Europa Universalis IV

Europa Universalis IV

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Ulrich Feb 6, 2022 @ 10:01am
delete or banned Conversion in eu4?
Anyone know how to prevent any conversion from one religion to another for any country? Like a mod a command?
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Showing 1-15 of 17 comments
grotaclas Feb 6, 2022 @ 10:08am 
You mean converting via the religion tab? This is enabled by the allowed_conversion section for the religion to which you want to convert in common/religions/00_religion.txt. Conversion by decisions would have to be prevented in the decision. And converting via rebel would have to be prevented in the coding of the rebels
Ulrich Feb 6, 2022 @ 10:14am 
I created a map with only custom countries, now I'm looking to create a map (without modding, in the game) with /change_religion but the problem is that the converted AI has the religion of the country lmy previous work so I try to prohibit any conversion on my part but I find neither command nor mode... Could you help me?
grotaclas Feb 6, 2022 @ 10:51am 
Originally posted by ironnigator:
I created a map with only custom countries, now I'm looking to create a map (without modding, in the game) with /change_religion but the problem is that the converted AI has the religion of the country lmy previous work so I try to prohibit any conversion on my part but I find neither command nor mode... Could you help me?
I'm sorry, but I don't really understand what your problem is. You can use the change_religion console command to change the religion of any country or province in the game.For example if you want to make the second custom nation hindu, you could use:
change_religion D01 hinduism
Ulrich Feb 6, 2022 @ 11:24am 
I am trying to remove or disable the conversion mechanism to make several religions coexist in the same country, I am trying to prevent the AI ​​from converting its provinces...
Malvastor Feb 6, 2022 @ 11:26am 
Not a modder at all, but maybe give all countries something like the dhimmi mechanic?
Ulrich Feb 6, 2022 @ 11:28am 
The problem is that I'm not one either, I'm looking for a simple command or a mod that does it for me..
grotaclas Feb 6, 2022 @ 12:14pm 
Originally posted by ironnigator:
I am trying to remove or disable the conversion mechanism to make several religions coexist in the same country, I am trying to prevent the AI ​​from converting its provinces...
I thought you were trying to prevent countries from converting, because you never mentioned provinces.
A change like this is almost impossible without modding. You could try to give countries modifiers for more tolerance or less missionary strength with a run file[eu4.paradoxwikis.com], but I don't know if there are modifiers which don't get removed by other aspects.
Maybe you can find a mod or create your own one.
Ulrich Feb 6, 2022 @ 12:32pm 
Ok, thank you for your answer
ProLucario_ Dec 4, 2023 @ 8:25pm 
you need mandate of heaven dlc for this but for anyone wondering the same thing:
1. change_religion confucianism
2. go the religion tab and click the "harmonize with religion" button, then pick the religion's group you want to harmonize
3. harmonization 100, (so you dont have to wait 30+ years)
4. wait 1 month so it gets refreshed
hope this helped!
This is a bit of a necro thread, so the OP probably isn't looking for answers anymore, but: if it's just custom nations, what might work is to add "Heretic and Heathen provinces do not give any penalties" to the appropriate nation(s)' Traditions or National Ideas. The AI tends not to ever convert provinces if they have that idea active (unless they're the subject of an overlord who has taken Religious Ideas). It's not 100% foolproof, because it doesn't actively prevent the AI from converting, but it should make them simply choose not to convert since they aren't receiving penalties.
Rubijox Dec 4, 2023 @ 11:03pm 
Originally posted by Totally Innocent Chatbot:
This is a bit of a necro thread, so the OP probably isn't looking for answers anymore, but: if it's just custom nations, what might work is to add "Heretic and Heathen provinces do not give any penalties" to the appropriate nation(s)' Traditions or National Ideas. The AI tends not to ever convert provinces if they have that idea active (unless they're the subject of an overlord who has taken Religious Ideas). It's not 100% foolproof, because it doesn't actively prevent the AI from converting, but it should make them simply choose not to convert since they aren't receiving penalties.

you could add a triggered modifier that gives something like -10 missionaries, would prevent anyone from converting anything since they simply couldnt
bri Dec 5, 2023 @ 7:41am 
Originally posted by Rubijox:
Originally posted by Totally Innocent Chatbot:
This is a bit of a necro thread, so the OP probably isn't looking for answers anymore, but: if it's just custom nations, what might work is to add "Heretic and Heathen provinces do not give any penalties" to the appropriate nation(s)' Traditions or National Ideas. The AI tends not to ever convert provinces if they have that idea active (unless they're the subject of an overlord who has taken Religious Ideas). It's not 100% foolproof, because it doesn't actively prevent the AI from converting, but it should make them simply choose not to convert since they aren't receiving penalties.

you could add a triggered modifier that gives something like -10 missionaries, would prevent anyone from converting anything since they simply couldnt

Or the -100% missionary strength from recently converted...
Rubijox Dec 5, 2023 @ 7:43am 
Originally posted by bri:
Originally posted by Rubijox:

you could add a triggered modifier that gives something like -10 missionaries, would prevent anyone from converting anything since they simply couldnt

Or the -100% missionary strength from recently converted...
that's a city modifier, would be very annoying to make it always be there on every province, negative missionary takes 2 seconds to add.
RCMidas Dec 5, 2023 @ 7:48am 
on_game_start run .bat
owned_province = all
is_colony = yes
add_modifier = recent_conversion
duration = -1

Or similar. All you're doing is changing the scope of "All nations -10 missionaries" to "All city provinces -100% local missionary strength".
Rubijox Dec 5, 2023 @ 7:58am 
Originally posted by RCMidas:
on_game_start run .bat
owned_province = all
is_colony = yes
add_modifier = recent_conversion
duration = -1

Or similar. All you're doing is changing the scope of "All nations -10 missionaries" to "All city provinces -100% local missionary strength".
wouldnt that leave all uncolonised cities without the modifier once they get colonised
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Date Posted: Feb 6, 2022 @ 10:01am
Posts: 17