Europa Universalis IV

Europa Universalis IV

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Recce Dec 16, 2018 @ 11:32pm
Colonies are useless
My colonial nations are literally doing nothing. Even after the hotfix they are still not colonizing and I desperately need the income. Is paradox going to fix this????
Originally posted by Marcos_DS:
If you don't develop them, they are very poor. So what i would recommend, give them subsidies (about 4gp/months should be enough just for colonists). But also kickstart their economy, especially workshops and manufactories. Not only will they soon substain themselves that way, you will also gain trade value from more goods in the trade node.

Also, they often go into dept during wars (or if they have to integrate new lands), if you pay off their dept they will get back on their feet and colonizing faster.

Btw, One neat trick i recently discovered. If you have vassals and they have coring range, it can make sense to give them 10 coquered e.g. aztec lands to core and create a colonial nation. That way, when you integrate them you will get their colonial nations in addition of your own - which means all the benefits you get from size 10+colonal nations (extra merchant, global trade power etc). I got 40 merchants just by splitting my colonial nations with portugal just before integrating them, but if you really work it you could get enough merchants for every trade node in the game...

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Mr.M Dec 16, 2018 @ 11:39pm 
You gotta give them subsidies if they dont colonize.
The author of this thread has indicated that this post answers the original topic.
Marcos_DS Dec 18, 2018 @ 5:04am 
If you don't develop them, they are very poor. So what i would recommend, give them subsidies (about 4gp/months should be enough just for colonists). But also kickstart their economy, especially workshops and manufactories. Not only will they soon substain themselves that way, you will also gain trade value from more goods in the trade node.

Also, they often go into dept during wars (or if they have to integrate new lands), if you pay off their dept they will get back on their feet and colonizing faster.

Btw, One neat trick i recently discovered. If you have vassals and they have coring range, it can make sense to give them 10 coquered e.g. aztec lands to core and create a colonial nation. That way, when you integrate them you will get their colonial nations in addition of your own - which means all the benefits you get from size 10+colonal nations (extra merchant, global trade power etc). I got 40 merchants just by splitting my colonial nations with portugal just before integrating them, but if you really work it you could get enough merchants for every trade node in the game...

firestar587 Dec 18, 2018 @ 5:17am 
yeah keep in mind the new world is very low dev so 5 provs is only like 20 dev you can't make colonies with that kind of income
Lantantan Dec 18, 2018 @ 6:24am 
Originally posted by Marcos_DS:
Btw, One neat trick i recently discovered. If you have vassals and they have coring range, it can make sense to give them 10 coquered e.g. aztec lands to core and create a colonial nation. That way, when you integrate them you will get their colonial nations in addition of your own - which means all the benefits you get from size 10+colonal nations (extra merchant, global trade power etc). I got 40 merchants just by splitting my colonial nations with portugal just before integrating them, but if you really work it you could get enough merchants for every trade node in the game...

But the horrible border gore and different colors. It's not right man.
Last edited by Lantantan; Dec 18, 2018 @ 6:24am
Marcos_DS Dec 18, 2018 @ 7:14am 
Originally posted by Lantantan:
Originally posted by Marcos_DS:
Btw, One neat trick i recently discovered. If you have vassals and they have coring range, it can make sense to give them 10 coquered e.g. aztec lands to core and create a colonial nation. That way, when you integrate them you will get their colonial nations in addition of your own - which means all the benefits you get from size 10+colonal nations (extra merchant, global trade power etc). I got 40 merchants just by splitting my colonial nations with portugal just before integrating them, but if you really work it you could get enough merchants for every trade node in the game...

But the horrible border gore and different colors. It's not right man.

The colors change to yours when you integrate your vassals. Also, you can make sure its no bordergore by giving sculpting the borders yourself. You can also make sure they won't grow beyond 10 provinces by giving them lands that not adjacent to colony space. Also, smaller colonial nations don't get ideas about independance^^
Rabob Dec 18, 2018 @ 7:19am 
Originally posted by Marcos_DS:
Originally posted by Lantantan:

But the horrible border gore and different colors. It's not right man.

The colors change to yours when you integrate your vassals. Also, you can make sure its no bordergore by giving sculpting the borders yourself. You can also make sure they won't grow beyond 10 provinces by giving them lands that not adjacent to colony space. Also, smaller colonial nations don't get ideas about independance^^

I don't think that works though. Or at least it's not supposed to work. You only get the colonial nation if its a PU and inherited.
Mr.M Dec 18, 2018 @ 7:23am 
You also get it via annexing vassals.

At least that how it worked till now.
Lantantan Dec 18, 2018 @ 8:12am 
Wait, since when do CN nations change colors? This is why I always dreaded forming other nations, horrible differently colored CNs.
Recce Dec 18, 2018 @ 9:17am 
Originally posted by Lantantan:
Wait, since when do CN nations change colors? This is why I always dreaded forming other nations, horrible differently colored CNs.
Same here dude its terrible
Tulduil Iphukiir Dec 18, 2018 @ 9:36am 
Originally posted by Lantantan:
Wait, since when do CN nations change colors? This is why I always dreaded forming other nations, horrible differently colored CNs.

Currently playing in 1.27 (and for some patches it has been this way):
If the overlord of a CN changes the CN changes its colour to match the new overlord.
If the overlord's colour changes (by nation formation) all current CNs retain their old colour, all new CNs get the overlord's new colour.

In my current Vijayanagar (yellow) -> Bharat (green) game if have yellow Vijayanagarian Australia (stayed yellow after forming Bharat) and green (all formed/conquered after forming Bharat) Bharati Canada, Frisian Brazil (was orange), English Peru (was red), Castilian Brazil, New Granada (both yellow), ...
Lantantan Dec 18, 2018 @ 9:49am 
Well thats helpfull. Means I can park colonial provinces under some vassal until I've formed my final nation.
Tulduil Iphukiir Dec 18, 2018 @ 10:04am 
Originally posted by Lantantan:
Well thats helpfull. Means I can park colonial provinces under some vassal until I've formed my final nation.

However, if your vassal has already a CN in an area I would always create another for myself (if 10+ provinces are possible for both, so not in Alaska, difficult to set up in Caribbean and Australia as they have only little over 20 provinces (at least until 1.28 Caribbean Map changes)) as that is an additional merchants and additional forcelimit and I don't care about CN colours :)
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Date Posted: Dec 16, 2018 @ 11:32pm
Posts: 12