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https://www.youtube.com/watch?v=liwkjhRm7Es
I should also inform you, as several other people here will no doubt mention, all of this advice (and the overuse of the word "overpowered" within the video) is geared solely towards PvP in multiplayer games. When it comes to single-player, or really in any campaign where you're only going to be fighting against AI-controlled countries, it's widely considered a complete waste of monarch points to develop your own provinces outside of very specific circumstances. You generally get more value out of using those points by conquering land from other nations, spending Admin points to core new provinces for yourself while spending Diplo points to integrate subject nations that you've given other provinces to.
As the AI is woefully poor at scaling their countries effectively or taking advantage of battle mechanics compared to a competent player, it's easy to outpace them simply through raw conquest, rendering such things as efficient development or military quality boosts unnecessary against them. Against another player who has as much or more knowledge of the game as you, however, this is usually not the case, which is why scaling yourself in this manner is so popular in multiplayer. Wars between players tend to be very long, drawn-out affairs of "How many men can I possibly squeeze out of my country to keep on going until one side is finally defeated", whereas fighting against the AI is more often a case of "how hard can I club all these seals without getting myself overwhelmed by rebels or facing off against a coalition of half the known world".
This. There are only two good reasons to develop provinces in single player:
1) An estate agenda or mission requires you to do so
2) You're forcing an institution to spawn
The rest of the time, conquer. It's vastly more efficient against the AI.
If he can't explain it, how can he consistently do it? Perhaps he doesn't want to share his knowledge?
And the list goes on and on and on. Teaching is f***ing difficult.
I can think of at least five other reasons:
3) You want to to be able to upgrade a Centre of Trade to level 2 (requires 10 Dev) or level 3 (requires 25 Dev)
4) You have Orthodox religion and a little short of the 30 Dev points required to be able to consecrate a Metropolitan in that state
5) You're a little short of the required Dev to be able to make a culture accepted or to be able to culture shift to a desired culture, but could do so if you develop some provinces of that culture
6) You have been able to stack national ideas (e.g. Tuscany's) and other modifiers that give you large discounts to Development cost and have lots of spare monarch points that would otherwise be wasted if nearing your MP cap (e.g. if very ahead in technology and don't have idea group slots to fill)
7) It's a gold-producing provinces (or cloves, or other high value trade good province)
There are other situations too, but those are the main ones
Metropolitans are useless. In fact, having one generates nothing but negative or neutral events. And I do mean nothing but.
The culture point is a good one, but highly specific. Again, conquest is usually better.
If you've been expanding properly, you shouldn't be approaching a mana cap, reductions to development cost be damned. There are vassals that need integrating, annexed lands that need coring. If you remain stagnant, this will happen, but then you must be careful of the AI getting stronger than you.
Gold production is a good exception yes, but remember the issue with higher production development translating to a higher chance for that development to be HALVED upon gold depletion. That's a LOT of dip points wasted whenever that happens, and you could do better financially by spending those on integrating vassals to eat up more territory and strengthen yourself across the board.
None of those reasons are good enough to waste monarch points on, unless a mission requires them:
3) I never upgrade centers of trade. I conquer every single province of nodes I care about instead
4) The payoff for doing this is far too low to bother.
5) Same for this. I'll be conquering several dozen cultures. If one is barely short of acceptance, oh well, too bad for it. A bigger one is coming soon.
6) It's still cheaper to conquer and core (especially with Admin) or vassalize and annex (especially with Admin and Influence). And you will never hit the MP cap if you're expanding quickly. You can burn endless Admin points on conquest, Diplo on vassal annexation, and Mil on generals.
7) Again, I never bother. Gold burnout is real, and a giant waste of points. And using mana to expand hurts your enemies and helps you, while developing just helps you. By conquering, you also increase your stranglehold on trade in nodes you care about. That's a much bigger economic payoff in the long run.