Europa Universalis IV

Europa Universalis IV

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JLHartsock Jun 28, 2023 @ 8:40pm
are Streltsy worth it?
Did they get reworked in the new dlc, and if so are they worth recruiting as Russia?
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Showing 1-11 of 11 comments
Kapika96 Jun 29, 2023 @ 5:14am 
Yes!

They have no real downside. You don't regain manpower if you disband them, that's literally it. I don't disband my troops anyway (only time I do so is after annexing somebody, and that's disbanding the inherited troops rather than my own), so there are no downsides.

Increased fire damage and reduced fire damage received, probably the most important damage type from mid-game onwards. And the possibility of increased combat ability and reduced reinforce cost/time.

They were also worth it previously too. They increased stab cost, so what? I never stab up after the early game anyway, there are so many events that give you stab it's simply not needed.
nekoman Jun 29, 2023 @ 5:18am 
They don't consume manpower on recruiting
bri Jun 29, 2023 @ 6:16am 
They cost admin points, that's about the biggest downside of any unit in the game,,,
Kapika96 Jun 29, 2023 @ 6:27am 
Originally posted by bri:
They cost admin points, that's about the biggest downside of any unit in the game,,,
No they don't.

Are you playing with some weird mods or something?
bri Jun 29, 2023 @ 7:00am 
Originally posted by Kapika96:
Originally posted by bri:
They cost admin points, that's about the biggest downside of any unit in the game,,,
No they don't.

Are you playing with some weird mods or something?

Older version. I guess they clued in and changed it for 1.35...
Mr.M Jun 29, 2023 @ 8:47am 
Streltsys are basically Janissaries now once you upgrade them...

-dmg taken, + dmg dealt. As well as an extra 10% combat ability.

Only downside is that when you upgrade them they will demand payment just like the Janissaries - but worth it imo.
Kapika96 Jun 30, 2023 @ 6:37pm 
Originally posted by bri:
Originally posted by Kapika96:
No they don't.

Are you playing with some weird mods or something?

Older version. I guess they clued in and changed it for 1.35...
I'm still sure they didn't. The increased stab cost, like I said, but other than early game you should never need to manually increase stab so that isn't really costing you any admin points.

Plus in older versions you could get them from a government power, you didn't even have to recruit them from provinces. That was actually crazy OP since when you had a high force limit you could instantly get like 100k Streltsy fully equipped and ready to fight for no manpower cost.
Last edited by Kapika96; Jun 30, 2023 @ 6:38pm
bri Jul 1, 2023 @ 3:00am 
Originally posted by Kapika96:
Originally posted by bri:

Older version. I guess they clued in and changed it for 1.35...
I'm still sure they didn't. The increased stab cost, like I said, but other than early game you should never need to manually increase stab so that isn't really costing you any admin points.

And what is stab cost again? Oh yeah, admin points. And unless you are stupidly taking religious ideas early (again, costing admin points), save scumming bad events and ruler deaths, or enjoying disasters you need to buy stability...
Last edited by bri; Jul 1, 2023 @ 3:00am
Mr.M Jul 1, 2023 @ 3:19am 
Originally posted by bri:
Originally posted by Kapika96:
I'm still sure they didn't. The increased stab cost, like I said, but other than early game you should never need to manually increase stab so that isn't really costing you any admin points.

And what is stab cost again? Oh yeah, admin points. And unless you are stupidly taking religious ideas early (again, costing admin points), save scumming bad events and ruler deaths, or enjoying disasters you need to buy stability...

...when you say "they cost admin points" it sounds like how Janissaries cost mil power...

They gave increased stab cost, which means increased admin cost via stabbing... If you dont ever need to stab due to good event luck they wouldnt cost any admin points... See the difference?
Kapika96 Jul 1, 2023 @ 4:09am 
Originally posted by bri:
And unless you are stupidly taking religious ideas early.
We're talking about Russia, so I'd argue it's stupid not to take religious ideas early.

25% less AE on basically all wars (especially useful for preventing the Ottomans joining a coalition when conquering the hordes. A constant CB on basically everybody. No diplo costs for peace treaties. And the ability to actually convert all the muslim and catholic land you'll be conquering.

Why would you not want that? IMO it should be either your 1st or 2nd idea group with Admin being the other.
bri Jul 1, 2023 @ 12:25pm 
Originally posted by Kapika96:
Originally posted by bri:
And unless you are stupidly taking religious ideas early.
We're talking about Russia, so I'd argue it's stupid not to take religious ideas early.

25% less AE on basically all wars (especially useful for preventing the Ottomans joining a coalition when conquering the hordes. A constant CB on basically everybody. No diplo costs for peace treaties. And the ability to actually convert all the muslim and catholic land you'll be conquering.

Why would you not want that? IMO it should be either your 1st or 2nd idea group with Admin being the other.

You mean 50% more ae compared to the reconquest you should be using along with taking the big 3 idea groups, flipping your vassals to ortho and converting for them without needing religious ideas to do the job. Also, some of us don't play ezmode unrestricted idea groups...
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Date Posted: Jun 28, 2023 @ 8:40pm
Posts: 11