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Just out of interest what are these gameplay reasons?
Mainly the lowered unrest and more tax etc. By being a cultural union as an Empire, such as Ottomans or Russia, you won't get any cultural penalties. Ottomans seem to have a hard time staying alive as AI so that's why they probably buffed them. Same reason for Russia and Karelian areas.
IMO that's not gameplay - just a series of buffs and nerfs. They could have achieved the same thing in any number of different ways. In any event thanks for taking the time to reply.
In fact, the Ottomans are, being Turks, basically just the ruling family of the empire, while "Russia" comes from the Rus in Moscow that fended off the Golden Horde, and later expanded to the Pacific.
While the Ottomans were in fact "assimilated" by just about every culture they conquered, be it Levantine, Greek, etc. ( In game, they can get at least Greek and Western culture when prerequisites are met...) , keeping and expanding their power structure throughout the process, by vassalizing everything: The Ottomans (who were atavist Step Nomads at the beginning) brought (apart from their very successful structure of reigning and Empire building) no actual "culture" whatsover with them . (- Sorry for the hard words...)
They interpreted an own version ( leading to conflicts with the Arabs) of Sunni (e.g. for their own legitimation) as the leading culture, one could say. (Many conflicts in the ME nowadays are thus a result of their rule; especially those in laicist Turkey...)
"Russians" OTOH are basically those who were conquered by the Rus and patronized by Orthodoxy (what went hand in hand; - Russia itself is since Kyrill a "mission") .
Both empires have found different ways to handle massive cultural diversity: Russia with the very Christian idea of "all people are brothers" , and more specifically: Russians. (- The Ukrainians might disagree...) The Ottomans by adopting Sunni, and basically not touching the native cultures they found: All that was really expected was paying taxes, and sending soldiers.
Does anyone really care about the accuracy of ethnic groups inclusion in cultural groups? Does it really matter?
Say that to everyone who comes into the forums please
It's righteous fury to outright lying.
In Western Turkic (Oghuz) culture, which includes Turkish Turks, Azeri Turks, Turkmen Turks, the culture is matriarchal. Religion can not subvert the equality or at least the relative freethinking of the woman.
Arabic culture is patriarchal.
I don't want to play a game where I am forced and oppressed into a false form of history, the struggles and pain of my ancestors subjected to "game balance" reasons.
If there is a disadvantage, then give me the disadvantage. I don't care, Ottomans have enough advantages.
I don't want to play my favorite game humiliated.
Take notice devs.
The game was never meant to be 100% historically accurate. I play the game to have fun and could care less about culture labels.
It may very well be that the devs were not aware of all the cultural nuances in each region. If the culture bothers you that much that it humiliates you then you have deeper problems than this game.
The OP is factually correct.
Also, how on earth can this be your favroite game? Don't you have other (better) Paradox games in your libarary?
You do realize that the Turks of Anatolia were persianized right? The ottomans were a Persianite state. (A nation that has linguistic and cultural ties to Persia) same goes for the Turcomens. Azeris are not a Turkic group culturally or ethnically. Speaking a language doesn't change your culture.
So technically OP is wrong and right at the same time.