Europa Universalis IV

Europa Universalis IV

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Invisible May 31, 2023 @ 8:08am
What is "marines force limit"?
There is the good old "naval force limit" what the heck is this "marines force limit"?
Originally posted by Azunai:
Marines are a special type of infantry that uses sailors instead of manpower. I think some countries get them from missions or maybe even as a baseline feature and otherwise you can unlock them with one of the idea groups I never take (naval?)
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Showing 1-15 of 16 comments
Marquoz May 31, 2023 @ 8:13am 
Exactly what it sounds like. The number of marines you can recruit.
The author of this thread has indicated that this post answers the original topic.
Azunai May 31, 2023 @ 8:14am 
Marines are a special type of infantry that uses sailors instead of manpower. I think some countries get them from missions or maybe even as a baseline feature and otherwise you can unlock them with one of the idea groups I never take (naval?)
Last edited by Azunai; May 31, 2023 @ 8:14am
grognardgary May 31, 2023 @ 8:22am 
Marines are land combat units assigned and trained specifically for boarding operations and raiding on land. This specialist troops would remain important factors until the end of the great age of sail around 1850. World War II saw the US Marines take on a new roll in the pacific Island Hopping campaigns of Nimitz. Suffice it to say then that a maring force limit is the maximum number of such forces you can have in your armed forces.

By way of even more information than you really wanted, both John Paul Jones and Admiral Nelson were killed marines.
Invisible May 31, 2023 @ 8:28am 
I know what modern marines are, but never encoutered them in EU IV. Thanks this clears it up.
Pozz May 31, 2023 @ 10:34am 
Originally posted by Invisible:
I know what modern marines are, but never encoutered them in EU IV. Thanks this clears it up.

Marines only get available if you get marine force limit so probably why you havent experienced them.

They use sailors instead of manpower, they embark and disembark quicker than normal units, and if memory serves me well doesn't suffer attrition during transport.

Check eu4wiki for more information if curious :p
Invisible May 31, 2023 @ 11:11am 
I saw this term 1455 as Tier 2 Goverment Reform "Mission on the High Seas". I think I'm far away from having Marines:steamhappy:
Pozz May 31, 2023 @ 1:33pm 
Originally posted by Invisible:
I saw this term 1455 as Tier 2 Goverment Reform "Mission on the High Seas". I think I'm far away from having Marines:steamhappy:

They are really good if you're roleplaying small island nations for their quick naval assaults, and for essentially a 2nd "manpower pool", but in the vast majority of games where you just want to conquer, they're pretty "meh" :P
RCMidas May 31, 2023 @ 2:24pm 
Precisely BECAUSE they are a second manpower pool and excellent for naval assaults makes them ideal military supplements for a concerted conquest game.
Pozz May 31, 2023 @ 2:48pm 
Originally posted by RCMidas:
Precisely BECAUSE they are a second manpower pool and excellent for naval assaults makes them ideal military supplements for a concerted conquest game.

Eh, I rarely have manpower issues outside the first 50 years, I even tend to waste it on great projects :'D
Scr(A)tch Jun 1, 2023 @ 10:30pm 
Originally posted by RCMidas:
Precisely BECAUSE they are a second manpower pool and excellent for naval assaults makes them ideal military supplements for a concerted conquest game.

I noticed they were reinforcing from regular manpower though. It may be a bug, but as is they don't really help with manpower shortages.
red1 Jun 2, 2023 @ 4:38pm 
I don't always use marines, but find them very useful for colonial nations. I tend to base my marines in colonies and trading company areas. The lack of naval transport attrition is a big deal. I have used them with Dominion, pretty sure they still pull manpower recovery from sailors and not manpower.
Scr(A)tch Jun 2, 2023 @ 10:08pm 
Originally posted by red1:
I don't always use marines, but find them very useful for colonial nations. I tend to base my marines in colonies and trading company areas. The lack of naval transport attrition is a big deal. I have used them with Dominion, pretty sure they still pull manpower recovery from sailors and not manpower.

I made them for that very purpose once - was also after 1.35 iirc, deploying them as my occupation backline in the hope they would save me manpower from attrition, but my pile of sailors didn't waived a single time.

I also wish you could use sailors to complete projects. You're spending too much time wasting them against the cap.
Rialm Jun 3, 2023 @ 3:07am 
It could make your life easier just to disembark and take fast a land. But don't trust them as much, I have the feeling they are awful in combat.
RCMidas Jun 3, 2023 @ 5:22am 
Not mechanically. They are infantry who draw from your sailor pool instead of manpower.
Scr(A)tch Jun 3, 2023 @ 5:35am 
Originally posted by RCMidas:
Not mechanically. They are infantry who draw from your sailor pool instead of manpower.

They take more shock damage. Not a big deal, but slightly inferior to regulars.
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Date Posted: May 31, 2023 @ 8:08am
Posts: 16