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In my opinion Innovative is a great group if you don't plan to conquer much (else Administrative and early Humanist/Religious are way better). If I don't plan to mass-conquer I (nearly) always take Innovative early.
I was lucky that the "colonize adjacent province" event fired for three nations which closed the gap between Congo, Great Lakes and East Africa else I maybe would have taken Expansion.
Espionage helps with nasty early game sieges (through spy network) and the cheaper claims save monarch points.
Later I took Offensive (army Quality against Kilwa and, eventually, colonizers), Expansion (found some gold and to connect Congo to Benin), Diplomatic (more claims, less coalition danger, steal maps from Europeans) and Humanist (by then I needed something against low Religious Unity and Fetishism is no "mass-convert" religion).
Next is Quality (more army and navy quality against colonizers).