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After that, a new conquered province will be given to the CN and they will have to core it. As a result, if you take more than 5 provinces, you only need to core the cheapest 5 and the rest will transfer when the nation is formed.
Um, bad thinking. But normal for the inexperienced player.
You absolutely WANT the CN to form for sure. Overseas 75% autonomy territories are worth nothing in comparison to the huge trade you get from a CN.
In fact, once your CN has 10 cores, you get a free merchant to steer all that trade to you. Also, they will give you 50% of their trade power, fight local battles for you, colonize more land inside their region to grow, send you gold fleets (if they have a gold mine and you own El Dorado) and also pay you a small amount of tarrifs.
Without Colonial Nations, colonizing and conquering in the new world would be a terrible idea.
One of the huge reasons to get Mexico as a CN is for the gold fleets, but you must own El Dorado DLC for this to happen. Since you own the Caribbean, your gold fleet has a direct path to your home node, which is a requirement also.
Your provinces that produce gold in the colonial regions will slowly add up and eventually ship a large sum of gold to your capital in one large lump.
And you need to protect your gold fleet route with light ships. Pirates will go after gold fleets. There is even an achievement to pirate 100 gold from a single treasure fleet.
You still will get hit hard with the state maintenace cost for the huge distance, though this does not affect manpower.
The trick must be to get a colony with a territorial core and immediately turn it into a state before getting 5 of them in a single region.
I suppose I will have to try this out sometime until they patch it away. Although I have never lost a CN to independence and rather like having them.
But the OP was not fleeing to the new world, so it sounds like a totally different situation from yours.
By the way, do you still have to get down to 1 province in your home continent before moving to a different one? Or does the new state mechanic now get around that?
1. You colonize 4 provinces in a single area like the Caribbean.
2. You turn that territorial area into a state.
3. You colonize more Caribbean provinces, turning them into states as you go before you ever reach five territorial cores.
4. The CN does not form even when you have dozens of cores inside the region.
5. You eventually capture the entire Caribbean at 0% coring cost.
6. You move your capitol and the state maintenance cost drops drastically.
7. You convert your provinces to state cores by paying the 50% coring cost and your autonomy suddenly drops everywhere.
Is this correct?