Europa Universalis IV

Europa Universalis IV

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AmySloth Mar 17, 2019 @ 1:11am
Any way to make EU4 max speed even faster?
Note: I already have one of the top of the line computers that surpasses even the recommended requirements for EU4. For example, it literally takes roughly 2 seconds for a month to pass with the graphics maxed out with no problems of lag, and it has very high fps. So, clearly, my PC could handle it even faster than how it goes currently.

What I'm curious about, however, is if there is something similar in EU as there is in Stellaris. In stellaris there is the console command "ticks_per_turn x" (where x is a numerical value). The higher the number is from 1, the faster it makes the game(beyond what the max speed does.). At very high levels it makes the game go by months rather than days. Though, that's not good for stellaris lol. However, I wouldn't mind having EU4 go a month at a time rather than a day at a time.

Is there anything like this for EU4? I like to play the extended timeline mod, which spans 2000 years, so I'd like for it go much faster than a month in 2 seconds like it currently does. Thank you.
Last edited by AmySloth; Mar 17, 2019 @ 1:15am
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Showing 16-19 of 19 comments
AmySloth Mar 18, 2019 @ 5:30pm 
Originally posted by Maximum good ol´ rub:
who uses linux to game anyway? )
Lots of people do actually. I actually have my linux system configured in such a way that I can run windows and android apps.

The reason I don't want to use Windows, Apple, or Google or whatever is that I oppose all companies on ideological grounds, so I am boycotting them all. Plus Linux is free and open source, which are more pros in my opinion.

Also, this might be some fluke, but I find games run smoother and faster ever since I switched to linux. And it probably isn't a fluke because the Linux distro I switched to only needs like half of the CPU requirements that Windows 10 needs: so the OS itself is actually much less resource intensive than Windows 10, which allows me to run games that I wouldn't otherwise be able to if I had windows 10(unless I upgraded my ram and such). So switching to Linux allowed me to run games that I wouldn't otherwise be able to do unless I upgraded my hardware.
Last edited by AmySloth; Mar 18, 2019 @ 5:41pm
AmySloth Mar 18, 2019 @ 5:34pm 
Originally posted by kaiyl_kariashi:
Speed 5 completely removes the cap and runs as fast as your CPU can run without crashing (or sometimes with crashing).

I doubt that. Do you have a source that indicates speed 5 goes as fast as your PC can handle?
Because with Stellaris I'm able to make speed 5 go faster with that command I mentioned earlier and I never experience any crashing, or really any issues with that command except if I go above "ticks_per_turn 10" which it was originally configured to go "ticks_per_turn 1", so I'm able to make stellaris on speed 5 go 10 times faster without any problems. And stellaris has higher cpu reqs then EU.

Though, of course, I am comparing Stellaris with EU, which could be compariing apples to oranges if it's the case that one of them has speed 5 go as fast as your pc can handle and the other limits it. Perhaps that's the case.

Note: also you might want to check out the last paragraph that I wrote to Maximum good ol' rub directly above this comment. That might be why EU4 does not run the maximum speed my CPU can handle since it might think I need different system reqs than I really need to run EU4, but that's just my speculation at this point.
Last edited by AmySloth; Mar 18, 2019 @ 5:43pm
brian_va Mar 18, 2019 @ 6:02pm 
Originally posted by Sly Sloth:
Originally posted by brian_va:
also, the executable appears to be 32 bit on linux
brian@debian:~/.steam/steam/steamapps/common/Europa Universalis IV$ file eu4 eu4: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked, interpreter /lib/ld-linux.so.2, for GNU/Linux 2.6.24, BuildID[sha1]=f6ff1ffc4fa25c89a18d5cd1a866821a9633d171, stripped
Ah, thank you. I don't suppose you might know how to change that, do you? If not, I could try looking around online.

thats going to be on paradox. apparently they are going full in on 64 bit next patch, and didn't throw out a linux disclaimer (that i saw anyways) so i guess we get it then.
to be completely fair in absence of complete knowledge, the executable might be 32 bit and is calling something that in fact runs in 64 bit.

in the grand scheme of things though, i don't really think that 64 bit would change anything dramatically. as it is, on speed 5 now as persia in 1530, the game takes about 1.5 gigs of RAM or so, but the average load was about 1.6, meaning the CPU is overloaded, and not a RAM limitation where 64 bit really matters. i'm using an i5-4690k; not a beast by any means but not exactly low end either.
AmySloth Mar 18, 2019 @ 6:11pm 
Originally posted by brian_va:
thats going to be on paradox.
Oh yeah, duh. I think I misunderstood when you said executable, but that obviously meant the executable into the game. Stupid question on my part, but that was due to I misunderstood what you originally meant for some reason. I guess I'll wait and see if them changing it to 64 bit for linux will change anything.
Last edited by AmySloth; Mar 18, 2019 @ 6:11pm
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Date Posted: Mar 17, 2019 @ 1:11am
Posts: 19