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Or just use them in Siberia instead of burning diplo points (may even want to keep Muscovy ideas if you go that route).
Muscovys ideas are pretty sweet.
You can definitely make arguments that they are as good or better than the Russia ideas...
So have one question regarding Policies. I currently have the following policies enabled:
Admin: Edict of Resistance, The spy discovery act, Vassal Integration Act
Diplo: Cultural unity
Mil: Local Militias
It appears that I have -2 admin points penalty because of policies.
I did not get it why I have this penalty. This is because I have 3 admin policies and only 1 diplo/mil? How should I choose my policies to not get this penalty?
Only the first policy is free for each type: so you get one free admin policy, one free diplo policy, one free military policy.
Any other active policy costs 1 mana point (of the relevant type) to maintain.
Some nation etc. have one extra policy, but likely not applicable here.
So: you either have to make a choice, or pay the price, for your admin policies.
Eh, I generally don't have that many admin policies I'm interested in, I'd kill for a similar mechanism that added a free diplo policy though.
Based on the current game, I may say that 5th or 6th idea group should be Trade. This is required in order to be able to get value from Samarkand and Lahore trade centers. Otherwise, you won't have enough merchants to steer trade from these centers to Novgorod.
Another thing regarding the ideas which I came up is that actually Administrative idea is required only in case you are going for World Conquest. Otherwise it most likely a waste, especially those mercenaries related ideas. +5 state count is very valuable to boost your economy midgame but as it was already mentioned for this purpose Expansion idea group would work better.
As a result of these assumptions I think the best ideas for Muscovy would be:
1 - 2. Influence/Defensive,
I would prefer Influence first and then Defensive since anyway we should be able to win initial wars without Defensive ideas. Influence idea group really helps in a lot of ways. It is very handy for vassal feeding playstyle especially for Muscovy since you already have 5 vassals at the beginning of the game. Defensive would boost your military strength to be able to win in wars with equal enemies (Danemark, Hordes).
3. Religious
You obviously need this idea to be able to convert Sunni provinces. The timing for this idea group would work best if you would focus on North Europe objectives first and switch to Hordes after that.
We need to focus on the following things first:
- Vassalize or feed to Pskov Livonian Order/Riga before Danemark would get it
- Fight with Danemark to transfer Norway as your vassal
- Fight with Danemark to conquer Finland and release it as a vassal to feed Sweden and other Danish Scandinavian provinces to it later.
After these tasks are accomplished we are good to switch to hordes. The timing of this switch usually happens when our forces already stronger than hordes forces and we already started to invest into Religious idea group so we could convert Sunni provinces.
The problem with this approach though is that most likely we won't be able to take Crimea before Ottomans would vassalize it. If that happened - we won't be able to take Crimea for a long time.
There could be though completely another approach here which rely on using Quasim vassal feeding to conquer hordes quick without issues with religious unity until we can handle this. But I prefer an approach which I mentioned above.
4. Idea groups after the initial 3 are not really important for single campaign. It also may vary based on your monarch stats and tech timings. I personally took Administrative here to get coring discount and +5 states - that really help to get more money midgame. But as I mentioned above, it is not required and can be replaced with ideas like Expansion or Quality. If you are going for world conquest it is really required to get Administrative at this moment. It could be valuable to get it even earlier.
5-6. Trade / Humanism
As I already mentioned, Trade is required to get value from Samarkand and Lahore. Humanism would make our life with separatists rebels much easier.
If you go with expansion then once you get Global Trade you'll be more or less set on merchants (Kiev, Crimea/Astrakhan, Samarkand, Girin) as further expansion in India that feeds into Samarkand is all in trade company areas that will provide the required merchants. It can certainly still be beneficial to get the merchants but it is less problematic to not have them.
As for humanism, unless you are going for a WC you really don't need it if you also took religious. Just down one initial revolt and convert everything and the area should be pretty calm thereafter.
Regarding Trading Companies - the timing to get them is much later than required timing for Samarkand and Lahore trade centers. But in general - I agree with you that Trading companies could resolve low merchants issue.
So, in the current campaing I don't have too much goals left. Still want to do the following things:
1. Free Balkans from Ottomans.
2. Free Holy Land from Ottomans and create Jerusalem vassal.
3. Get Trading Companies in India
4. Defeat Ming
I think I should be able to do that in the age of Revolutions.
But I have to say that game after 1600 get much more boring.
Do you have the increase dev pack? I will use excess diplo and admin to pump institutions, you really dont need to stay up to date with those two techs, just make sure you are on time for the important levels.
Typically I try to make a level 3 center of trade in my capital region that lowers the dev costs of all the tiles in that state, than I pump ren in my capital as soon as 1450 hits, I take it to 30-33ish if in europe or all the way if elsewhere (Also grabs you the 30 dev city you need for the first age of discovery), colonialism in a second, and printing press in a third. I put them together because those provences become very high dev provences, by having them together and with low autonomy further institutions will rapidly spread between them and enable me to embrace them.
Edit: Whoops just scrolled down to the bottom of the page. Assumed that was the last post.
Yes its fine, as long as they are on a seperate cont from your capital you can trade company anywhere (Russia is part of europe, the trade companies are in asia and 3 in africa). The regions map mode will allow you to see where things are located though a couple are wierd, like half of the georgia region (The part in the crimea trade node) is in europe the other half is in asia.
1.) Threaten Blue Horde - They will now ignore Ryazan for as long as the warning is up. this means you don't have to rush it if there is a nice opportunity to strike Kazan or something.
2.) Before unpausing in 1444 build your army to cap with infantry and move your main army with the 2 star general to Novgorod. Once all your troops are built immediatly declare war on them, you can most of the times stackwipe Novgorod this way and finish the wars in only 2 or 3 years. Remember to isolate Novgorod by taking the provinces that border the danish sphere of influence.
Owning Jerusalem directly gives you an additional missionary.
You also get one missionary each for owning Rome and Mecca.
As Orthodox nation you can also restore the Pentarchy (directly own and convert to Orthodox Rome, Constantinople, Jerusalem, Alexandria, Antiochia) for another missionary.
TC land is TC land. There is no difference if it is connected by land to the "main part" of your nation or not.