but maybe it is another bottom that’s not immediately obvious it’s a button.

For my current game it’s not really an issue. As Poland (now Commonwealth) I’m by far the number 1 great power. Can’t remember exactly which year I’m in but it’s near the start of the Age of Absolution.

For the OP, I recently came back to the game after a very long absence. I basically relearned just by playing and asking questions/googling as I came across new things. And I failed many times mostly because I always play Ironman in Paradox games which I would not recommend if you’re not used to grand strategy games in general. I do it to learn how to get out of bad situations (usually of my own making).

Overall EU4 is one of the harder Paradox games to learn as the interface is pretty old and there are aspects of it that are not very intuitive. I hear the Hearts of Iron series is even harder to learn but I have no experience.
İlk olarak VBigB tarafından gönderildi:
With regards to drilling where do you do that in the interface? It’s one of the things I haven’t figured out yet. I would assume it’s somewhere on the military panel but maybe it is another bottom that’s not immediately obvious it’s a button.

You tell an army with a general to drill by first selecting it. On the right side of that army's screen, you will see two columns of buttons. Drill is at the bottom of the left-most column.
Thanks. That was driving me nuts. Just highlights my point about the interface. There are so many functions you can do from multiple places such as building (macro tab and individual provinces) and then other by comparison are only one place. It’s not very consistent.

For me I’m used to Paradox games but you can see why they are so daunting to new players (especially the older titles).
İlk olarak Ryeloc tarafından gönderildi:
İlk olarak WindBlownLeaf tarafından gönderildi:
This is the most confusing ♥♥♥♥ I've ever seen in my life. I don't even know where to begin expressing my troubles, so please don't ask me what in particular I'm struggling with.

Just... how does it even work? What is this game?
I have 100 hours and I still hardly know what I'm doing, love it.

A still in tutorial hours 1k is the target for tutorial to end 4k hours in still learning.
I remember when I had this trouble. I came to this game from playing Civ 5 and it was quite a change. If you stick with it until you at least know why you are winning/losing I think that is the right point to decide if you want to play more.
Watch The Red Hawk, Ludi Et Historia, Zlewik and others who make guides videos on youtube.
You'll assimilate the basics and some other tricks.

I did follow The Red Hawk guides on some countries, following steps by steps the early stage of the game before cruising free on those countries before doing my own campaigns.

I'm competent enough to do world conquests now.
En son Valderonce tarafından düzenlendi; 3 Oca 2024 @ 3:22
İlk olarak Valderonce tarafından gönderildi:
Watch The Red Hawk, Ludi Et Historia, Zlewik and others who make guides videos on youtube.
You'll assimilate the basics and some other tricks.

No, don't. Streamers are notorious for outright lying about what they're doing by employing hidden cheats that they never explain or even allude to. The "tricks" that they use can't be learned from their videos at all.

One of the streamers in your list is especially infamous for this. It's much better to get advice from forums. Players there don't rely on clicks for their income and thus have no financial incentive to lie and cheat.
Why objectively true - namely Ludi in particular, Red has lost numerous times playing nations and admitted it, and always takes Quality (given his generally short games) I can vouch for him at least playing honestly. I also think Zwi is clean, but be careful of the "others."
En son Narrowmind tarafından düzenlendi; 3 Oca 2024 @ 8:00
Everybody has been where you are OP. Most people quit. But if you stick with it to at least 100 hours, the game will come into focus and you will begin to see what is important and what to ignore. A few basic tips for you:

• Pick an easy country. In addition to previously mentioned, I would add Muskovy. Not
many enemies and plenty of vassals to annex.
• If you are using Ironman mode, don’t. Set difficulty to “Very Easy”, “No Lucky Nations”.
• Look at the enemies of your enemies and make them your friends.
• Set game speed to very fast and pause a lot.
I've managed to wrangle a bud who has been playing for a long time to run me through games and teach me things as we go. Without him I do believe I'd still be utterly lost
< >
22 yorumdan 1 ile 15 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 2 Oca 2024 @ 4:06
İleti: 22