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This means that if you have the goal seiged each month you will gain a small amount of warscore. If you dont control it your enermy will gain a small amount of war score. Losing teh goal will reset the ticking warscore.
This allows you to gain enough warscore to take your claim without having to seige out the whole enermy nation
When I start a war, I will immediately open up the peace deal and select exactly what I want. I will analyze the aggressive expansion and the admin points needed to core it. I will generally go straight for the wargoal (I usually make this a non-fort province that is nearby in grassland so I can get it faster) and get that warscore ticking. Since I have already selected what I want in the peace deal, I know exactly how long I need to fight before I can peace out.
There is also a different kind of ticking warscore. It's the length of war penalty. when you select your peace deal in the start, of course your enemy will not be willing to select it. If you mouse over the red checkmark, you can see the reasons they will not take it. One of those reasons is Length of War. The longer the war goes on, the lower that number gets. So while it is not added directly to the warscore, it essentially means that your opponent is more likely to take a peace deal. You can sometimes intentionally use this to get more than you should be able to for what you have taken as long as its only slightly more and you are not getting the "You have not occupied any forts in the area" -1000 penalty
Also War Exhaustion will push a country to accept a peace deal sooner.
Show superiority, win 80% of battles. Frequently used early when someone takes religious ideas.