Europa Universalis IV

Europa Universalis IV

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Can you not make a mod that lets you field multiple Flagships?
When i saw demonstrations of the latest DLC i assumed that flagships were something to attach to major fleets (plural) and i assumed the stats and *variety* of different combinations of modifiers implied multiple flagships, then there was only one available per nation

I figured a multiple flagship mod was a natural outcome but maybe its not possible to mod a higher flagship cap?
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Showing 1-14 of 14 comments
Omniconda Feb 17, 2019 @ 11:13am 
you can have as many flagships as you like,
you just have to capture them in battle from your enermys
tonypa Feb 17, 2019 @ 10:57pm 
Number of buildable flagships is not easily moddable (I assume it is meant to be one per country), only these modifiers about flagship are:

FLAGSHIP_REQUIRED_NAVY_SIZE_IN_SAILORS = 1500, -- The number of sailors employed in the navy required to unlock the flagship
FLAGSHIP_COST_DUCATS = 100, -- The cost in ducats of a flagship
FLAGSHIP_COST_SAILORS = 300, -- The cost in sailors of a flagship
FLAGSHIP_BUILDTIME = 730, -- Building time in days of a flagship
FLAGSHIP_MAX_MODIFICATION = 3, -- Maximum number of modifications on a flagship
FLAGSHIP_MORALE_HIT_ON_DESTRUCTION = 1.0, -- Morale hit when the flagship is destroyed
rhony2 Jun 25, 2020 @ 6:31pm 
Originally posted by Omniconda:
you can have as many flagships as you like,
you just have to capture them in battle from your enermys

But you don't get the flagship modification bonuses - nbr of guns, hullsize, num of sailors, and maintenance cost is the same as any other heavy ship. Only thing different is that the flag of the country you captured it from is shown in the display flag. So I don't understand what the point of capturing them is. And once you capture the flagship of an enemy country are they allowed to build another flagship?
EA Latium Jun 25, 2020 @ 6:35pm 
They are allowed to build another one, there are few events around them, capturing one will give you 10 Prestige and the enemy will loose 10, when they sink is 5.
Razor Feather Jun 25, 2020 @ 6:40pm 
Originally posted by rhony2:
Originally posted by Omniconda:
you can have as many flagships as you like,
you just have to capture them in battle from your enermys

But you don't get the flagship modification bonuses - nbr of guns, hullsize, num of sailors, and maintenance cost is the same as any other heavy ship. Only thing different is that the flag of the country you captured it from is shown in the display flag. So I don't understand what the point of capturing them is. And once you capture the flagship of an enemy country are they allowed to build another flagship?

Capturing flagships is basically just style points. Collecting the flagships from all of your defeated foes is fun, and on the actual capture you are denying them their flagship until they rebuild it, and doing a modest prestige exchange, but there isn’t any real meaning beyond that (nor do I really think there needs to be, otherwise maxing out capture and grabbing 5 flagships would make you unstoppable)
CAPS Mar 29, 2023 @ 3:48am 
Originally posted by tonypa:
FLAGSHIP_REQUIRED_NAVY_SIZE_IN_SAILORS = 1500, -- The number of sailors employed in the navy required to unlock the flagship
FLAGSHIP_COST_DUCATS = 100, -- The cost in ducats of a flagship
FLAGSHIP_COST_SAILORS = 300, -- The cost in sailors of a flagship
FLAGSHIP_BUILDTIME = 730, -- Building time in days of a flagship
FLAGSHIP_MAX_MODIFICATION = 3, -- Maximum number of modifications on a flagship
FLAGSHIP_MORALE_HIT_ON_DESTRUCTION = 1.0, -- Morale hit when the flagship is destroyed
where can i find this data?
tonypa Mar 29, 2023 @ 9:09am 
Originally posted by CAPS:
Originally posted by tonypa:
FLAGSHIP_REQUIRED_NAVY_SIZE_IN_SAILORS = 1500, -- The number of sailors employed in the navy required to unlock the flagship
FLAGSHIP_COST_DUCATS = 100, -- The cost in ducats of a flagship
FLAGSHIP_COST_SAILORS = 300, -- The cost in sailors of a flagship
FLAGSHIP_BUILDTIME = 730, -- Building time in days of a flagship
FLAGSHIP_MAX_MODIFICATION = 3, -- Maximum number of modifications on a flagship
FLAGSHIP_MORALE_HIT_ON_DESTRUCTION = 1.0, -- Morale hit when the flagship is destroyed
where can i find this data?

Before editing any files I recommend making backup copy first or you could break the game.

Find your EU4 install folder, usually something like
"C:\Program Files (x86)\Steam\steamapps\common\Europa Universalis IV\"

Now you want to go into common folder inside EU4 and look for file named "defines.lua". This can be edited with any text editor, Notepad or similar. Open it and search for
"-- flagship-related defines".
Worth noting that this old thread is about to be completely obsolete, as they are in fact adding a "Number of Flagships" modifier in the upcoming update.
CAPS Mar 29, 2023 @ 11:03pm 
Thank you for the infos guys
kesa822000 Apr 24, 2023 @ 1:12am 
Originally posted by Totally Innocent Chatbot:
Worth noting that this old thread is about to be completely obsolete, as they are in fact adding a "Number of Flagships" modifier in the upcoming update.

Does anyone know if this turned out to be the case ?

One of my quite minor disappointments with the game was the restriction to one flagship.

No , not because I want a line of 50 flagships.

I was always a big fan of Carracks . So invariably even when I have just one decent coastal province and a grand total of five ships , I would build a Carrack , name it Carolana after a favorite mistress of my ruler , build a whole little story around that boat.

I'm even in the process of assembling the parts to make up a picture of it in GIMP.

By 1520 Carracks are already woefully outdated though.

If I could build more than one though , I would park it permanently in port when it becomes obsolete.

It always made me sad when I had to upgrade my original Carrack flagship.
Scr(A)tch Apr 24, 2023 @ 3:32am 
Originally posted by kesa822000:
Originally posted by Totally Innocent Chatbot:
Worth noting that this old thread is about to be completely obsolete, as they are in fact adding a "Number of Flagships" modifier in the upcoming update.

Does anyone know if this turned out to be the case ?

One of my quite minor disappointments with the game was the restriction to one flagship.

No , not because I want a line of 50 flagships.

I was always a big fan of Carracks . So invariably even when I have just one decent coastal province and a grand total of five ships , I would build a Carrack , name it Carolana after a favorite mistress of my ruler , build a whole little story around that boat.

I'm even in the process of assembling the parts to make up a picture of it in GIMP.

By 1520 Carracks are already woefully outdated though.

If I could build more than one though , I would park it permanently in port when it becomes obsolete.

It always made me sad when I had to upgrade my original Carrack flagship.

If you can capture enemy flagships... but they don't provide any bonus if they are of foreign origin...
I guess maybe you could let someone capture yours, build another one, then recapture the first.

That aside, max_flagships has been added to 00_static_modifiers.
grognardgary Apr 24, 2023 @ 7:38am 
For what it is worth historically the difference in the flagship and other ships in the fleet was little more than the presence of the admiral and his staff. The increase in the size of what were called ships of the line and the number of ship classes and how ships were rigged from 1444 to 1821 - the span of the game is truly astounding.
Wagon Wheel Apr 24, 2023 @ 8:52am 
Do you know what a flagship is?
Scr(A)tch Apr 26, 2023 @ 9:20pm 
While there are now a couple mods that add Flagships, obviously none is as good as the one I just made.

https://steamcommunity.com/sharedfiles/filedetails/?id=2967740301
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Date Posted: Feb 17, 2019 @ 10:08am
Posts: 14