Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
By way of even more information than you really wanted, both John Paul Jones and Admiral Nelson were killed marines.
Marines only get available if you get marine force limit so probably why you havent experienced them.
They use sailors instead of manpower, they embark and disembark quicker than normal units, and if memory serves me well doesn't suffer attrition during transport.
Check eu4wiki for more information if curious :p
They are really good if you're roleplaying small island nations for their quick naval assaults, and for essentially a 2nd "manpower pool", but in the vast majority of games where you just want to conquer, they're pretty "meh" :P
Eh, I rarely have manpower issues outside the first 50 years, I even tend to waste it on great projects :'D
I noticed they were reinforcing from regular manpower though. It may be a bug, but as is they don't really help with manpower shortages.
I made them for that very purpose once - was also after 1.35 iirc, deploying them as my occupation backline in the hope they would save me manpower from attrition, but my pile of sailors didn't waived a single time.
I also wish you could use sailors to complete projects. You're spending too much time wasting them against the cap.
They take more shock damage. Not a big deal, but slightly inferior to regulars.