Europa Universalis IV

Europa Universalis IV

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Maddy Apr 23, 2023 @ 5:07am
New to Game Need Advice for Ming 1.35
Hello I am fairly new and trying to do a Ming Play through anyone have any Advice? I have all DLC
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Showing 1-15 of 31 comments
Octopuses Apr 23, 2023 @ 5:21am 
- don't use missionaries

- harmonize religions only when 95+ harmony

- don't use meritocracy action too early, wait until it's close to 100

- pass celestial reforms when mandate is 100. You can also time passing it right before winning a war since that gives you 10 mandate

- rush yellow river mission

- ally chagatai, promise land and attack oirat right away

- to get a foothold in Japan early and without having to fight everyone together, you can use enforce peace option on daimyos at war. They will say no which will put you in easy war where you will separate peace once you take whatever province you want to take.
Kapika96 Apr 23, 2023 @ 5:34am 
Don't play Ming. They've got a lot of disasters etc. which make them less than ideal for somebody that doesn't fully understand the game mechanics yet.

I'd suggest playing as the Ottomans instead. Much more room for error then.
Carefreegold3373 Apr 23, 2023 @ 5:51am 
Even france to some extent if you decline the maine war
Maddy Apr 23, 2023 @ 6:28am 
Originally posted by Octopuses:
- don't use missionaries

- harmonize religions only when 95+ harmony

- don't use meritocracy action too early, wait until it's close to 100

- pass celestial reforms when mandate is 100. You can also time passing it right before winning a war since that gives you 10 mandate

- rush yellow river mission

- ally chagatai, promise land and attack oirat right away

- to get a foothold in Japan early and without having to fight everyone together, you can use enforce peace option on daimyos at war. They will say no which will put you in easy war where you will separate peace once you take whatever province you want to take.
Thanks I will try this! :D
Maddy Apr 23, 2023 @ 6:28am 
Originally posted by Kapika96:
Don't play Ming. They've got a lot of disasters etc. which make them less than ideal for somebody that doesn't fully understand the game mechanics yet.

I'd suggest playing as the Ottomans instead. Much more room for error then.
Yup :C But I wanna try it still :C
LemmyKillmister Mar 25, 2024 @ 10:25am 
Firstly open subjects part and change all tribute types to diplomatic and administrative. For Oirat, try to support Mongolia's freedom or just ally with Chagatai. Your first and second idea should be exploration and expansion. If you have DLCs make national focus on diplomatic power. Get renaissance by increasing Beijing's development (get %10 development cost reduction from state edicts, %10 from celestial reforms and %10 from decrees of Empire of China), it will be available in 1450s. When you establish the Renaissance Institute, you will have the chance to increase your diplomatic technology to 7. You must start colonizing America quickly. This way, you will succeed in establishing the colonial institute and not fall behind in technology. Meanwhile, you should establish a colony in the Philippines and from there to the west. For the America 5 colonies enough for all of the colonial region, then you can give subsidies and then they will make colonies themselves.

About: Celestial Reforms I think winning war will ad 10 reform so make them before making a peace deal.

Don't forget to have advisors because they give meritocracy.

Check the religion part and when harmony %100 or %95 harmonize a religion.
darkestkhan Mar 25, 2024 @ 10:36am 
Originally posted by Kapika96:
Don't play Ming. They've got a lot of disasters etc. which make them less than ideal for somebody that doesn't fully understand the game mechanics yet.

I'd suggest playing as the Ottomans instead. Much more room for error then.

1.35. Nothing of interest there, other than the usual MoH mechanics and the Ming disaster later on.

On another hand, the latest patch with DLC makes Ming really fun to play as, thanks to these events, missions, and estates.
Marquoz Mar 25, 2024 @ 11:12am 
Originally posted by Kapika96:
Don't play Ming. They've got a lot of disasters etc. which make them less than ideal for somebody that doesn't fully understand the game mechanics yet.

I'd suggest playing as the Ottomans instead. Much more room for error then.

So much this. Ming is not a good choice for a beginner.
Mason Mar 25, 2024 @ 2:30pm 
Acquire humanist ideas, deus vult all your neighbors, ignore all missions and mechanics. Acquire Asia.
alex010300 Mar 25, 2024 @ 7:41pm 
Get Quantity Ideas for your military, it makes surviving the Ming Turmoil Disaster even better by making sure you have enough man power to wack those rebels and gain back the mandate. Granted your tribute state Vassals can also show up and help you with it.

Also You can colonize Australia and New Zealand and Western North America with some Pacific Islands by taking the Exploration and Expansion Ideas and Government reforms to get into colony wars in the Americas.

When your tech is good enough and you gain imperialism you can wage war and expand the Ming mainland into 1812 Qing China territory if you want.

Many world conquest Achievers use Ming to rule most of the world.
Last edited by alex010300; Mar 25, 2024 @ 7:42pm
alex010300 Mar 25, 2024 @ 7:47pm 
Originally posted by Maddy:
Originally posted by Kapika96:
Don't play Ming. They've got a lot of disasters etc. which make them less than ideal for somebody that doesn't fully understand the game mechanics yet.

I'd suggest playing as the Ottomans instead. Much more room for error then.
Yup :C But I wanna try it still :C
Need to note down technology, you need to develop a city to gain a Institutions since Ming is far away from Europe but Ming has enough money to hire 3 star Advisers to get you those points.

https://eu4.paradoxwikis.com/Technology

https://eu4.paradoxwikis.com/Institutions
alex010300 Mar 25, 2024 @ 7:49pm 
Originally posted by LemmyKillmister:
Firstly open subjects part and change all tribute types to diplomatic and administrative. For Oirat, try to support Mongolia's freedom or just ally with Chagatai. Your first and second idea should be exploration and expansion. If you have DLCs make national focus on diplomatic power. Get renaissance by increasing Beijing's development (get %10 development cost reduction from state edicts, %10 from celestial reforms and %10 from decrees of Empire of China), it will be available in 1450s. When you establish the Renaissance Institute, you will have the chance to increase your diplomatic technology to 7. You must start colonizing America quickly. This way, you will succeed in establishing the colonial institute and not fall behind in technology. Meanwhile, you should establish a colony in the Philippines and from there to the west. For the America 5 colonies enough for all of the colonial region, then you can give subsidies and then they will make colonies themselves.

About: Celestial Reforms I think winning war will ad 10 reform so make them before making a peace deal.

Don't forget to have advisors because they give meritocracy.

Check the religion part and when harmony %100 or %95 harmonize a religion.
Yup need to weaken/crush the Oirat to avert that Disaster
darkestkhan Mar 26, 2024 @ 2:44am 
Originally posted by alex010300:
Get Quantity Ideas for your military, it makes surviving the Ming Turmoil Disaster even better by making sure you have enough man power to wack those rebels and gain back the mandate. Granted your tribute state Vassals can also show up and help you with it.

Also You can colonize Australia and New Zealand and Western North America with some Pacific Islands by taking the Exploration and Expansion Ideas and Government reforms to get into colony wars in the Americas.

When your tech is good enough and you gain imperialism you can wage war and expand the Ming mainland into 1812 Qing China territory if you want.

Many world conquest Achievers use Ming to rule most of the world.

As Ming, Quantity ideas are a waste. You are better off getting trade/infrastructure ideas and improving your economy early so that you can plop plenty of manufacture/workshop/barrack combos. That should grant plenty of manpower and ducats. Just fortify the entire land and the Ming disaster will be easy to resolve. Defensive ideas are better here. Either way, you will want court, trade, infrastructure, exploration, and humanist ideas. The exact order is up to the player.
darkestkhan Mar 26, 2024 @ 2:45am 
Originally posted by alex010300:
Originally posted by LemmyKillmister:
Firstly open subjects part and change all tribute types to diplomatic and administrative. For Oirat, try to support Mongolia's freedom or just ally with Chagatai. Your first and second idea should be exploration and expansion. If you have DLCs make national focus on diplomatic power. Get renaissance by increasing Beijing's development (get %10 development cost reduction from state edicts, %10 from celestial reforms and %10 from decrees of Empire of China), it will be available in 1450s. When you establish the Renaissance Institute, you will have the chance to increase your diplomatic technology to 7. You must start colonizing America quickly. This way, you will succeed in establishing the colonial institute and not fall behind in technology. Meanwhile, you should establish a colony in the Philippines and from there to the west. For the America 5 colonies enough for all of the colonial region, then you can give subsidies and then they will make colonies themselves.

About: Celestial Reforms I think winning war will ad 10 reform so make them before making a peace deal.

Don't forget to have advisors because they give meritocracy.

Check the religion part and when harmony %100 or %95 harmonize a religion.
Yup need to weaken/crush the Oirat to avert that Disaster

Weakening Oirat is quite easy in the early game. Just don't go fighting them with ruler general.
Kapika96 Mar 26, 2024 @ 5:25am 
Originally posted by alex010300:
Many world conquest Achievers use Ming to rule most of the world.
I highly doubt that. There are tonnes of nations that are better for WCs than Ming. They're not even the best China for WCs with Oirat>Yuan being a much easier choice.

Oh and quantity ideas are a really poor choice for Ming. They're a pretty bad group generally, but especially for Ming who don't need extra force limit/manpower anyway.
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Date Posted: Apr 23, 2023 @ 5:07am
Posts: 31