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To put it differently: If words like Renaissance, colonisation, absolutism, 30 years war, Frederick the Great, hansa, reconquista etc. make your heart beat faster, go for EU IV. If you rejoice hearing things like Bismarck, spheres of influence, capitalism, industry, revolutions, colonies, or the rise of democracy, then check out Victoria. Victoria 2 is still a great game once you overcome the initial learning courve, so maybe that is something for you while you wait for 3.
Then again, the apparent decision for the upcoming Victoria 3 to completely remove the player's ability to directly participate in their own country's wars is what I would consider to be dim-witted at best.
The pops all have competing needs and interests, and how you respond to them plays a very large role in how the game plays out. They'll support your regime--or hate it. Expand within your borders--or emigrate to a friendlier nation. Die in combat (soldiers) or build factories (capitalists). Which political parties rise and fall over time, how democratic or authoritarian your government is, how peaceful or warlike your foreign policy is, and many other factors will be determined in large part by pops and your interaction with them.
Johan also was in charge of the first 3 EU games so the track record is solid. Not to mention that Imperator delivered exactly what was promised, the biggest issue with it was people wanting it to be something other than that. Wiz, OTOH, took a game and just started randomly cutting key aspects and then reworking everything else so the result is barely recognizable as what it started as (and not, IMO, in a good way).