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Fordítási probléma jelentése
Amusingly, Jews get it better in that regard with their regular random event that auto-converts any Christian or Muslim province to Judaism. Their start is rough as all Golgotha, of course.
Don't worry, you're playing as Ottomans- it's hard to regret almost anything you do with them. And staying Sunni lets you keep some of the best perks of Ottoman play.
Sunni has so many advantages that more than make up for the lack of PUs though!
There are so many high dev provinces in India now that's it's almost Europe Part II from a One Faith or WC standpoint. Being able to just "set it and forget it" with merchant conversion there (and in China, SE Asia, Indonesia, Japan, and so on) is a huge, huge plus for One Faith.
-playing as ottoman sunni is best for the gov type as its designed to help in wc overall (at least it was)
-dhimmi gives you tolerenace for pagan and tech cost when happy and has unique priviege that allows you not suffering any unrest from pagans, this one is unabled by default for ottomans, later all you have to convert will be shia /ibadi witch is very little ig
-on the other hand orthodox means less ae on the christian nations aswell as mentionned above possible pu over france, spain, england or any other coloniser, witch also might help in terms of time to wc
-consdering most of the land you are interested on early-mid game are sunni or owned by sunnis (egypt, persia, india), going orthomans might result in a lot more ae and rebels in this areas
in any case as first world conquest i would suggest pick any horde, it just makes the life easier
I'm actually trying a 1 Faith with the Mughals and, essentially, I'm actively converting Europe and Africa (because the northern parts has been mostly Sunni, and Central Africa became catholic and with the trade nodes you can’t convert them, and the southern provinces were colonies from Spain, England and Asterix, so I’m working in all the continent) while I let the religious conversion from trade nodes do the job in Asia (except for some provinces early on, when I didn't have that much land to convert neither enough merchants), and things are going faster than I expected, I even activated it in the Midway (the node from the pacific islands) to let it do the stuff. And considering to start using the scholar that gives me an extra merchant and put it in Australia (half Anglican due to England -no UK in my game-) so I will probably won't need to work hard there neither.
Probably I will end converting some provinces myself, but for now I prefer to focus on Catholic and Orthodox mostly, Fetish and Tengri then. Luckly enough I got rid of the rest of the Muslim faiths some time ago.
Be aware giving the dhimmi the state... can't remember the name, but if my memory isn't tricking on me, it makes impossible to convert a province with it, just like if you put the province in a trade company.
It takes so much to core everything , I’d never get enough to properly get religious or humanist ideas.
1. Take Administrative ideas. -25% coring costs, plus the -20% you get from Ottoman ideas.
2. Split your expansion between conquest and vassalization/integration. Take Influence ideas and together with the Administrative-Influence policy, you'll have -45% diplo-annexation costs. Attack a big enemy and take one province of an country that doesn't currently exist and has a bunch of other cores. Convert it to your religion, release and vassalize it, then use the Reconquest CB to feed them the rest of their cores before annexing them. Repeat process. This way you split the costs of expansion between Admin and Diplo points, instead of just leaning on one.
Bonus: Less AE.
3. Put everything you can in trade companies- you get even more benefit than you would from states, at half the Admin point cost while using much less governing capacity.
4. Where you can, get claims, either from missions or spy networks. This is a minor point though, so if you really want a province don't let a lack of a claim hold you back.
A part from that, because your vassals are weaker, they tend to be the firsts being sieged, which gives you a better situation early on. It is not that important once you are big.
They get easily in debt (having the provinces occupied have its penalties), but if you have a strong economy it is a win-win. You pay their debts -> they are happier with you so less willing to be disloyal, and because they are happier every time you give them a province...
There are people who don't need vassals for a WC, I need them (in fact my first WC wasn't a 1 tag) and the thing works fine.
EDIT: Look for diplo-vassalize countries that has been almost eaten, they become loyal since the very beginning, they are easier to manage when you enforce religion, and you get less AE because you don't need to force it from wars. In case of doubts, look the ideas they have, go for the ones with religious if you go for the 1 faith.
I also want to work on one faith though, If I don't get religious ideas and I make non Suuni provinces into trade companies i'll never flip them
That's where Propagate Religion[eu4.paradoxwikis.com] comes in. Your merchant acts as a Center of Reformation, but for Islam. It only works on non-Abrahamic provinces, but almost everything you can put in TCs as the Ottomans is non-Abrahamic anyway.
And of course you can always convert provinces before putting them in a TC- I always do that as Catholic for papal points.
That said, if you're doing a One Faith run Religious is probably worthwhile. Not only does it boost your conversion power, it gives you one of the best CBs in the game.
The tradenode thing won't help with Europe though
Yes he did. He called it One Religion, but he meant One Faith: