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报告翻译问题
As far as I can see all of the on sale DLC is under ¥1000 for me, and I don't believe any DLC has ever released lower than that price, so the sale definitely is a sale. I think somewhere over ¥2000 is the normal price for DLC when it first releases.
Firstly Paradox has form for inflating prices prior to adding discounts for sales.
To be clear I'm talking about specifically Common Sense, The Old Gods, The Cossacks - they're currently more expensive than their launch price which was already inflated while the applied discounts lowers their price to what their actual price should be.
I'm naming these three specifically because the game was updated to include functionality available to ai which the player has to buy the DLC to get access to.
There are a couple of other old DLC which are less egregiously predatory but they still overpriced with sale prices about 150% what they should be.
No. Just no.
Easily seen from price history:
https://steamdb.info/app/373370/
The AI has never had any functionality not available to players without DLC. That is just a lie.
Maybe I'm missing something but the page you link to only shows the price, the current price, and the local currency variations.
As to price hikes prior to the Steam sale, you appear to have started playing EU after 2017.
Easy on the slanging there matey.
When a DLC is released, the base game is updated to accommodate the mechanics added by the DLC. This changes the way the game is played at the expense of quality of life in the base game which affect the player not the AI. In some cases playing the upgraded base game without the requisite DLC favours the ai.
If you want specifics as to which what and how it's fairly evenly covered here:
https://youtu.be/NJCE6GHAI9I
So as such certain DLC become necessary to redress the imbalance caused by the mechanics added to the base game. This along with the 2017 price hike is why EU dlc has such bad reviews on Steam.
Which brings me back to my point - the DLC I've listed fit into the category above - when I say
I mean I felt they were too expensive at launch for what they actually added to the game, the 2017 price hike made DLC which I already think were overpriced more expensive and even after six years in some cases holding them at fixed prices Paradox is tacitly confirming their necessity.
Which all smacks rather of something slightly shady.
It was a well trodden debate but worth reiterating - either Paradox separates the base game completely from the DLC so they are actual expansions or stop selling game altering DLC after a certain time and roll them into the base game.
I'm not against the developer looking for ways to finance development, what I am against is stealth forcing the EU3 sales model on the playerbase.
Although considering the EUR and USD prices didn't change I'd assume my initial suggestion that it was due to currency fluctuations is the reason why.
Nope, that's an old topic, Tonypa is actually right, the AI doesn't have access to features you don't own, expect Colonial Nations that require a DLC to be played.
It was different a few years ago, as the AI could develop lands even in Vanilla for a short time, then it was added as a core feature.
The video is very outdated.
USD and EUR prices have never changed.
For some currencies the price was changed for short period of time several years ago. The price these DLCs were initially sold for is still exactly same they are being sold for today.
The mechanics are same for human player and for AI. There are no "hidden DLC boosts" AI has access to until human player buys the DLC so they become unlocked for him.
The fact that base game mechanics are changed over time, is not related to specific DLC, and is not specifically to make AI cheat in some weird way. Game changes, some players refuse to adabt and start a smear campaign making up stuff. Nothing new there. Other players relearn to play with new rules.
Yes, obviously AI has improved over time. Many bugs that were actively abused by players have been fixed. Stupid decisions AI used to do have been changed. That is not related to any DLC itself, it just means the game is now better and you have fewer loopholes.
Again, if mechanic is locked within DLC, it is locked for both human player and AI. Once you buy the DLC, and unlock the mechanic, it will be available for both human and AI.
In the video I linked - aside from where the content creator outlines his stance on the issues involved, it explains exactly how the base game suffers from balance issues that disfavour the player in a fairly comprehensive way.
To clarify I don't think Paradox sets out with that specific intention, but here we are at a distance of three years it is de- facto the result. Inaction is just as culpable as action.
Does it explain that the player has a brain and the game/Ai hasn't? According to me, this is the main 'balance issue'.
Exactly!! Alright Eddie, how we doing mate?
Paradox games are so cheap, I don't even get why anyone would ask.....when you are talking £20 or something, fair enough, but Paradox Games are like just a few quid. I know I have said this already, but again - I bought EU4+2 DLCs for about £10, I got Hearts of Iron for under £5, and Crusader Kings is now FREE! Stellaris about £3.....that's enough gaming to keep me going until I am an old man. Ah, sh@t - I AM an old man.
The base game is cheap yes. The same way the handle part of a rasor is cheap by intent.