Europa Universalis IV

Europa Universalis IV

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EU4: Remastered or EU5
What would you rather like to happen?
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31-45 / 46 のコメントを表示
Preacher の投稿を引用:
wargamesmaster の投稿を引用:
Well... If the maybe EU5 will have nations from older eras than the 15th century without the need of mods, then EU5.
but that would just go into ck2 territory, EU is about the beginning of renaissance to early stages of industrialism

Maybe, but I like the gameplay of EU4 more than the one of the Crusader King series and an Europa Universalis game with more eras without the need of mods is more interesting to me than a CK game.
Kapika96 の投稿を引用:
EU5.

I couldn't care less about "remastered" graphics. I do want gameplay mechanic overhauls though, specifically a population system and a trade overhaul so that the flow is dynamic. Those things would only be possible with an EU5.

The development system really holds the game back for me. Growth should be more linear as you develop new tech and natural population growth, slowly over time but exponentially faster. Development is either forced and you can build a mega city out of no where in literally no time or totally random +1 admin...
Marquoz 2022年10月13日 19時23分 
the Awesome one の投稿を引用:
Kapika96 の投稿を引用:
EU5.

I couldn't care less about "remastered" graphics. I do want gameplay mechanic overhauls though, specifically a population system and a trade overhaul so that the flow is dynamic. Those things would only be possible with an EU5.

The development system really holds the game back for me. Growth should be more linear as you develop new tech and natural population growth, slowly over time but exponentially faster. Development is either forced and you can build a mega city out of no where in literally no time or totally random +1 admin...

Skilled players totally ignore the development system, with two exceptions: completing a misson/estate agenda or forcing an institution to spawn. The rest of the time, developing your own provinces is a far less efficient use of monarch points than using them to conquer development from your enemies.

So ignore it and be happy.
the Awesome one の投稿を引用:
Kapika96 の投稿を引用:
EU5.

I couldn't care less about "remastered" graphics. I do want gameplay mechanic overhauls though, specifically a population system and a trade overhaul so that the flow is dynamic. Those things would only be possible with an EU5.

The development system really holds the game back for me. Growth should be more linear as you develop new tech and natural population growth, slowly over time but exponentially faster. Development is either forced and you can build a mega city out of no where in literally no time or totally random +1 admin...
Yeah development is really lame atm and I used to scoff at the notion that it was a waste of points, but honestly, it really is a MP sink. At the minimum it costs 40 MP just to get 1 dev, and 1 dev is not going to get you much. I mean, it doesn't hurt if you are NOT looking to conquer everything, like for example you want to play a semi-realistic Dutch colonization game, where you only annex the lowlands and that area or a Swiss playthrough.

It would be better, though, to ditch development as it is as well as mana. Although I'm not smart enough to suggest anything better.
bri 2022年10月14日 6時39分 
It would be better, though, to ditch development as it is as well as mana. Although I'm not smart enough to suggest anything better.

Mana is fine as it actually does curtail the snowball to some extent compared to just the single currency days of EU 3 where beyond a certain point there was literally nothing in the game to slow you down.

Some of the options for using it are stupid or stupidly priced and others could be made more realistic than the current save up, click the button, and boom instant stab/tech etc but the idea of an indirect currency but as a throttling mechanic it's reasonable enough.
最近の変更はbriが行いました; 2022年10月14日 6時42分
bri の投稿を引用:
It would be better, though, to ditch development as it is as well as mana. Although I'm not smart enough to suggest anything better.

Mana is fine as it actually does curtail the snowball to some extent compared to just the single currency days of EU 3 where beyond a certain point there was literally nothing in the game to slow you down.

Some of the options for using it are stupid or stupidly priced and others could be made more realistic than the current save up, click the button, and boom instant stab/tech etc but the idea of an indirect currency but as a throttling mechanic it's reasonable enough.
Fair enough. I guess if you want to rationalize mana it is essentially the administrative, diplomatic, and military abilities of your head of state (and estates if you choose that privilege) all rolled into 3 numbers.
Others might disagree with me, but I would like to see more abstracted warfare. I hate playing wide because i'm advancing the game 3 days at a time then checking on a dozen armies on different ends of the world.

Another thing is more domestic management features beyond dealing with rebellions.
Marquoz 2022年10月14日 15時04分 
Onlysane1 の投稿を引用:
Others might disagree with me, but I would like to see more abstracted warfare. I hate playing wide because i'm advancing the game 3 days at a time then checking on a dozen armies on different ends of the world.

Another thing is more domestic management features beyond dealing with rebellions.

Victoria 3 is literally the perfect game for you.
Preacher 2022年10月14日 15時15分 
Onlysane1 の投稿を引用:
Others might disagree with me, but I would like to see more abstracted warfare. I hate playing wide because i'm advancing the game 3 days at a time then checking on a dozen armies on different ends of the world.

Another thing is more domestic management features beyond dealing with rebellions.
I mean, army manangement could be improved but warfare is literally the only thing to do in this game. You might as well just watch an AI only game.
Castille 2022年10月14日 23時09分 
Eu4 remaster -- But more focus on optimisation. Late game is a slog on the computer :(
EU5... The game engine has developed a lot after EU4 was made. And also all the old stuff is easier to make better with new engine. It will definitely affect the late game speed even after EU5 will get as much DLC than EU4 has now.
The only bad point is that you have to buy all the DLC again, because base game can not have all features in it. But it is better than EU4 remake. IMHO.
Marquoz の投稿を引用:
the Awesome one の投稿を引用:

The development system really holds the game back for me. Growth should be more linear as you develop new tech and natural population growth, slowly over time but exponentially faster. Development is either forced and you can build a mega city out of no where in literally no time or totally random +1 admin...

Skilled players totally ignore the development system, with two exceptions: completing a misson/estate agenda or forcing an institution to spawn. The rest of the time, developing your own provinces is a far less efficient use of monarch points than using them to conquer development from your enemies.

So ignore it and be happy.
I think that's kinda the point... for the many different aspects of Renaissance-era society that it represents, development should be a more complex and much more meaningful mechanic. Leaving your entire nation an undeveloped Dark Age wasteland and spending your entire country's resources on conquering in every direction like Genghis Khan shouldn't be an optimal route to global dominance, it should be the road directly to ruin. Development should be more involved than just "click button to spend a lump sum of monarch points to increment funny number by 1", and it should be far more important to at least stay on par with your neighbors in order to remain relevant as a nation.
I'd say EU5 if it's not a stripped down console friendly version. I think the game could do with an overhaul to make playing wide not the guaranteed optimal strat, as well as improving performance. The idea for dynamic trade and population/dev growth is also good. I also like the idea of individual dynasties playing a bigger roll. It's a bit weird that you know your heir's stats the second they are born, but don't know if they have a sibling. It also should be a bad thing to lose your dynasty. Historically countries fought hard to preserve their dynasty; while this wasn't the driving factor it was in the CK time period the pressure still existed and that should be represented.

Edit: Better Multicore performance would be nice.

Unfortunately, based on what we've seen of CK3 and what Vic3 looks to be, I have little hope that we won't get a watered down sequel.

Preacher の投稿を引用:
Onlysane1 の投稿を引用:
Others might disagree with me, but I would like to see more abstracted warfare. I hate playing wide because i'm advancing the game 3 days at a time then checking on a dozen armies on different ends of the world.

Another thing is more domestic management features beyond dealing with rebellions.
I mean, army manangement could be improved but warfare is literally the only thing to do in this game. You might as well just watch an AI only game.
I agree that warfare really is the core of this game, but having some options to automate an army in war (like you can do for rebel hunting) would be nice.
最近の変更はHoward Roarkが行いました; 2022年10月15日 4時04分
I wouldn't mind if there was an option for ai controlled armies as long as I can disable it. Not the case in Victoria 3 unfortunately, my main reason for not being as hyped for it as I would (second reason being the likely hood of more egregiously priced dlc)
Preacher の投稿を引用:
I wouldn't mind if there was an option for ai controlled armies as long as I can disable it. Not the case in Victoria 3 unfortunately, my main reason for not being as hyped for it as I would (second reason being the likely hood of more egregiously priced dlc)
Completely agree. I really liked Vic2 but the changes to war really diminished my interest.
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投稿日: 2022年10月8日 0時14分
投稿数: 46