Europa Universalis IV

Europa Universalis IV

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MasterYi Apr 7, 2021 @ 2:52am
How to merge garrison into army?
How to use this exploit?

P.s. When changing your Trade Capital, does it matter which province you click on? Does it matter what development and trade goods it has? Or if it is a trade centre?

Or any province is fine as long as it is within that trade node?
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Showing 1-9 of 9 comments
tonypa Apr 7, 2021 @ 3:51am 
Originally posted by MasterYi:
P.s. When changing your Trade Capital, does it matter which province you click on? Does it matter what development and trade goods it has? Or if it is a trade centre?

Or any province is fine as long as it is within that trade node?

Any province within that Trade Node.
Rodi Apr 7, 2021 @ 4:08am 
You can have your fort garrison sally out in the siege menu, which will generate an army of regiments based on fort level+garrison modifier (rounded up i think)
They can help in battles on forts and stay as troops afterwards (should they survive)
They wont sally if the odds are overwhelmingly against them.

It is not an exploit
Last edited by Rodi; Apr 7, 2021 @ 4:09am
MasterYi Apr 7, 2021 @ 9:02am 
Originally posted by Rodi:
You can have your fort garrison sally out in the siege menu, which will generate an army of regiments based on fort level+garrison modifier (rounded up i think)
They can help in battles on forts and stay as troops afterwards (should they survive)
They wont sally if the odds are overwhelmingly against them.

It is not an exploit
I swear I saw the garrison troops disappear after I won the battle though after unpausing
grotaclas Apr 7, 2021 @ 9:34am 
Originally posted by Rodi:
You can have your fort garrison sally out in the siege menu, which will generate an army of regiments based on fort level+garrison modifier (rounded up i think)
They can help in battles on forts and stay as troops afterwards (should they survive)
They wont sally if the odds are overwhelmingly against them.

It is not an exploit
It is an exploit, because that army is supposed to disappear after the battle. And it does that if you do nothing.

I don't remember the specific steps of the exploit, but I think in the current version it involves the following things(it was easier in older versions):
* tell the garrison army to move
* reorganize the garrison army with another army, so that the garrison army is left with only one regiment(which will disappear)
* it only works if you don't do a stackwipe(it might also be the opposite)
MasterYi Apr 7, 2021 @ 9:53am 
Originally posted by grotaclas:
Originally posted by Rodi:
You can have your fort garrison sally out in the siege menu, which will generate an army of regiments based on fort level+garrison modifier (rounded up i think)
They can help in battles on forts and stay as troops afterwards (should they survive)
They wont sally if the odds are overwhelmingly against them.

It is not an exploit
It is an exploit, because that army is supposed to disappear after the battle. And it does that if you do nothing.

I don't remember the specific steps of the exploit, but I think in the current version it involves the following things(it was easier in older versions):
* tell the garrison army to move
* reorganize the garrison army with another army, so that the garrison army is left with only one regiment(which will disappear)
* it only works if you don't do a stackwipe(it might also be the opposite)
Step 1: How do I get the garrison army to move if the game doesn’t allow you to move your armies for 1 day after the battle?

Step 2: How do I reorganise? Do I merge the armies?

Since 1k regiment will disappear, this exploit cannot work with Level 1 Fort Garrisons?
grotaclas Apr 7, 2021 @ 10:16am 
Originally posted by MasterYi:
Step 1: How do I get the garrison army to move if the game doesn’t allow you to move your armies for 1 day after the battle?

Step 2: How do I reorganise? Do I merge the armies?

Since 1k regiment will disappear, this exploit cannot work with Level 1 Fort Garrisons?

1. I think that's why the stackwipe matters, but I think I remembered it wrong and what actually matters is if the battle ended at least one day after manual retreat was possible
2. not merge, but use the reorganize button to move regiments from one army to another
3. I think it doesn't work with level 1 forts

I don't have time to test this right now to find the exact steps. I suggest that you do a few tests with console commands to find the exact circumstances.
MasterYi Apr 7, 2021 @ 10:38am 
Originally posted by grotaclas:
Originally posted by MasterYi:
Step 1: How do I get the garrison army to move if the game doesn’t allow you to move your armies for 1 day after the battle?

Step 2: How do I reorganise? Do I merge the armies?

Since 1k regiment will disappear, this exploit cannot work with Level 1 Fort Garrisons?

1. I think that's why the stackwipe matters, but I think I remembered it wrong and what actually matters is if the battle ended at least one day after manual retreat was possible
2. not merge, but use the reorganize button to move regiments from one army to another
3. I think it doesn't work with level 1 forts

I don't have time to test this right now to find the exact steps. I suggest that you do a few tests with console commands to find the exact circumstances.
2: How you do that? I only know how to do it when splitting an army but since the garrison army and regular army are separate, idk.
grotaclas Apr 7, 2021 @ 10:50am 
Originally posted by MasterYi:
2: How you do that? I only know how to do it when splitting an army but since the garrison army and regular army are separate, idk.
Just select two armies and use the reorganize button at the top of the list(left of the merge button). I think the shortcut is "r".
Tulduil Iphukiir Apr 7, 2021 @ 10:58am 
Originally posted by grotaclas:
Just select two armies and use the reorganize button at the top of the list(left of the merge button). I think the shortcut is "r".

I don't think reorganizing has a hotkey. "r" is cycling through the mapmodes in the fourth position.
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Date Posted: Apr 7, 2021 @ 2:52am
Posts: 9