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https://steamcommunity.com/sharedfiles/filedetails/?id=2973431691
I'm about to defeat the Ottomans for the fourth time. They're allied to Hormuz, my next target. I've crushed them in three previous wars, ripping away dozens of provinces and taking about 10,000 ducats in the process. They're no tougher now than in previous patches. I've wiped them completely off of the map dozens (maybe hundreds) of times over the past ten years. In an earlier achievement run in this patch (All Blue, as Portugal), I annexed every bit of their land.
You need to learn how to fight well, how to make good alliances, and when and when not to attack. If you have no pressing reason to, don't. Grow elsewhere and hit them later. Any skilled player can out blob and then crush the AI 100% of the time. If you do need to fight them early on (you share a border, for example), then learn the combat system, get good allies, and beat them down.
To add to my previous post, many players think the Ottomans have some magic manpower cheat, but it's not true. They just know how to use the tools the game gives them, tools the player has as well. They hire mercs, going deep into debt to do so if necessary. They slacken recruitment. They build barracks. They make use of normal replenishment. The only thing the Ottomans can do that you as another nation cannot is create Janissaries. You can easily beat them at every aspect of warfare if you put in the effort necessary to understand the system.
They're probably stronger in player hands than they were before, but they're not any better in AI hands than before. It's not anymore difficult to beat them than it was previously.
Sometimes they can end up exceptionally powerful, but it's pretty rare. They're usually manageable, especially if you take steps to prevent them from becoming strong. Not only that but they can quickly blow up during the late game now, even if they did get strong. Their disasters are incredibly unlikely to hit until the age of absolutism, but once they do hit the AI really can't deal with them well.
did you have generals, army tradition, prestige, army professionalism and the correct army composition? (there is always a certain combat width)
in 15xx you only use arti for sieges.
so with 27 combat width on mil tec 11 you should have 27 inf plus 6 cav, or 29 inf plus 4 cav. but i think cav is quite strong with france new missions and ideas(?)
additionally did you take mil ideas? if not and the ottobros have taken then you are in a disadvantage still.
do you go for attack or defend? use the correct ínf unit for that, they have different pips.
if you already got the balkan it would have made sense to defend the first 1 or 2 years on a mountain fort (scorch earth there so they wont send in new stacks), stack wipe the ♥♥♥♥ out of them and attack as soon as they are very outnumbered.
to have naval dominance in the mediterrainian sea would help to
so, sorry for your loss, but i think you made some mistakes and you are still a rookie to the game, which is totally fine. i am 1k hour into the game but i still learn. most complex game even though it does not look like it. there is so much you need to know about combat
its never been easier to defeat the ottomans and 1.35 is an absolute perfect DLC in my opinion since they become the sick man of europe in the late 16xx almost everytime and new great powers step in like spain which is an absolute gigachadlord
edit: on the right bottom corner there is something called statistics. you can compare ottobros army with yours , like morale and discipline. probably they were still stronger somehow (advisor, ideas, professionalism, tradition, etc) plus the janissaries. you can also share your save game here and i will tell you what went wrong.
hope that helps brother
2 as a Base
2 from Diplomacy Idea Group
1 from Expansion Idea Group
1 from being an Empire
1 from Russia's new Shift of Administrative Focus mission bonus
1 from I can't think where right now
The government reform that gives you +1 Diplomat and +5% to all estate loyalties.
2 Base
1 from Empire
2 from Diplo idea group
1 from the policy you can enact when you complete Diplo and Admin
1 from the "Balance of Power" government reform
1 from the "Shift of Administrative Focus" mission bonus
I don't have the Expansion idea group diplomat yet--it's two ideas away. I'll have 9 soon.
Those of you who've read some of my prior posts know how much I love diplomats and how I micro them to prevent coalitions (in addition to claim generation, annexing vassals, and so on). I can never have too many diplomats.
https://cdn.discordapp.com/attachments/918604716383010830/1105522417931145286/image.png (copy link URL and paste in browser to see.)
Pic related is the province history and nation history to prove it. This was an Iron Man game too. Despite the recent patch, the Ottoman's still are pretty easy to beat if you build up a decent navy or are able to ally Venice. Maybe focus more on military ideas or try to crack the Ottoman yolk earlier. Frankly I didn't touch the Ottoman's much after I conquered my vassals cores and I still managed to bully them around.
If anything France is OP in this patch, I'm currently the HRE Emperor, Head Of The Catholic Church, and the number one GP. All of this was done by the 1550s.
I expect to be able to crush the Ottomans as any nation in any year. And I do.