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Exploration idea 1: Colonial Ventures
Exploration idea 6: Free Colonies
American idea 3: Empire of Liberty
Canadian idea 3: Settling the Interior
Carib idea 5: Carib Seafarers
Leonese idea 3: Conquest of the New World
Malayan sultanate idea 7: Settle the Islands
Moluccan idea 3: Dominance over the Outer Islands
Muscovite idea 5: Siberian Frontier
Nizhny Novgorod idea 5: To The East!
Norwegian idea 3: Pioneer Spirit
Spanish idea 3: Inter Caetera
Passing a Mayan, Inti, and Nahuatl religious reform allows a nation to select a Colonist as one of the five options. Selecting the Clan Migration Native idea, for nations with a Native Council government, also provides a Colonist. Parliaments also may pass a bill granting an extra colonist for 10 years.'
From the eu4 wiki http://www.eu4wiki.com/Colonization#Colonists [/url
For this achievement you have 2 big options. 1) Colonize everything yourself and focus on maxing colonist count and growth as well as income to fund the colonies. 2) Let the Europeans colonize the land for you and take the through conquest.
You can do a mix of both, though you should lean more towards one instead of trying to do an equal balance. Colonizing everything yourself makes the land your culture and your religion, but you will be breaking the bank to finish on time. Conquering the lands will save you a lot of money and let others do the hard part for you, but will require having the strongest navy at all times to keep those European armies away.
One final note, do NOT start in the Carribean. You will get colonial nations and have nothing to do until you get your first colonist since no one is around to attack. Central America is pretty much ideal.
Chatot, 1/1/1 temperate savannah, with Cotton
National Ideas and traditions
Idea Cost -5%
Technology Cost -5%
Missionary Strength +0,5 (important, to convert the natives)
National unrest -0,5
Morale of navies +5%
Discipline +2,5%
Global Settler Increase +10
National Tax Efficiency +5%
Colonists +1
Infantry Combat Ability +5%
Others
Danish, Norse religion, Western tech Oligarchic Republic, starting with a 6/5/6 leader
Story
Aggressive expansion initially, attached the 4 native tribes to get some income going. Then a few migrating tribes that came within reach. With a sound financial basis, I started colonizing the rich Caribbean trade node. It gave an immense boost, and trade started being worth some. Continued the aggressive war on on the east coast natives and ended up with a line all the way up to Manhattan. Left the powerful New England tribes. After that, started to look at Mexico, and invaded. Conquered it pretty quickly. After that, eventually conquered the rest of the northern tribes, connecting them with a thin string of colonies.
Ran as heavy a set of colonies as possible.
In the meantime, the Portuguese and the Spanish arrived and started colonizing the southern continent. I noticed that there where only a few Inca lands left, so I conquered them to get a foothold on the southern continent. In the meantime Spain build a Florida colony in the eastern region, which I had left for them.
Then began the slow filling with colonies, heading northwest, and the slow conquest of the other European colonizers. The first target was English Argentina in the south, then the two Brazil's. It was long wars, and there where many of them. After that, the war was purely against Spain and its many colonies. tough fights, but eventually they where all conquered. In the meantime a few English, Dutch and French colonies where also conquered.
The final conquest was in 1745, earning me the achievement.
Your earliest colonies should be focusing on getting you borders with other American countries that you can fight and take money from, which can help sustain a structural deficit, but move fairly quickly to a focus on taking coastlines to limit how far Europeans can expand when they arrive (if they form a colony, it's a good idea to try to create a ring around it heading inland so that they can fill that space in, but they don't expand too far).
On the off chance that you don't know how to get more colonies, you can recall your colonist from a colony when you have the colony selected; it doesn't delete the colony, it just means that colony grows more slowly. You'll then have a free colonist available to start another colony. Even if you don't want to go over the limit, it can be a good idea to recall your colonists from colonies that will be finishing soon if there's 100+ day travel time for them to start the next colony; you can line it up so that they'll be arriving at the new colony around the same time as the previous colony finishes, rather than having that dead time between the two colonies.
For flavour reasons, I started on the east coast of North America but, strategically, it's far better to start adjacent to some of the smaller Mexican nations. Mexico is a wealthy region, and it also gives you easy access to the Caribbean trade node, which is probably the best trade node in the Americas in terms of what you can funnel into it. If you conquer the Mexican tribes, you'll pretty easily be able to fund your colonisation areas elsewhere in the Americas.
1 - Took Mayan religion
1 - National Ideas
1 - Expansion Idea
2 - Exploration Idea
Towards the end, after I took out all the Europeans, I had 8-9 colonies running continuously to finish it quicker. I know I got up to 11 at one point,
By the way, my capitol was New Orleans. It has a great trade advantage and lots of natives in SE USA for getting quickly through the 5 Mayan reforms.