Europa Universalis IV

Europa Universalis IV

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Fleshbits Mar 6, 2022 @ 7:17pm
Ottomans, culture and religion
Seems i cannot change anyone's religion due to some mechanic that I don't understand. My missionary will have zero effect EVERYWHERE. Why do I even have missionaries?

Then I cannot change anyone's culture and the mouseover says I have to change their religion first, but I can't...

So, I basically have rebels everywhere except my starting provinces.

What am I supposed to do?
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Showing 1-15 of 15 comments
DeadRabbit Mar 6, 2022 @ 7:19pm 
If you hover over the missionary strength in the conversion menu, it will show all the modifiers that go into converting a province, positive and negative. Sorry if it's a bad explanation, I haven't played EU4 in awhile.
Malvastor Mar 6, 2022 @ 7:28pm 
If you're playing as Ottomans, you likely have the Guaranteed Dhimmi Autonomy privilege active. It gives -100% to missionary strength in all non-Muslim provinces, but also removes Religious Unity penalties.

So your missionaries can't do anything except increase unrest- this may be what's giving you rebellions.
Last edited by Malvastor; Mar 6, 2022 @ 7:28pm
MasterYi Mar 6, 2022 @ 7:33pm 
Most countries don’t have enough Missionary Strength to convert their provinces at the start.

Some ways to gain Missionary Strength:

1: Hire a +1% Missionary Strength advisor (Admin)
2: Turn on the “Enforce Religious Unity” State Edict for +1%
3: Become Defender of the Faith if you are Christian or Muslim for +1% (I think)
4: Religious Ideas (Admin) for +3%
5: Certain national decisions that last until the end of the game
6: Certain Monuments

You can only convert culture once separtism is gone, which is by default 30 years if rebels do not manage to occupy provinces which adds an extra 10 years of separtism.

But your Diplo points are usually better spent accepting cultures for 100 Diplo, taking Ideas and Techs or Developing production
Fleshbits Mar 6, 2022 @ 8:54pm 
Originally posted by Malvastor:
If you're playing as Ottomans, you likely have the Guaranteed Dhimmi Autonomy privilege active. It gives -100% to missionary strength in all non-Muslim provinces, but also removes Religious Unity penalties.

The problem is this. I cannot change their religion, and I do not suffer modifiers from it, but the fact that I cannot change their culture as a result from not changing their religion is not a modifier, and it is causing rebellions.
Malvastor Mar 6, 2022 @ 9:02pm 
Originally posted by Fleshbits:
Originally posted by Malvastor:
If you're playing as Ottomans, you likely have the Guaranteed Dhimmi Autonomy privilege active. It gives -100% to missionary strength in all non-Muslim provinces, but also removes Religious Unity penalties.

The problem is this. I cannot change their religion, and I do not suffer modifiers from it, but the fact that I cannot change their culture as a result from not changing their religion is not a modifier, and it is causing rebellions.

Wrong culture doesn't cause that much unrest on its own. Do you have a screenshot of all the unrest sources in a problem province?

In general though, I'd recommend picking up some ideas and whatnot that increase Tolerance of Heathens.
cap-boulanger Mar 7, 2022 @ 12:18am 
Originally posted by MasterYi:
Most countries don’t have enough Missionary Strength to convert their provinces at the start.

Some ways to gain Missionary Strength:

1: Hire a +1% Missionary Strength advisor (Admin)
2: Turn on the “Enforce Religious Unity” State Edict for +1%
3: Become Defender of the Faith if you are Christian or Muslim for +1% (I think)
4: Religious Ideas (Admin) for +3%
5: Certain national decisions that last until the end of the game
6: Certain Monuments

You can only convert culture once separtism is gone, which is by default 30 years if rebels do not manage to occupy provinces which adds an extra 10 years of separtism.

But your Diplo points are usually better spent accepting cultures for 100 Diplo, taking Ideas and Techs or Developing production

These won't work in the Ottoman case because of the Dhimmi thing being so large that it will overwhelm them.
bri Mar 7, 2022 @ 10:56am 
Yeah, the Ottomans start with that active. Personally turning it off is a day one job for me...
Fleshbits Mar 7, 2022 @ 3:44pm 
Originally posted by bri:
Yeah, the Ottomans start with that active. Personally turning it off is a day one job for me...

How?
Marquoz Mar 7, 2022 @ 4:38pm 
Revoke the dhimmi privilege, obviously. But be warned that your religious unity will take a serious hit if you do. And with one weak missionary, that's not something you'll be able to fix easily.

There are sometimes reasons to revoke the privilege--you want to do a one-faith WC, for example--but I don't recommend it to most players. Know why you're doing it and that there will be consequences.
Fleshbits Mar 7, 2022 @ 4:40pm 
Originally posted by Marquoz:
Revoke the dhimmi privilege, obviously.

Hate to sound like a toddler, but how?
Where is the screen, the button?
Marquoz Mar 7, 2022 @ 4:41pm 
On the estate screen. The screen where you can add and remove privileges and seize crown land.
Marquoz Mar 7, 2022 @ 4:51pm 
And Fleshbits, I do NOT recommend that you revoke that dhimmi privilege. You're clearly new to the game and having significant problems. The Ottomans are the easiest nation for a new player to learn the game with, and the one I always recommend. Your OP says you have "rebels everywhere but your starting provinces," but revoking the dhimmi privilege is guaranteed to make that worse, not better.

Ask specific questions and we'll help.
AN Mar 7, 2022 @ 6:21pm 
Rebels will almost inevitably rise at least once from a conquered province. As long as you are ready with some troops to avoid letting the rebels siege down any/many provinces then the main cause of the unrest, Separatism, with go away with time and you won't have rebel problems in those lands anymore unless your whole country is having a real bad time.

And since you can't culture convert while there's still separatism, culture converting won't help with rebels because rebels will no longer be a problem in the places you're allowed to culture convert.

If part of your wrong culture lands are all the same culture you can remove the wrong culture penalties by "accepting" that culture(as long as enough of that culture land is in a full State instead of just a Territory), reducing unrest and improving manpower/income.
As Ottoman you don't have to convert religion. Provinces and dhimmi estate make Ottoman provinces perfectly happy being the wrong religion.
OttomanYeniceri Mar 8, 2022 @ 6:00am 
to play the ottoman right, u need to understand the game and the ottoman mechanics, like many mention, the ottoman starts with a specific "guaranteed dhimmi autonomy" estates, u give all heathens provinzes religion freedome and u gain 20% Loyalty for the Dhimmi". u can combinate it with "Higher Dhimmi Taxes" for more taxes & "Conscript the Dhimmi" for more manpower. as an ottoman, you want to have as many pagan provinces as possible to recruit free "Conscript Janissaries".
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Date Posted: Mar 6, 2022 @ 7:17pm
Posts: 15