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I find myself going for 6 Nobility Privileges alot of times, using Noble Land Rights, Primacy of the Nobility, Nobility Integration Policy, Strong Duchies, Supremacy over the Crown and Right of Counsel. Last one is mainly to get the loyalty equilibrium high, but only when i play Theocracies, which is my government of choice.
I usually do not have problems getting rid of the privileges later, because of bonuses i use through reforms. Like, i wouldnt take "Strenghten Noble Privileges" as monarchy but rather "Curtail Noble Privileges", since monarchy goes hard into Nobility and i really dont need any manpower modifiers in my games.
Is “Noble Land Rights” the one that give +100 Gov Cap?
What’s “Curtail Noble Privileges”? The +10% Tax Buff?
I never read the name nor the flavour text, I just read the buffs and debuffs. I wish the EU4 Wiki listed the privilege…. Dunno why it’s so lacking.
What to do when Estate influence reach 100% though? Getting Loyalty to be over even 80% is extremely difficult.
Sometimes. It depends on the purpose of my campaign.
Yes, "Noble Land Rights" is the +100 Gov Cap.
Yes, "Curtail Noble Privileges" is the one that gives now 15% Tax income, but more importantly it gives -10% Nobility influence.
The EU4 Wiki lists the privileges, they are just a little hidden. https://eu4.paradoxwikis.com/Base_estates
I am not really sure what to do then, because i make sure it doesnt reach 100% since that was very bad back then in the earlier Estate versions.
So for my first campaign I chose Avaria and Muslim nations got some new privileges: “Establish Religious Schools” (Inviting a scholar has no Admin cost) - I think this is worth since 50 admin is quite a lot especially since it it the most important monarch point. I also like taking Admin Ideas first and rush the 2nd idea for -25% CCR so I can blob.
I also chose “Grant Local Residence to Scholar” giving you access to all schools regardless of piety and relations with said nation which is handy cuz less micro, less preparation and waiting for 150 relations, said nation might even disappear etc. I like having -10% AE impact and then switch to -10% Dev Cost when it’s time to dev institutions which as a Caucus nation you pretty much have to dev push Renaissance, Colonialism and Printing Press.
I chose “Religious Diplomats” cuz I thought it would make countries harder to join in a coalition against me since I am surrounded by Sunnis and have to expand into Sunnis. Also to get my overlord’s rivals to support my independence faster (turns out I didn’t need the help and all Shirvan did was steal a province from me).
So that’s how I got 6 privileges and 100% clergy influence… I’ll definitely cancel these privileges except “Establish Religious Schools” - The Wiki says it is possible to have more than one foreign scholar active at the time, but how? Doesn’t the existing Scholar just get replaced?
Also is -10 Shock Damaged Received better? Or +10 Shock Damage given better?
Also, once u fire an advisor they are really gone now and cannot be rehired like before?!
Quote: "It is impossible to have more than one foreign scholar at any given time. Inviting a scholar while one is already present will result in their replacement. "
https://eu4.paradoxwikis.com/Muslim_denominations#Muslim_schools_of_law
I am not sure about the Shock Damage question, i can only say the obvious that the Shock Damage given is certainly better for Horde nations. For everyone else the question shouldnt be significant enough because other combat modifiers are still superior.
You should still be able to hire the advisor you have fired.
Seize Kongo's capital at Mbemba, accept their culture, upgrade the Great Project. Also boosts Reform Progress gain.
That's actually a negative influence modifier. In exchange, +1 Admin Skill for your monarchs. Extremely good if you can deal with the corruption. Synergy with Puppeteer The Nobility due to Espionage granting -0.20 Yearly Corruption.
Serious conquerors should have Diplomacy ideas, counteracting that increase long before you get this reform*. You should already be too strong for any coalition to be of concern by the Age of Reformation. If you take this reform, you should be willing to hit hard and fast and bloody, such as when you have very good relations with someone you want to kill, because that will save you on Admin mana to counteract any Stability hit. It also allows no loss of Stability for no-CB wars when combined with Diplomatic ideas. Just saying.
*As in, +25% Improve Relations. If you're taking Espionage already, then you've got an actual -20% AE modifier in that group. No policy synergy if you take both, which is a long-term thing to consider.
All nobility reforms are tier 2 by default. No other reason. You could also spend that progress on boosting GC instead. If you're taking Espionage, you're already unlikely to be playing optimally or fully minmaxing, therefore you don't need to worry too much about non-optimal reform expenditure.
The Mamluks were on Low attitude despite not having any land occupied, I did most of the fighting and managed to fully siege Anatolia apart from Sugla (while the Ottomans were trying to march from Crimea), and got 45% Warscore as well as having ticking warscore cuz Mams were holding Homs. But despite all this, the Mamluks decided to peace out of the war and force the Ottos to release 2 OPMs: Corfu and Trebizond.
Idk why this happened cuz all they did was white peace out Tunis with the help of Morocco, didn’t fight the Ottos and just walked around taking attrition.
P.s. What to do with the Dhimmi? I just give them the +10% loyalty and influence privilege to keep their loyalty equilibrium above 50% so they don’t revolt when I seize land.
I hate having 4 estates cuz it really drives down your Crownland equilibrium.