Europa Universalis IV

Europa Universalis IV

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eyzteinn Sep 21, 2016 @ 2:08am
Ticking war score
What is this? When I select Conquest as my CB I see I can choose different provinces as war goal. After I win the war with 100% war score, I can still (usually) claim all of my enemies' provinces, claims on them or not. What is this ticking war score I keep reading about?
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Showing 1-10 of 10 comments
Omniconda Sep 21, 2016 @ 2:30am 
when you declear war you set the war goal. the nation to control the war goal gets a ticking warscore.
This means that if you have the goal seiged each month you will gain a small amount of warscore. If you dont control it your enermy will gain a small amount of war score. Losing teh goal will reset the ticking warscore.

This allows you to gain enough warscore to take your claim without having to seige out the whole enermy nation
691neil Sep 21, 2016 @ 2:42am 
Getting the war goal will cause war score to tick up to a maximum of 25%. It's very useful if you can't get score in any other way e.g. if the target is on another continent or can't be reached because they have a strong navy. Otherwise as Omnious says it is a lump of easy war score - so choose the CB and/or the target province carefully.
Retribution Sep 21, 2016 @ 2:42am 
You can keep track of ticking warscore as well. In the war screen hover your mouse over the green/red arrow (or dash for no change) in the middle right side of the window to see current ticking warscore. It increases/decreases at the start of each month at war.
eyzteinn Sep 21, 2016 @ 3:14am 
Wow, this is just brilliant! I've played this game for 157 hours without knowing this! It'll make conquest a lot easier! I always conquer with 100% warscore, and this costs a ton of manpower, troops and money. Thank you guys! :-)
Omniconda Sep 21, 2016 @ 3:32am 
you only need enough warscore to take what you want in each war. smaller deals for a few claims and war reps will give a shorter treaty so you can go back an get more next time. If you try taking to much at once you have a huge war that goes on to long a truce that lasts longer than it needs and likly alot of aggressive expantion in 1 area because you dint have claims on all the lands you took.
Laladen Sep 21, 2016 @ 4:51am 
Originally posted by eyzteinn:
Wow, this is just brilliant! I've played this game for 157 hours without knowing this! It'll make conquest a lot easier! I always conquer with 100% warscore, and this costs a ton of manpower, troops and money. Thank you guys! :-)

When I start a war, I will immediately open up the peace deal and select exactly what I want. I will analyze the aggressive expansion and the admin points needed to core it. I will generally go straight for the wargoal (I usually make this a non-fort province that is nearby in grassland so I can get it faster) and get that warscore ticking. Since I have already selected what I want in the peace deal, I know exactly how long I need to fight before I can peace out.

There is also a different kind of ticking warscore. It's the length of war penalty. when you select your peace deal in the start, of course your enemy will not be willing to select it. If you mouse over the red checkmark, you can see the reasons they will not take it. One of those reasons is Length of War. The longer the war goes on, the lower that number gets. So while it is not added directly to the warscore, it essentially means that your opponent is more likely to take a peace deal. You can sometimes intentionally use this to get more than you should be able to for what you have taken as long as its only slightly more and you are not getting the "You have not occupied any forts in the area" -1000 penalty

Also War Exhaustion will push a country to accept a peace deal sooner.
Last edited by Laladen; Sep 21, 2016 @ 4:55am
Darksinth Sep 21, 2016 @ 6:19am 
Originally posted by Omnious:
Losing teh goal will reset the ticking warscore.
That's not true. How long you've had the ticking warscore is remembered and once you have the wargoal again it'll start counting where you've left it.
Goncourt Sep 21, 2016 @ 8:55am 
Different CBs give different ticking warscore. There is no CB , like no CB which gives no ticking warscore. Conquest of a province of course take the province. Can't recall which one off the top of my head is most battles won.
Retribution Sep 21, 2016 @ 6:17pm 
Originally posted by MindmyBool:
Can't recall which one off the top of my head is most battles won.

Show superiority, win 80% of battles. Frequently used early when someone takes religious ideas.
Gramarye Sep 22, 2016 @ 9:19am 
That's actually something that I only recently came to appreciate in my most recent playthrough: The art of not demanding everything you can just because you can, in order to shorten the truce. I used to think "hey, I've got extra warscore, I'll throw in some extra demands just for the heck of it." But because the size of the demand determines the length of the truce, it's not always worth it. Even demanding war reparations, which many people treat as standard operating procedure, isn't always worth it when you're leaving the other country largely broken and unlikely to have much income anyway; the AI somehow never seems to go bankrupt, so it's not like you can really push them into financial ruin (I used to think that there must be some penalty to the AI for losing a bunch of money, but it really doesn't seem that way very often ... they'll field huge mercenary forces with borrowed money, then pay war reparations and cash in peace deals, and then somehow the loans are just gone).
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Date Posted: Sep 21, 2016 @ 2:08am
Posts: 10