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Another thing is to look at is what's causing the unrest, for example if it's seperatism it will fade away (albeit farely slowly). Or other factors like over-extension etc. Most things can be fixed.
Another thing is idea groups, namely humanist and religious ideas. Religious ideas make it easier to convert provinces faster while humanists decresases years of seperatism (among other things) by 10 years which is really powerful.
The last thing which I did in my ideas guy achievement hunt when I was in your situation was that I lowered autnonmy in provinces to entice revolts. Because after a revolt is beaten the same rebels get a -100% unrest modifier for something like 15 years. So if you beat the rebellion you don't have to deal with them during the war.
I see thanks for the information
2- you know where, so you can place your troups there
3- you wait for them and kill them
which means:
you do have manpower available or money for enough mercenaries, you have a decent army.
you can slow some rebels ( troops here + autonomy + harsh treatment as last resort ), speed up some other rebels ( reducing autonomy in their provinces or sending missionary ).
you fight them better when you are already here, they attack, you defend.
and most of the time, rebels are no problems.