Europa Universalis IV

Europa Universalis IV

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Governing problems
Im playing as Korea and Im constantly hitting governing problems even with vassals and trade companies. Im still somewhat new so Im probbaly not as efficient. How do I get more efficient/more governing power
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Showing 1-15 of 22 comments
grotaclas Jun 14, 2022 @ 1:39pm 
You mean that you run out of governing capacity? You can get more governing capacity from estate privileges(+100 from each estate), higher government rank(+200-+400 from kingdom/empire), admin tech, some government reforms, the expand administration button(at the top of the government reform list) and +25% from admin ideas and some more from some monuments. You can reduce the governing cost of your provinces by leaving them as territories and not adding them to trade companies and building courthouses(enough to reach the minimum cost in territories), townhalls(enough to reach the minimum cost in trade company provinces) and state houses.
The wiki has more info: https://eu4.paradoxwikis.com/States_and_territories#Governing_capacity
Valfary Jun 14, 2022 @ 2:59pm 
Most often, if you get above your governing capacity, it means that you are stating too many provinces. You should prioritize stating countries of accepted cultures, or high-dev provinces which will grant you enormous bonuses.

When expanding outside of your subcontinent, try to only add provinces with trading bonuses to your trade companies. You're aiming for the merchant upon reaching 50% of province trade power, above isn't necessary.

If you want to dev up your nation, remember that the capital region only has 1% governing capacity cost, so chose your capital accordingly.

Trying to maximize governing capacity isn't easy and you'll have to wait, so the best way to deal with it is not to bite more than you can chew in the first place.
Majestic Person Jun 14, 2022 @ 5:14pm 
i forgot about extra governing capacity from the estates thxs man ill use that
I have around 1300 capacity and have stated the ones with high dev. Im planning on going after the moluccas now for trade. but Im expanding everywhere I can.
Last edited by Majestic Person; Jun 14, 2022 @ 5:14pm
Medicles Jun 14, 2022 @ 5:32pm 
Originally posted by Majestic Person:
i forgot about extra governing capacity from the estates thxs man ill use that
I have around 1300 capacity and have stated the ones with high dev. Im planning on going after the moluccas now for trade. but Im expanding everywhere I can.

As a general rule, you can state everything that belongs to your sub-continent and states with goldmine provinces. Everything else should belong to a trade company.
Marquoz Jun 14, 2022 @ 7:01pm 
Originally posted by Valfary:
When expanding outside of your subcontinent, try to only add provinces with trading bonuses to your trade companies. You're aiming for the merchant upon reaching 50% of province trade power, above isn't necessary.

I don't agree with this. Stating lands outside your subcontinent is generally a bad idea. There are two exceptions: gold mines, and when your nation begins the game on the border of two subcontinents. Then, early on, it makes sense to state some land in the second subcontinent because you need the tax income and manpower.

But if you plan to seriously blob, putting everything else into TCs is the way to go. You'll save an enormous amount of governing capacity in addition the many other benefits TCs provide.
Originally posted by Marquoz:
Originally posted by Valfary:
When expanding outside of your subcontinent, try to only add provinces with trading bonuses to your trade companies. You're aiming for the merchant upon reaching 50% of province trade power, above isn't necessary.

I don't agree with this. Stating lands outside your subcontinent is generally a bad idea. There are two exceptions: gold mines, and when your nation begins the game on the border of two subcontinents. Then, early on, it makes sense to state some land in the second subcontinent because you need the tax income and manpower.

But if you plan to seriously blob, putting everything else into TCs is the way to go. You'll save an enormous amount of governing capacity in addition the many other benefits TCs provide.
Nobody said to state the stuff outside your subcontinent that you don't TC, just to not TC literally everything. Putting provinces into a Trade Company still increases their governing capacity cost by 25% compared to leaving it as a plain old territorial core, and unless the province has a Center of Trade or a valuable trade good, the only real benefit of TC'ing it is just a little bit less unrest, which can be dealt with in other ways anyway.
Marquoz Jun 14, 2022 @ 8:57pm 
There's more to it than that. Your institutions spread to territories but not TCs, which can be an enormous technological assist to other nations. If you're conquering faster than you can convert, the ever-increasing number of territorial provinces will tank your religious unity. And so on. Yes, if you're in truly dire GC straits, territories can be useful--before you can build town halls, anyway--but they come with attached problems.
Last edited by Marquoz; Jun 15, 2022 @ 3:39pm
Valfary Jun 15, 2022 @ 6:32am 
Originally posted by Marquoz:
There's more to it than that. Your institutions spread to territories but not TCs, which can be an enormous technological assist to other nations. If you're conquering faster than you can convert, the ever-increasing number of territorial provinces will tank your religious unity. And so on. Yes, if you're in truly dire GC straits, territories can be useful--but they come with attached problems.

True, but when you are reaching your limit in Governing Capacity, turning some TC provinces into territories can save quite a lot without losing your economic power.
bri Jun 15, 2022 @ 7:42am 
Originally posted by Valfary:
Originally posted by Marquoz:
There's more to it than that. Your institutions spread to territories but not TCs, which can be an enormous technological assist to other nations. If you're conquering faster than you can convert, the ever-increasing number of territorial provinces will tank your religious unity. And so on. Yes, if you're in truly dire GC straits, territories can be useful--but they come with attached problems.

True, but when you are reaching your limit in Governing Capacity, turning some TC provinces into territories can save quite a lot without losing your economic power.

Honestly, in most cases, that shouldn't happen until you're nearing (or past) "unstoppable blob" status when it really doesn't matter any more. There are exceptions like early game Ming but it takes quite a bit of development to exceed the readily available governing capacity.
Marquoz Jun 15, 2022 @ 8:30am 
Right. Players who have issues with GC generally make two mistakes.

1) They don't build courthouses (and then upgrade them to town halls) in literally every province they own except for their capital state and they don't build statehouses in literally every full state that they own (again, except for the capital). I've given advice to folks with GC problems in the past whose response is "I never build any of those, they suck." Uh, no. No, they don't.

2) They don't take the Admin idea group early enough and they don't stay ahead on admin tech.

Problem one is easily solved. If you're big enough to have major GC issues, you're rich enough to build the necessary buildings. Problem two is also simple to fix. Take Admin as one of your first groups and make sure you expand through both vassal annexation and conquest so that you can funnel admin monarch points into tech and ideas in addition to coring.
Last edited by Marquoz; Jun 15, 2022 @ 12:30pm
MasterYi Jun 15, 2022 @ 8:45am 
Originally posted by Majestic Person:
Im playing as Korea and Im constantly hitting governing problems even with vassals and trade companies. Im still somewhat new so Im probbaly not as efficient. How do I get more efficient/more governing power
How big are you and how much dev do you have?

I’m having similar problems, I’m just expanding too fast chaining multiple wars at the same time as soon as I have a new border…. Probably a bad habit, need to be more chill Speed 5 and wait for Admin Techs to catch up with you.

I have about 2000 dev as Ryazan in 1529
Majestic Person Jun 15, 2022 @ 1:18pm 
why is every nerd here saying "ACKTUALLY"

and master yi I have 2600 in 1650~ Im running into military problems because their quality is much higher. So rn im just focusing on military ideas and having disicipline guy. Im gonna declare war on tonkan and wu at the same time soon. I need to wipe everything out and the coalitions soon. (RN no governing problems cause of estates and 25% extra from idea so I plan to state the rest in japan and china and other parts of asia. )
Last edited by Majestic Person; Jun 15, 2022 @ 1:19pm
Marquoz Jun 15, 2022 @ 1:26pm 
Originally posted by Majestic Person:
why is every nerd here saying "ACKTUALLY"

If you think it's an insult to call people nerds on a forum devoted to what's probably the nerdiest of all gaming genres, think again. The mere fact that you're playing and posting about EU4 qualifies you as a big one yourself. We're all nerds here and should be proud of it.
Marquoz Jun 15, 2022 @ 1:49pm 
Originally posted by Majestic Person:
Im running into military problems because their quality is much higher. So rn im just focusing on military ideas and having disicipline guy.

This is the cause of your problems. In single player EU4, "focusing on military ideas" is an approach that ironically makes your military weaker. The way to get strong is to focus on your administration, your diplomacy, and your economy. Then you grow like crazy and swamp your enemies with so many troops that it doesn't matter if they are better than yours on a 1 to 1 basis. Korea can get very powerful very quickly if they hammer their way northeast early, set up a huge colonial empire in the northern Asia and the Americas, then eat Japan and China with the power that results from this expansion. Don't attack strength head on. Attack weakness and expand into open regions to get strong yourself, then crush the nations that used to threaten you.

If you want to select idea groups that maximize your power, Admin, Diplo, and Influence are called "The Big Three" for good reason. Other solid picks are Religious or Humanism (generally, just one of the pair), Trade, and Expansion. If you're a major early colonizer, Exploration joins the list, often first, and is frequently followed by Expansion and then the Big Three. Korea can be a very successful early colonizer.

But again, once you understand EU4's economic model, how expansion works, and the in's and out's of combat mechanics, military ideas are completely dispensable and provide less bang for the buck than other choices.
Medicles Jun 15, 2022 @ 1:56pm 
Originally posted by Marquoz:
But again, once you understand EU4's economic model, how expansion works, and the in's and out's of combat mechanics, military ideas are completely dispensable and provide less bang for the buck than other choices.

Unless they are going to give you a substantial buff in the early game, like Plutocratic and Divine combined with the respective government reform (Republic and Theocracy) can give you +20% morale of armies, which is significant in the early game. I generally get one of them in my first three ideas and get the last one of the big three as fourth or fifth, usually Influence.
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Date Posted: Jun 14, 2022 @ 1:14pm
Posts: 22